John Carmack, the genius behind the 3D game engines from id
Software, once considered stepping away from games programming to focus on
space-related endeavors. Thankfully for the games industry, Carmack appears to
be still deeply rooted in games technology, as he demonstrated the
next-generation 3D engine during Steve Job's address at Apple's Worldwide
Developers Conference 2007.
Called “id Tech 5,” the new engine shies away from the
cramped indoor engines of id Games of yesterday. Quake Wars will take the DOOM3
engine outdoors, but id Tech 5 will make it completely nature savvy.
“What we've got here is the entire world with unique
textures, 20GB of textures covering this track,” said Carmack. “They can go in
and look at the world and, say, change the color of the mountaintop, or carve
their name into the rock. They can change as much as they want on surfaces with
no impact on the game.”
The engine technology is aimed at the Mac, PC, PS3 and Xbox
360. If Carmack is able to pull off what he claims, we could soon be looking at
an entirely new generation of in-game artistry. With game development costs
higher than ever with the rising capabilities of consoles and video cards, id
Tech 5 may help simplify the art and texture process.
Click
here to see a video of John Carmack’s presentation.