For the most part, I’m musically and rhythmically challenged. (I’ve scared more than my fair share of women and small children with my stints on local DDR machines.) There’s only a couple rhythm-based games that really strike of chord with me… yes, that would be Guitar Hero.
On the eve of Guitar Hero II’s release on Xbox 360, Harmonix and its new publisher EA announced the next new music game currently in the works: Rock Band. The title is set to appear at the end of this year on both the Xbox 360 and PlayStation 3 and is boasting “deep online connectivity.”
Rock Band looks not only to make gamers into guitar heroes but also drum masters and sing stars, if you catch my drift. Perhaps due to EA’s enormous pull, Rock Band will feature “master recordings” of many of its songs, something Guitar Hero never had. Record labels EMI Music, Hollywood Records, Sony BMG Music Entertainment, Universal Music Enterprises and Group’s Rhino Entertainment have agreed to supply master recordings by their artists for use in the game.
Up until this point, all successful rhythm games have taken one sole aspect of music as its primary game mechanic, be it dancing, strumming, singing or tapping. Adding drums and vocals on top of Guitar Hero is like combining three games into one. I’m a little skeptical of a game that mixes all musical roles of a band into one play cohesive mechanic, but if any developer could pull it off, it’d be Harmonix.
“Harmonix was founded to create new ways for everyone to experience the pleasure and satisfaction that comes from playing music. Our work on Guitar Hero was an instrumental step toward that goal,” stated Alex Rigopulos, co-founder and CEO of Harmonix. “But Rock Band is Harmonix’s most ambitious project to date, and it will take music gameplay to an entirely new level. MTV has given us the freedom and the resources to really swing for the fences and make the game we’ve always wanted to make.”
I’m very excited about Rock Band and can’t wait to see the set list. The only thing that worries me now is EA’s habit of taking a successful game concept and turning it into an endless string of sequels and spinoffs (The Sims, anyone?).
Let’s just hope that we’ll never see Boy Band.