It was reported yesterday that software maker Microsoft
was in talks to acquire in-game advertiser Massive Inc. People
familiar with the deal expect an announcement to come sometime next
week and to be valued at around $400 million.
As game publishers seek out stable income streams, in-game
advertising is an attractive and viable option. By including Massive
Inc.’s technology in current and future game releases, game
companies are able to realize profit even after consumers walk out
the door with their games.
Analysts are speculating that Microsoft is planning to integrate
Massive’s in game advertising technology in to its own bid driven
ad platform and to possibly scale the technology into its Xbox 360
console in an effort to compete with current advertising powerhouses
Google and Yahoo.
Dynamic in-game advertisements are relatively new to the growing
game market. While publishers seem to welcome the technology with
open arms the practice raises rather serious privacy and game
performance issues that also need to be considered. While Massive
Inc. declares that no personally identifiable information is passed
to their servers, anonymous game play statistics and ad view
information is passed back to Massive with no ability for the user to
turn those options off. Although there is no indication of
such, it should be taken in to account the policy may change under
Massive Inc.’s new owner.
Another point to consider is that Massive’s technology uses
system resources that may be better used by the games themselves.