Microsoft’s Xbox 360 is the leader in the current home
console market – a place that the company was never able to reach with its
previous machine. At the top of the chain, Microsoft now has the perspective to
make certain comments and critiques on competitor’s efforts to reclaim
marketshare. Microsoft Game Studios corporate VP Shane Kim recently spoke with Shacknews, giving his take on
various aspects of the games business.
Although it is a paid service, Xbox Live provides the
leading experience in online console gaming. Instead of just cloning the
service for PlayStation 3, Sony Computer Entertainment plans to offer a
different spin in PlayStation
Home with a free online model that incorporates the social networking
aspects of websites such as MySpace, along with an interface not unlike Second Life.
When asked if Microsoft is considering introducing such
elements into Xbox Live, Kim replied, “No. I don't think we need anything like
that. I've spent some time with the Linden Lab guys [developers of Second
Life]. To try to build Second Life on Xbox Live—or YouTube, Facebook, any of
those big social networking services and sites—it's a lot of work. It's all
software, and we're the software company in this market here.”
Kim goes on to express his doubt for the PlayStation Home
concept. “I doubt [Sony's] ability to implement it and execute it in a really
rich and compelling way. PlayStation Network is not Xbox Live, it's not even
close,” he said. “To think about layering [Home] on top of that—wow. The
hardest part is not even creating the system, it's regulating the behavior and
all of that too. Boy, that's a massive investment in infrastructure.”
In a previous battle of words, Sony stated that its
PlayStation 3 online service will be far more compelling
than Xbox Live. “Home is a first of its kind, 3D community that allows for
open interaction between consumers, SCE and third party partners. It is a truly
interactive, global community of users,” said a Sony representative. “Xbox Live
is a static, 2D, text-heavy environment that can’t match the rich community
features found in Home. Xbox Live community interaction is much more passive
and limited to the members on that friend’s list.”
Whether or not PlayStation Home succeeds at marrying the
different social concepts together with online gaming remains to be seen.
Regardless of PlayStation Home’s non-gaming aspects, Sony intends to provide
gamers with the core matchmaking concepts found in Xbox Live. PlayStation Home
is expected to launch
this October.