Microsoft and several universities aim at conducting research related to video games
Microsoft has created a new learning institute aimed at helping researchers learn more about how video games positively influence gamers.
"We want to figure out what's compelling about the games," said Microsoft head of gaming research John Nordlinger. "If we can find out how to make the games fun and not make them so violent, that would be ideal."
With Xbox 360 video games ranging from Gears of War to Halo, Microsoft understands the importance of popular video games, though most research is aimed at blaming video games for violence.
On the contrary, Devin Krauter, 17, is one of the top players at Gears of War 2, and says the game helps him think on his feet.
To help learn more about video games and how they influence gamers, Microsoft has invested $1.5 million into The Games for Learning Institute, with help from New York University and several other colleges. Microsoft hopes to learn if video games can help students become more interested in math, science and other subjects.
Researchers already have a handful of middle school students they'll use to play video games and see how, if at all, it benefits their learning practices. There has been a small amount of research involving video games and education, but this will be one of the largest studies involving first-person shooters and the impact they have on education.
There has been a lot of research into video games and if they could help influence and enhance how kids learn. Researchers from the University of Wisconsin learned playing Blizzard Entertainment's World of Warcraft can lead to higher scientific thinking.
Parents have wanted to hear about possible long-term psychological and sociological effects from long-term video game use, but research into video games is still in its infancy. Researchers and analysts believe The Games for Learning Institute will help bring focus and publicity towards games-related research.
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