backtop


Print E-mail del.icio.us 5 comment(s) - last by therealnickdan.. on Aug 15 at 8:06 AM

Microsoft merges two sides of XNA game developer tools

Late in 2006, Microsoft introduced the XNA Game Studio Express development software meant to lower the barrier of entry for budding game programmers and independent developers for creating software on the Xbox 360.

Microsoft originally planned to segregate the professional and amateur side in terms of software tools, but with the XNA Game Studio 2.0, the two sides will have access to the exact same set of tools.

Previously, only the paid versions of the tools could access the full Xbox Live functionality, but now even the free versions have the ability to tap into network gameplay. Microsoft will still offer extras for paid-licenses, however, with access to additional plug-in libraries.

"We made the decision to make one Game Studio. We think everyone should have access to the same tool," said Chris Satchell, general manager of the XNA organization at Microsoft. "There should be no friction as you move from accessible development to professional development."

Microsoft made the announcement at Gamefest 2007, along with word of its Dream-Build-Play contest winners, the first Xbox LIVE Arcade game to be created with XNA Game Studio and details of new game content usage rules.

For more information on the new XNA Game Studio 2.0, see the XNA Team Blog.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

Anyone see the logo?
By Ichinisan on 8/14/2007 1:25:11 PM , Rating: 2
The logo reminds me of the old X-BAND video game modem logo. Uncanny actually...




RE: Anyone see the logo?
By therealnickdanger on 8/15/2007 7:56:37 AM , Rating: 2
Well, if because they both feature a sweeping "X" followed by a regular font, I suppose so. You just brought back some sweet memories. SEGA was too ahead of their time back in the 90s...

The XNA stuff is awesome, but I still really suck at programming. I have all these great ideas for sweet videogames (rip off Streets of Rage), but I can't implement them nor do I really have the time to learn and execute them. *sigh*


By ObscureCaucasian on 8/14/2007 11:59:46 PM , Rating: 2
Now they just need to let people distribute they're games freely to all XBL members. Think of it as a free XBLA. I realize the reason MS doesn't do this now is that they don't want to cannibalize on XBLA sales, but I don't think it would have as big of an impact. It would be like a youtube of gaming, and it would be a great selling point for the 360.




By therealnickdanger on 8/15/2007 8:06:02 AM , Rating: 2
I don't think I agree with that. I think demos should be free, but I think these amateur devs should get some money for their efforts - and Microsoft should get some money for all the hosting of the game installers and Live-enabled features.

Was it Aegis Wing that was free? It was created by a Microsoft employee/intern using XNA dev tools and turned out really well, but it was extremely short. Microsoft gave it away because of that fact. If John Q. Public made a game at least as simple and good as Aegis Wing, but longer, I wouldn't mind paying 200 points for it. It would take a solid demo and good reviews to get me to spend over 400 points though.


Microsoft ftw.
By thebrown13 on 8/14/07, Rating: 0
"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer














botimage
Copyright 2009 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki