When DailyTech first wrote about the Left 4 Dead 2 boycott, the movement had 16,000 members. In roughly three days membership has grown to 26,000 people prompting Valve to respond. The conflict of interests revolves around Valve’s decision to declare a sequel to the original Left 4 Dead will be released only a year after the release of the original. Unhappy fans believe the content revealed for Left 4 Dead 2 does not warrant what a stand-alone full priced sequel would cost.
Valve’s response came from president Gabe Newell; he conceded the quick release of sequel was new for Valve but he reaffirmed his commitment to older games. In Newell’s response to Kotaku he stated, "Doing a sequel in one year is new for Valve. But providing ongoing support for our titles after the initial launch isn't - it has been part of our philosophy since Half-Life was released ten and half years ago," With respect to the original Left 4 Dead he stated, "We see no reason to change that and will continue to support the over three million customers in the L4D community."
To back up his claims original content was still coming for the original Left 4 Dead, Newell stated, "In addition to the recently released Survival Pack, we are releasing authoring tools for Mod makers, community matchmaking, 4x4 matchmaking, and more new content during the coming months for L4D1."
Newell defended the decision to release a quick sequel claiming the additions are not trivial and would warrant a full priced sequel. Kotaku’s hands-on opinion of Left 4 Dead 2 is that it feels similar to the original. With only six months left in the year, there is not much time to make significant changes whether they are as significant as claimed or not.
quote: Holy shit, dude. could you take Sony's dick out of your mouth for just one second? Please and thank you.
quote: Furthermore it is well known the PS3 is not easy to code for , but this is probably not the reason it did not make it to the PS3. Porting a Windows PC game to the 360 or vice versa is very easy. Xbox live integration probably took them more time than the port itself.
quote: I don't own the game so really I could care less, I am a PS3 user now, but I am not going to spread this kind of FUD like you to justify my purchase. Even a blind man can see that developers are not putting the effort into PS3 games for crossplatform releases
quote: Jesus, go out and get a girlfriend....or a boyfriend.
quote: What I mean by that is that it doesn't matter if the PS3 is easier or more difficult to develop for than the XBOX360/PC, what matters is that it is a significantly different process to develop for that platform. I live in the Bay Area and know a lot of video game developers and from my discussions with them I have learned that programming for the PS3 requires large chunks of code re-writes for games developed for the 360 and PC. This obviously works the other way, where games developed with the PS3 in mind require significant re-writes to work with the 360/PC. Software companies are faced with a number of issues when developing new games. Most prefer to focus their development efforts on the platform that either has the largest user base or the technical capabilities to run the game as its developers intended. Thus most developers build games for the 360 first and then the PC and PS3.
quote: would be great if they put (EP3, L4D2, ..) and call it a Pink Box.
quote: These folks don't want to let go of their community so soon, and that's what's at the heart of this, I'm sure. You can argue all day about costs, content, and corporate/consumer loyalty, but at the end of the day, these folks just want to come home from work or school, boot up the ol' PC and play some L4D with their buddies.
quote: providing ongoing support for our titles after the initial launch [. . .] - it has been part of our philosophy since Half-Life was released ten and half years ago," With respect to the original Left 4 Dead he stated, "We see no reason to change that and will continue to support the over three million customers in the L4D community."
quote: Just like how Valve screwed over the original Half-Life/counter-strike multiplayer community by shutting down WON (World Opponent Network) as soon as they released their Steam DRM system.