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New console features heavy voice support, Windows-like features, focus on multimedia

After months of rumors, Microsoft Corp. (MSFT) announced its next generation Xbox console at a rainy 1 p.m. EST event in Redmond, Washington.

I. Meet the Xbox One

Microsoft had endured a rocky couple months after the rumored leaked out that it would be banning used games on its upcoming console.  Arch-rival Sony Corp. (TYO:6758), hot on the heels of its PlayStation 4 announcement, drummed up the issue, saying it would not ban used games.  Frustration boiled over in creative director Adam Orth's tweets to an Xbox fan, posts which got the manager fired, and generated an official apology from Microsoft.

But if there was a scent of fear or frustration in the air, it was well disguised at the launch event, as Microsoft appeared confident its console would emerge on top of both Sony's PS4 and the struggling Nintendo Comp., Ltd. (TYO:7974Wii U console, which went on sale last November.

The culmination of four years of work, Microsoft's President of Interactive Entertainment Don Mattrick announced the Xbox One, which he says embodies his company's vision of a cloud-connected, always-on, "all-in-one" entertainment system.  He comments, "It must be simple, instant, and complete."

Xbox One

II. "Three Operating Systems In One"

Microsoft brags the Xbox One features "three operating systems in one".  The bottom layer (which interacts with the hardware) is the Xbox operating system.  The top level is an embedded Windows kernel, which drives the user interface.  And a third "operating system" glues the two other OS layers together.


The new multi-level OS relies heavily on voice commands to seamlessly switch between different applications.  

The new Xbox turns on via the voice command "Xbox on", which dumps you on your personalized home screen.  The Xbox reroutes TV via the command "Xbox watch TV".  Other voice commands include similar commands to jump to internet explorer ("Xbox goto Internet Explorer"), to play a game ("Xbox play game"), or listen to music ("Xbox play music").

The new Xbox also features application snapping -- similar to that found in Windows 7/8 -- to run to active applications in the display at once.  The console is also remote controllable by Windows Phones with special gestures.  Microsoft also showed off new group video-calling in Skype -- the video-calling subsidiary Microsoft acquired in 2011 for $8.5B USD.  The Skype calls are "snappable".

The console features an in-game DVR feature.  Native editing apps are included to help you edit and post your gameplay videos to the Xbox Live cloud.

For TV, the console also provides voice-searchable local TV listings.  Commands like "Watch SciFi channel.", "Watch MTV", "Show the guide.", or "What's on HBO?" all work as expected.

Xbox One TV Guide
Xbox One's localized TV Guide

Users can pin favorite TV shows to an area called "Favorites".  You can also check out what's trending among other users.

III. The Hardware and Controls

Here's the hardware (as stated by Mark Whitten in his "Under the Hood" presentation):
  • CPU
    > Advanced Micro Devices, Inc. (AMD)
    > 5 billion transistors (up from 500m in the Xbox 360)
    > Native 64-bit
    > Variable power states
  • Blu-Ray Drive
  • 500 GB HDD
  • WiFi Direct (802.11n)
  • USB 3.0
  • HDMI out
  • 8 GB of DRAM (up from 512 MB in the Xbox 360)

The console has three controllers -- an upgrade Kinnect, the good old fashioned controller, and "smart glass" (your Windows Phone smartphone). 

A new version of Kinect comes bundled with the Xbox One. The Kinect camera has been bumped to 1080p HD RGB video camera (30 fps) and features some pretty advanced firmware.  It features proprietary time of flight technology, which measures the time it takes photons to bounce off objects in the view to sense depth.  It also features the microphone array that drives the voice commands.

Kinect 1080p
Kinect has been bumped to 1080p and has new depth-sensing technology.

Microsoft brags that it's upgraded "the best controller in the industry" (the Xbox 360 controller) with "over 40 improvements", including integrated battery compartment, integrated "pulse" controllers with features, better ergonomics, and better wireless response.

Xbox One Controller
The Xbox One brings back the good old-fashioned controller

Microsoft appears to have hedged its bets against the Wii U with Smart Glass.  The smartphone-enabled controller technology allows mini-tablet gameplay/gesture control similar to the Wii U.

IV. Software

Electronic Arts Inc. (EA) is a big fan of the console saying it has a "very special relationship" with Microsoft and a shared "common vision".  EA recently made waves dumping Nintendo, opting not to develop titles for the Wii U console.

Andrew Wilson, head of EA sports, showed off four special titles for the console -- FIFA 14, Madden NFL 25, NBA Live 14, and UFC.  

EA Ignite
A soccer stadium in EA's Xbox One Fifa 14 "Ultimate Team"

Driven by a new Kinect-enabled engine called "EA Sports Ignite", the titles will launch within four months (which hints at the Xbox One's launch window).  EA says the new engine provides 10 times more animation detail.  It also features 3D crowds and dynamic sidelines.

EA Madden 25
Xbox One Madden 25

Microsoft Studios promises to release 15 exclusive games in the first year, eight of which will be brand new franchises.  Among the existing franchises showed off included a Call of Duty: Modern Warfare 3 title, Call of Duty "Ghosts" (which features bruising, cuts, dirt under fingernails, and even fine hairs on arms and legs), a super-detailed upgrade to the Forza motorsports series, Forza Motorsports 5.

A new title from Remedy -- Quantum Break -- was also showed off, complete with time travelling (or teleporting?) little girls, crashing ships, and more.

Xbox Entertainment Studios had one other huge announcement -- Steven Spielberg (a self-professed Pong fan) is heading a project to turn the Halo science fiction shooter franchise into a live-action television series.

Steven Spielberg
Steven Spielberg, "Halo the Television Series" producer

It sounds like the series will be some sort of directly distributed TV programming for the new console.

V. Wrapup

No official launch date or price for the new console was given, so some of the most important details are still unknown (Sony still hasn't announced the PS4 price either).  Likewise the question of always-on DRM was not directly addressed (although bloggers may get an answer from Microsoft executives in interviews today or tomorrow).

(We do know the launch window is this year -- or within four months (by September), according to EA.)

Otherwise, from what was shown the Xbox One looks to be very strong from a user interface and controls standpoint.  The real test will be how easy it will be for third parties to develop for, and whether Microsoft can avoid backlash of potential DRM decisions such as banning used games.

In short, the Xbox One launch event answered some questions, but left many of the biggest ones to be determined at a later date -- perhaps during the upcoming Electronic Entertainment Expo (E3).

Sources: Microsoft, The Verge



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TV
By hellokeith on 5/21/2013 1:46:33 PM , Rating: 2
Is this acting as a Set Top Box to interface with your fiber/cable/satellite provider? Or do they mean streaming TV?




RE: TV
By Samus on 5/21/2013 1:54:44 PM , Rating: 2
HDMI pass-thru and iR blaster to your cable box


RE: TV
By EasyC on 5/21/2013 2:05:52 PM , Rating: 2
Talk about a jerry rig. Would it have killed them to add a cable card interface? *shakes head*


RE: TV
By chmilz on 5/21/2013 2:10:00 PM , Rating: 2
Pardon me, let me introduce you to the internet...


RE: TV
By karimtemple on 5/21/2013 2:25:28 PM , Rating: 3
Trust me, the last thing Microsoft wants to deal with anymore is CableCard. That there's a nightmare.


RE: TV
By EasyC on 5/21/2013 2:33:54 PM , Rating: 4
I know DRM is, but I've never had any issues with CableCard, and it beats paying the damn cable company for a rental box.


RE: TV
By karimtemple on 5/21/2013 3:52:43 PM , Rating: 3
I have two HTPCs with one CableCard each. It's not CableCard itself that's the problem, it's the service provider's lack of internal support structure for dealing with 3rd-party CableCard.

Every sales, supervisor, and tech support person I talked to tried to talk me out of CableCard because each of them quote "hates it," obviously because the service provider purposefully neglects to build any sort of support system for dealing with CableCard problems. It's torture.


RE: TV
By jjlj on 5/22/2013 11:13:01 AM , Rating: 2
I have basic cable with a cable card through comcast in Houston. They aren't charging me for the cable card. They increased my internet bandwidth to the next level and gave me basic cable for $10 more per month, so it's a wash considering the increase in bandwidth, which now happens to b 50X6. I get all the channels in HD and a few channels that aren't supposed to be included in basic cable like the music channels and velosity.

If I didn't have a cable card I would get a crappy converter box and no HD.


RE: TV
By Etsp on 5/21/2013 4:41:19 PM , Rating: 2
I hope the iR blaster is optional... with CEC enabled devices, all those commands should be able to get passed through via HDMI.


RE: TV
By Samus on 5/21/2013 10:48:07 PM , Rating: 2
Yes its optional. HDMI 1.4 equipment with CEC shouldn't need it.


RE: TV
By Reclaimer77 on 5/22/2013 9:58:09 AM , Rating: 2
Forget iR and CEC. Wtf aren't new devices being made to allow IP control? That's all we really need! In fact it's the BEST solution out there for remote-controlling stuff.

There's 3'rd party products out there that accomplishes this, I'm using an Wifi/IR myself and it works great. But if the electronics industry simply got out of the stone age and embraced IP control it would just be amazing for the end user.

And yes I know, some high end AVR's, Blu-Ray players, and TV's support this function. But it should just be standard across the board imo.


RE: TV
By karimtemple on 5/23/2013 8:19:52 AM , Rating: 2
Far easier said than done; networking is a very different and complex beast. It's also a bit much to expect. If something is on your television, it's necessarily connected to your television, and CEC is much simpler to implement, to maintain, and to use by comparison to network anything.

Having a network control standard would be nice, but in the end it's no substitute for simply pressing a button. Improving and enhancing CEC would be a far better scenario than creating a WiFi control standard.


RE: TV
By Dr. Kenneth Noisewater on 5/21/2013 7:50:41 PM , Rating: 3
Will a USB ATSC tuner dongle work?


RE: TV
By karimtemple on 5/22/2013 8:06:52 AM , Rating: 2
The answer is probably no right now, but I suspect this scenario is not off the table in Microsoft's eyes. Tuning is kind of a pain really, and largely pointless to do without CableCard which is a far larger pain.

MS has been burned super bad in the past with the whole CableCard situation (see: Windows Media Center). This HDMI passthrough setup is far simpler and satisfies every vendor involved. It'll satisfy you too if you stop asking questions and obey.


Nope.
By half_duplex on 5/21/2013 10:44:08 PM , Rating: 1
Reauires internet, gotta login to play a game and they're annoicing later how the new 'used game trade market' will now work?

They must think we are stupid. I'll be buying a PS3 just to stick to these dumb twats.




RE: Nope.
By inighthawki on 5/22/2013 12:19:15 AM , Rating: 2
What are you talking about? Microsoft literally confirmed after the reveal that you do not need an internet connection to use the device, which also means you won't need to be "signed in" to play anything - Unless you mean the horror you will have to go through to create a local account. Man it must suck when you get a new computer and have to create a user account on it to use it.


RE: Nope.
By half_duplex on 5/22/2013 11:22:07 AM , Rating: 2
Go and read Phil Harri$on's 'clarification' on used games, always on, etc.

http://www.eurogamer.net/articles/2013-05-22-phil-...

If you want to play YOUR game at a friends house, or on any other XBOX for that matter, you have to log in as yourself.

When you leave, that game can no longer be played on that xbox without you being logged in. Phil Harri$on tries to justify this measure by saying it will prevent people from buying a game and installing it on their HD, and then passing the game out to all of his friends to install on their HDs... But this cannot even be done now.

This means 3 things.
-You need a connection to get into a game.
-You can't loan games to friends.
-You can't buy a used game without going through M$. (Which they haven't released details on yet)

Think about that for a second. All of the concerns over these issues have been proudly validated, M$ just thinks you're too stupid to realize it.

Think about all the things you SHOULD be able to do when you spend the $500 this system is going to cost you. If you buy a game that's crap, you can't take it back and put it towards a new PS3 controller etc. You can't borrow a friends game to determine if you want to buy it. If your cable connection is out and you are bored as hell, you can no longer use your console for single player gaming. When you do want to trade a game you spent $70-80 on, MS instead of the market will now decide how much 'credit' you get towards another game.

Go ahead and buy the thing though, prove to them that there are enough uninformed consumers in this country to keep them afloat.


RE: Nope.
By inighthawki on 5/22/2013 12:33:07 PM , Rating: 2
quote:
This means 3 things.
-You need a connection to get into a game.
-You can't loan games to friends.
-You can't buy a used game without going through M$. (Which they haven't released details on yet)

1- More than likely you will only need a connection once when the game is installed to validate. Probably through a serial key of some sort.
2- Yeah that does kind of suck
3- This doesn't really seem like that huge of an issue, what is the problem?

I don't see how this stuff is any different from say, steam. On steam all games are tied to your account and are almost always non-refundable. The only way to lend a friend the game is with your account info, and all game purchases must be made through steam. The concept is identical, and people tend to like steam for the most part.

I honeslty feel like people are making too big a deal about this. It doesn't require an always on connection. Are there actually significant numbers of people who would want one that don't have any internet connection at all?

PS, I've never understood if people think they're hip trying to refer to Microsoft as "M$" let alone using a $ in someone's name. "Phil Harri$on," really?


RE: Nope.
By half_duplex on 5/22/2013 2:05:46 PM , Rating: 1
quote:
1- More than likely you will only need a connection once when the game is installed to validate. Probably through a serial key of some sort. 2- Yeah that does kind of suck 3- This doesn't really seem like that huge of an issue, what is the problem?


1 - No, go read Harrisons comments, he clearly says that you will need to sign into your account to play a game that you've bought. He specifically says that a connection is needed at the start of gaming.
2 - Yes, it really does.
3 - The problem? Right now if I buy a shit game (which I have many times) I can take it back and put about half the price towards another game, or in store credit, or even a PS3 if I want to. The choice is mine and the demand for that game determines what my used copy is worth. With XBOX One, based on the way things sound, I will bring my shit game to an MS authorized trade-in center and receive credit (determined by MS) towards other merchandise (determined by MS). This means they essentially take complete control of the used game market, and our choices.

Do I need to by a $500 dedicated console and a $75+ piece of media to use Steam? That's apples to oranges.

P.S - I use $ because their reach for cash is really changing the way we are able to use the product, but I agree with you and I've always thought it was lame when I saw others doing it.

Anyway, it's their choice, I can only vote with my wallet and try to point out the problems I see. I just don't think another XBOX is worth being constantly tied up with MS. I'd be so excited if they'd just take my business when I purchased the unit and games, and let me go on my way.


RE: Nope.
By inighthawki on 5/22/2013 5:24:02 PM , Rating: 2
quote:
1- No, go read Harrisons comments, he clearly says that you will need to sign into your account to play a game that you've bought. He specifically says that a connection is needed at the start of gaming.

I see, I did not read the link you posted, I read a different article that seemed to glance over that issue. I can somewhat understand the issue here, but as a long-time steam user this is normal for me, so I've never really thought twice about how this would be an issue.

quote:
3- ...

It would be interesting to see if ownership of the game simply turns into serial key activation, at which point it's not *impossible* that in the future they could provide a simple online service to sell back/deactivate games for credit, which can be used for purchases of new ones in an online store. I think this could actually have a huge advantage over existing retailers since the transaction could be made entirely online without going to the store. This assumes competitive trade-in value, and also comes at the potential disadvantage of only being usable for software credits, so it's not completely ideal. Could be a step in the right direction, I would certainly love to see it happen.

quote:
Do I need to by a $500 dedicated console and a $75+ piece of media to use Steam? That's apples to oranges

Your PC probably cost you about $500. What is the $75 cost you're referring to?

quote:
I can only vote with my wallet

Well at least you're doing it the smart way, instead of buying it anyway and complaining. Amazing how many people there are that complain that something sucks but don't understand this concept.

"Why does Activision keep pumping out these sh*tty CoD games year after year?"
*runs out to buy new CoD game day of release*
sigh...


RE: Nope.
By half_duplex on 5/22/2013 5:42:41 PM , Rating: 2
Well, my PC is a MBP that I can take on a plane. I make my living off of it. It's everything.

The $75 is for the physical media.

My XBOX plays 2 first person shooter games and Skyrim 2 hours a week.

If you read closely, you'll see that there is no more ownership of a game. $75 plus whatever the monthly Live fee is will buy you a never expiring license to play that game.

MS has yet to release details on exactly how their used game market will work, but based on what he said, this market will be the ONLY way to decouple a game and a user.

MS is telling us this, you know they are painting a much pretties picture than what they truly have in mind. The fact that they haven't put enough though into the used game market tells you that it's probably a late addition to the plan due to the original outrage of "no used games". It's no more than damage control.

The 3 big concerns are still valid, MS just made it a little more fuzzy.


RE: Nope.
By inighthawki on 5/22/2013 6:30:27 PM , Rating: 2
They're not going to make you pay $75 for the game AND buy a license. (Also not sure where you live, games are generally between $50-$60 in the US, which is what threw me off) This is no different than buying a steam game at a retailer, where you get a disc, but then activate the key on steam to play.
To access the basic functions of xbox live and sign into an account you do not need a monthly fee. All you will need is an internet connection and a free xbox live silver account.

You have plenty of right to complain, but I still see the model as very little difference from steam, except now you will even get the opportunity to trade in games for credit. We'll see how things play out, obviously we don't know the full picture. It's unsafe to make assumptions.


RE: Nope.
By wempa on 5/22/2013 3:54:02 PM , Rating: 2

Wow, thanks for posting that link. They are really screwing the user with these restrictions now. His "clarification" is basically him trying to defend it and say how it's no different than how things exist today. In reality, it's a LOT different. You can no longer just hand your disc to a friend to try out. It requires you to sign in to your account on their system. This is ridiculous. All 3 points you made are valid and really suck for the consumer, who already would have spend hundreds of dollars on the console plus $60 or so per game. I'll have no part of such a console. I've been recently getting back into PC games and enjoying them a lot. Keep screwing over the customer and see where you end up.


RE: Nope.
By half_duplex on 5/22/2013 5:31:44 PM , Rating: 1
Thank you for actually reading his remarks... too many people here haven't, and are uniformed.

As for the media, most of the articles I've read recently are either not touching these huge issues, or following MS talking points, which is that "things are basically the same."

My favorite line of that article is that these new measures would stop one person from buying a game and passing it to all his friends so that they can install it... This is bull shit plain and simple.

Anyway, I am not the consumer they're after... they want the young and uninformed... the ones who'll humbly submit their entire paycheck as if MS was doing them a favor by taking it.

Don't forget: YOU NEED TO SIGN IN WHEN YOU WANT TO PLAY YOUR GAME :)


RE: Nope.
By inighthawki on 5/22/2013 8:12:25 PM , Rating: 2
quote:
My favorite line of that article is that these new measures would stop one person from buying a game and passing it to all his friends so that they can install it... This is bull sh*t plain and simple.

Under the model of allowing users to install the game to the hard drive and play from disc, there has to be a new form of authentication, otherwise you can simply allow anyone to run your copy of the game. Even with a one-time verification during install, nothing prevents you from walking to a buddies house, signing in, installing the game, and switching accounts. Piracy would go insane.

quote:
Don't forget: YOU NEED TO SIGN IN WHEN YOU WANT TO PLAY YOUR GAME :)

Why is this such a huge deal? There are no fees required to use an xbox live silver account. If you have an internet connection at all this should never ever be a problem. Auto logon when the console turns on and you're done. Steam has been doing this for years and nobody seems to have an issue with it.


RE: Nope.
By half_duplex on 5/23/2013 1:24:30 PM , Rating: 1
quote:
Under the model of allowing users to install the game to the hard drive and play from disc, there has to be a new form of authentication, otherwise you can simply allow anyone to run your copy of the game. Even with a one-time verification during install, nothing prevents you from walking to a buddies house, signing in, installing the game, and switching accounts. Piracy would go insane.


Sorry, but this is pure BS and it almost seems that you are trying to confuse people.
There is currently NO issue with multiple people sharing games or piracy, period. Right now, you load the media to your HDD but you STILL need disc in tray to play it.

This isn't an attempt to stop 'piracy', because there is none. This is a move to take control of the used game market.
The collateral damage is my ability to:
- Trade games with friends.
- Play without an internet connection.
- Sell shit games face to face, or trade for non MS merchandise, for a price that I feel is fair.

quote:
Why is this such a huge deal? There are no fees required to use an xbox live silver account. If you have an internet connection at all this should never ever be a problem. Auto logon when the console turns on and you're done. Steam has been doing this for years and nobody seems to have an issue with it.


I don't know why you keep comparing XBOX to Steam. Steam is a service. XBOX is a ~$500 piece of dedicated electronic merchandise. The two are very different.
When you make a huge investment in a piece of hardware, it should not behave like a service.

MS is going after the used game market, plain and simple. As a result, XBOX users lose A LOT of liberty in how they use their device. This has NOTHING to do with piracy or creating a better user experience.


RE: Nope.
By wempa on 5/23/2013 2:48:33 PM , Rating: 2
quote:
I don't know why you keep comparing XBOX to Steam. Steam is a service. XBOX is a ~$500 piece of dedicated electronic merchandise. The two are very different.
When you make a huge investment in a piece of hardware, it should not behave like a service.


^^^ THIS
^^^ THIS AGAIN

This is acceptable only if they are providing you the Xbox for free and providing a service.


RE: Nope.
By half_duplex on 5/23/2013 4:59:23 PM , Rating: 2
Exactly.

Mail me a free XBOX and I will gladly buy your non-expiring, single-user, non-transferable, login-required video game licenses.

Until then, nope.

This is about as stupid as a pilot having to buy a plane ticket to fly in a plane that he already owns... and in this case he can only buy one ticket at a time.

If they go forward with this... the new XBOX will make their other recent flops look like a walk in the park.


RE: Nope.
By inighthawki on 5/23/2013 6:02:08 PM , Rating: 2
quote:
Sorry, but this is pure BS and it almost seems that you are trying to confuse people.

Sorry, my quote was supposed to read:

"Under the model of allowing users to install the game to the hard drive and not play from disc"
This is the model they are striving for. Install the game and not have to deal with discs. If this is the model, then nothing prevents two people from installing it on their hard drives and playing it. It requires a second form of authentication, which if it's not a disc, it is a user account.

quote:
I don't know why you keep comparing XBOX to Steam. Steam is a service. XBOX is a ~$500 piece of dedicated electronic merchandise. The two are very different.

How are they any different? Steam still requires a piece of hardware to play - a computer. The console itself is just a computer than can use this service, in the same way a PC is the piece of hardware required to use steam. It's just more specialized and runs a subset of games. No different than say, steam supporting OSX.

How can you honestly believe this is not fundamentally the exact same concept? It IS exactly the same.

quote:
MS is going after the used game market, plain and simple. As a result, XBOX users lose A LOT of liberty in how they use their device. This has NOTHING to do with piracy or creating a better user experience.

I disagree entirely. Although they are surely trying to take some of the market of used games, I find the approach that is proposed simple and easy. I think it provides a significantly enhanced user experience for the vast majority of the users who can make use of it. Trading in your games and obtaining new used copies is even easier than before. You won't even have to leave the living room. Just jump on the store, trade in existing licenses for credits, and use those to buy new games. I enjoy steam for its ease of use, and I think this sounds even better.

Not to mention, because games can be tied to user account digitally, it will allow me to no longer haul around games I want to play if I take it somewhere. If I go on a trip with some friends, I can just log into my account and download/stream the game on demand. No need to reserve packing space incase we feel like playing game X or Y.


RE: Nope.
By Belard on 5/23/2013 5:22:23 PM , Rating: 2
Your link = 404... hmmm


Glad it'll actually play video games...
By half_duplex on 5/21/2013 2:17:53 PM , Rating: 5
It's a little concerning when games aren't mentioned in an article about a new gaming console until the last 2 paragraphs.

Skype, TV, Facebook, voice control, music... I just wanna put the game in, press the on button, and clear my head. No cloud, no always on, no DNA/retina scanner and no talking/waving/farting at the device.

I'm guessing you'll need an account to basically every single social media site to even turn this POS on.




By karimtemple on 5/21/2013 2:30:34 PM , Rating: 2
I'm just glad this looks so lame (so far), as it makes it easier to choose a path (PS4).

Perhaps MS will later reveal that 4 of those 5 billion transistors are GPU and that the One is a graphics leviathan. That'll turn things around. Otherwise, things are looking pretty clear as to which one I'll focus funds on.


By inighthawki on 5/21/2013 5:00:47 PM , Rating: 2
That's because the reveal wasn't intended to show off games. It showed off a number of titles and some of the graphics capability but they are waiting for E3 to show off all the blockbuster titles for ship.

The goal of the reveal was to demo features, which extended far beyond just playing games.


RE: Glad it'll actually play video games...
By nikon133 on 5/22/2013 1:46:25 AM , Rating: 2
Yes... While they did show the looks of unit, they were even more vague on actual specs, which doesn't encourage. 8GB of RAM - but what RAM? Is it shared? If it is 8GB of shared DDR3, that will cripple gaming performance and shorten console's lifespan. Is there decend performing card with DDR3 that can achieve 1080p with high details in current demanding games, anyway? I was under impression that DDR5 is pretty much a must these days.


RE: Glad it'll actually play video games...
By Zapp Brannigan on 5/22/2013 4:10:51 AM , Rating: 1
The "One" will have somekind of embedded DRAM on the gpu to help offset the lower bandwidth of DDR3.

GDDR5 isn't all that, it has amazing bandwidth but high latency, which is why it's only used in graphics cards. Sony using it as general purpose memory is a bold move which could be a masterstroke or a problem, either way, will be interesting to find out.


By karimtemple on 5/22/2013 8:24:50 AM , Rating: 2
I have serious doubts the eDRAM will be used to "offset" DDR3. My guess is it'll have a similar use as it does in the 360: removing the performance penalty of anti-aliasing and helping the scaler easily upscale (this time, to 4K).

Anyway, it's a balancing act that both will play -- the higher latency in the PS4 can be offset by highly-threaded CPU-bound code (it does have eight (!) cores afterall), and the lower bandwidth of XBO can be offset by pumping up the memory clock and/or using heavy texture compression/streaming/whatever.

Latency is vital to the XBO switch-to-apps-like-TV-channels strategy, and bandwidth is probably part of a strategy by Sony to lower costs and also win in overall game performance.


RE: Glad it'll actually play video games...
By BZDTemp on 5/22/2013 5:50:02 AM , Rating: 2
Even more concerning if look at the games as they were shown in the presentation. I mean they of course looks better than current XBOX 360 games, but I did not see anything towards really interesting game play wise only more of the same.

Based on what is known so far I think the PS4 and the ideas Sony have been telling about their platform sounds much more interesting to me as a gamer.

Also I gotta wonder what was with all the always connected thing. Microsoft has said the thing will run without the internet, but on the presentation they mention always being connected several times. It even seems the thing is supposed to always be listening for commands, which has me wondering about possible privacy issues and secondly about how much energy the thing will be using 24-7.


By half_duplex on 5/23/2013 5:05:43 PM , Rating: 2
Phil Harrison clarified (again) that it isn't actually "always connected"...

But you DO need to be connected when you start the game because the physical media is tied to your user name and XBOX and it's all sitting on some MS data store somewhere and you must be verified because according to MS, people are buying games and then letting all their friends install them on their XBOX and everyone's just playing for free.

See my link above.

BS.


Going by the Specs
By Mathos on 5/21/2013 3:45:58 PM , Rating: 2
Lets see, AMD Processor with 5B transistors, and integrated graphics, and native 64Bit. Sounds familiar from whats coming in another console doesn't it. Sounds like a mid range CPU with a rather large GPU strapped onto it, with a DDR5 memory controller.




RE: Going by the Specs
By Flunk on 5/21/2013 4:24:08 PM , Rating: 2
It's actually a low-end garbage CPU like you'd find in a netbook. But yes, this and the PS4 are nearly identical. I'm going to buy whichever one has the exclusives I want and barring that I'll just buy the Xbox because I know I like the controller design.


RE: Going by the Specs
By BRB29 on 5/22/2013 11:47:35 AM , Rating: 2
An 8-core cpu is garbage that belongs in a netbook?

What world are you living in?


RE: Going by the Specs
By karimtemple on 5/22/2013 12:31:58 PM , Rating: 2
Maybe he meant "core," not "CPU."


RE: Going by the Specs
By inighthawki on 5/22/2013 12:48:49 PM , Rating: 2
These "8-core CPUS" that are in the Xbox One and PS4 are just newer AMD chips that don't have 8 full cores. They are basically 4 cores with twice as much integer processing. It has been shown as not as effective as Intel's offerings for games, but tend to perform well in environments with lots of integer math such as OSs and for servers. It may also have some use in games for things like AI, though. We'll have to wait and see exactly how well it performs, but it's certainly not "netbook quality" as the OP suggests.


Infinity Not
By geekman1024 on 5/21/2013 9:16:01 PM , Rating: 2
So, they finally figured out that Infinity would drain their naming selection for the next-next xbox. Now they are back to square ONE.

But isn't XBox 360 supposed to be XBox II already?




RE: Infinity Not
By inighthawki on 5/21/2013 9:35:11 PM , Rating: 2
quote:
they finally figured out that Infinity would drain their naming selection

You say that as if they ever had the idea to call it that in the first place. Up until now the only name that ever came out of MS was "Durango"

Your attempt to bash the name is pretty weak regardless. If you want to hate on it at least some up with a real reason.


RE: Infinity Not
By geekman1024 on 5/22/2013 2:44:51 AM , Rating: 2
Nope. Skeptical, yes, hate? No. just saying Infinity is not a healthy name if they want to call it something bigger for the next iteration.

So you said "XBox Infinity" is totally not related to Microsoft? I thought a website such as DT is reporting about it,and is clearly relating it to Microsoft, surely it wouldn't be coming out of the wazoo, would it?


RE: Infinity Not
By inighthawki on 5/22/2013 11:24:41 AM , Rating: 2
Xbox infinity was one of many rumored names by the community based on speculation, such as when Microsoft registered the xbox8 domain. Microsoft themselves never made claims of ever potentially using the name.


RE: Infinity Not
By karimtemple on 5/22/2013 8:43:09 AM , Rating: 2
One is not a number, it's a name. Their strategy is that you will not need any other device to connect to your television.


Old
By valkator on 5/21/2013 1:51:43 PM , Rating: 5
Looks like a VCR from 1991.




I am sorry, some body had to say it...
By siconik on 5/21/2013 2:25:34 PM , Rating: 2
OMG xbox si huge lol!!!11




By EnzoFX on 5/21/2013 5:21:42 PM , Rating: 2
Yeah it is big. It must be pretty close to straight pc hardware. Yes I know it's x86 stuff, but usually the form factor changes quite a bit. They must not be trying to take as big a hit as they did with the 360. I mean, all consoles are sold at a lost (MS and Sony at least) so I wouldn't be surprised if the loss on these was greatly reduced, relatively speaking.


1984 potential
By WinstonSmith on 5/22/2013 10:21:57 AM , Rating: 3
Oh, goody! An always on mic and 1080p HD camera connected to the Internet in every room you have an Xbox One!




just 1 question
By cokbun on 5/21/2013 11:33:00 PM , Rating: 2
is RROD still a feature ?




Kinect 2, the hidden Jewel of the 720
By MadAd on 5/22/2013 4:19:18 AM , Rating: 2
I dont much care for the box itself but the new Kinect 2 is just mind numbingly awesome. I cant wait to get it on the desktop.




No TV Tuner/Cable card support?
By Dukeajuke on 5/22/2013 2:48:36 PM , Rating: 2
It's a shame that Microsoft is so short sighted. It's hard to call the Xbox One a complete entertainment system with out a tuner card and cable card adaptor. If it's a matter of cost, they could have created a lite version of the Xbox without it...




By Belard on 5/22/2013 11:53:53 PM , Rating: 2
Starters... the name "Xbox One" seems... stupid. Kind of like the "New iPad, 3rd Generation" - rather than the iPad3.

I think the winner will be the PS4: Even thou it should have the same CPU/Graphic horse power of the XboxOne (What a stupid name!) - Its more targeted at gaming than the X1.

Funny, when the PS3 came out, Microsoft/Ballmer said the Xbox360 was better since it was a pure gaming console (no bluRay)...

With Microsoft being a failure with Windows8, Tablets, WP8 phones... Office2013, generally doing everything badly with PC sales down by 14% worldwide in a single quarter. I have faith that X1 will be as lame as the rest of Microsoft's products as of the past year. Its basic SQUARE box same is a clear reminder of the ugliness that is known as Windows8.

They have limited talent, design garbage from unimaginative middle-management.




XBOX ONE = FAIL
By Belard on 5/23/2013 8:52:42 PM , Rating: 2
I will laugh again when the X01/X1/Xbox1/Xbox One whatever... has about half the sales of the PS4 and then it'll be downhill from there.

Reason why I'm going console from PC gaming is because of the DRM mess and the NOT-FUN things about dealing with PC gaming. (God I hope I can use a mouse to play FPS on the PS4)

The DRM on the X1 is stupid... but worse, MS wants to make sure they make extra money off of any possible 2nd-hand game purchases.




Xbox One
By 2bdetermine on 5/21/13, Rating: 0
Meh
By p05esto on 5/21/13, Rating: -1
RE: Meh
By PCR on 5/21/2013 3:51:41 PM , Rating: 2
"And boy have we patented it!" -- Steve Jobs, Macworld 2007














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