It's hard to believe that it's been
nearly five years since the original Xbox 360 launched. The Xbox 360
hit the market a year ahead of the Nintendo
Wii and PlayStation
3 and continues to do quite well in the marketplace. Thanks to a
relatively healthy stable library of exclusive games and the
second-to-none Xbox Live gaming service, gamers keep coming back for
more despite years
of RROD issues.
Over the years, the Xbox 360 has gone
through a number of hardware changes. Advances
in manufacturing technologies for GPU and CPU have resulted in
smaller, cooler running chips; and HDMI
output has made its way to the console. Storage capacities have
been bumped, new colors have been added, and special
editions have announced.
However, the basic design of the
console has remained the same -- until now. Today at E3, Microsoft
unveiled a new look for the Xbox 360.
The new Xbox 360 is smaller, sleeker,
quieter and comes with an integrated 250GB hard drive (removable) and five USB ports (two in the front, three in the back). And yes folks,
it FINALLY has built-in Wi-Fi (802.11n). It will be priced at
$299 and will be in stores later this week.
According to Engadget,
the current Xbox 360 Elite will drop down to $249 while the Xbox 360 Arcade
will fall to $149.
In other Xbox 360 news, Microsoft today
officially announced the Kinect
accessory which captures full body motion for immersive gaming.
quote: is this right? they've released an update to handle the matroska container?
quote: I assume I can just plug my current Xbox360 HD into it.
quote: This means hardware backwards compatibility with the 360 unlike certain other consoles.
quote: I assume you are trying to take a dig at the PS3 here
quote: ut it's kind of pointless to compare a theoretical future spec with a current spec.
quote: If Sony learned anything from this gen, it's that a minor upgrade is a better idea than an ambitious one, so PS4 may be a 50% better PS3, for all we know. Same goes for next-gen Wii.
quote: This isn't true at all. The current consoles are outclassed by PC graphics at ever single level, which is causing a disconnect between PC developers and console ports. This leads to uncomfortable design decisions for game engines that lead to lower quality graphics and physics.
quote: Sony didn't learn their machine was "too powerful" they learned that it didn't fit the market's balance with its PC counterpart until recently. Now they are making a profit and also won the format war against HD-DVD.
quote: Microsoft- on the other hand- didn't care about the console as much as they correctly cared about the online platform. Xbox live is console independent, which means there isn't any pain in upgrading consoles to the next Xbox. The Valhalla chipset follows the philosophy by ensuring total backwards compatibility without consideration to the new hardware.
quote: Eventually, the rabbit hole leads to their 2012 next gen console having ATI 6000 series graphics paired with some form of eight core processor, and 802.11n Wi-fi. Most likely with two price tiers, one elite model with kinect and one non-kinect model. Expect USB3 as the standard and a SSD.
quote: CPU/GPU/Edram haven't merged into a single chip, that would require costly chip redesign/validation/testing. They just stuck the 3 dies inside the same package.
quote: And yes folks, it FINALLY has built-in Wi-Fi.
quote: It isn't mentioned above, but this revision includes the unified CPU/GPU previously referred to on the roadmap as "Valhalla". Might there be a small improvement in latency, or is there still a bus between the two?