and hardware manufactures know that consumers willing to spend vast
sums of cash can most often be found in the enthusiast and gamer
markets. These people will spend hundreds of dollars on the latest
video cards and processors in pursuit of every last ounce of
performance.Jon Peddie Research (JPR) has announced new
data on the PC gaming hardware market and the worldwide DIY
market segments of the computer industry. According to JPR, 46% of
the dollars spent in 2009 on gaming-motivated PC hardware was from
the enthusiast class. The money was spent on gear like boutique PCs,
high-end processors, and SSDs.JPR is predicting that a shift
in the product mix is coming to the PC gaming market. By 2013, the
enthusiast class will lose market share to the performance and
mainstream classes. However, the money spent in the enthusiast
hardware segment will grow significantly from $9.5 billion to almost
$12.5 billion in 2013 making the enthusiast class one of the most
important for manufacturers.JPR video game analyst Ted Pollak
said, "PC hardware has caught up to most of the software and
people are able to play computationally intensive games on
Performance level systems. Performance systems now even support high
resolution for all but the most demanding simulations and FPS's. The
frequency of Direct X updates is also driving some people toward
mid-range GPU's. Some gamers are buying Performance GPUs at a higher
refresh rate to engage the latest Direct X version, instead of a
longer term investment for Enthusiast GPU's."JPR
president Jon Peddie said, "Gamers are ordering, building, and
modding their rigs with components that just a few years ago were
simply not available with any economy of scale. SSD's, water cooling,
gaming mice and keyboards and other components have come to the
Performance class and gamers are starting to snap them up. "The
firm also announced that the global market analysis for DIY PC builds
covering gamer segments and business segments has predicted robust
growth as well. The market will be worth about $10.4 billion in sales
annually and much of the sales will be driven by businesses looking
to get better performance from their enterprise applications.
quote: PC gaming is always going the potential to be superior in terms of visual to its console counterparts
quote: It's just as easy to pirate games for an Xbox 360
quote: Steam on the Mac will help PC gaming
quote: More likely it'll help console gaming with its OpenGL requirements.
quote: those that pirate their PC games use their PC as their primary gaming platform. They don't do it because they can't get the game pirated for their console
quote: What he is saying is that anybody can run a pirated PC game because the cracks are all in the software. With consoles, they have to be opened up and some modification performed. You also lose your warranty when you open up the console.
quote: Crysis, at this point, has sold something like 4million copies
quote: PC gaming was a 13+billion dollar industry in 2009
quote: Hardware sales? Doh, as if it matters anything for the gaming studios :)
quote: We are talking about a game that required top of the line PC hardware to run
quote: there is very little reason for them other than to sell a platform, rather than the game
quote: porting them to other platforms will always bring good ROI. If a game is good, it will sell.
quote: I meant game sales alone
quote: this will give developers more of a reason to develop for the PC/Mac platforms
quote: Mac GPUs are no better than console GPUs
quote: much larger user base will entice developers to create PC/Mac exclusive titles to appease the growing community
quote: Yeah, another multiplatform stuff designed to run on lowest common denominator Mac hardware.
quote: You just have to play the new S.T.A.L.K.E.R. or AVP on the PC in DX11 mode and see that PC gaming still has that WOW factor.
quote: the hardware can never do more, and the game publishers don't bother putting extra capability into the game
quote: From a business standpoint, it makes more sense to be involved in an industry where every purchase makes margin, as opposed to one in which you're guaranteed to be in the hole with each user when they start
quote: there's always a cap on what the console can do
quote: Try getting a loan based on "huge positive margin in the future but a loss now" as opposed to "I'll be making a good margin from the start" and see how that works.
quote: Try doing that when you don't have billions in the bank.
quote: We're talking about the limits of the hardware, and you try to divert that to a financial discussion
quote: So who cares about those "caps" besides yourself?
quote: but maybe just spend $150 on a new video card once in a while, without having to buy new games or any other new hardware.
quote: People who want to be able to enjoy better video games...
quote: without having to shell out $500 for a new console
quote: you'd have to have a mind to have a mindset
quote: business point of you
quote: However, when it comes to software optimising, there's only so much you can do. After that, you will hit a wall with the hardware, thus won't be able to progress any more.
quote: developers shift more of their efforts onto PC gaming
quote: AVP in DX11 mode just oozes quality
quote: It's about the graphical advances that can only be achieved with a PC.
quote: PC hardware has caught up to most of the software and people are able to play computationally intensive games on Performance level systems. Performance systems now even support high resolution for all but the most demanding simulations and FPS's