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GTA IV for the PC -- comes fully equipped with DRM to prevent you from... err... stealing it.

Practice safe gaming; you better watch out if you pick up GTA IV-- sure it looks pretty attractive on the outside, but it might leave your computers with some nasty DRM extras.  (Source: Rockstar)
Rockstar says it will use the controversial SecuROM 7 technology found on EA's Spore on both online and brick and mortar editions of the game

One of the most divisive topics in the music and gaming industry is digital rights management (DRM).  DRM is the umbrella under which industry efforts to stop piracy via software protections fall.  DRM schemes range in how restrictive they are, but they typically are invasive, sometimes installing programs on a user’s computer.

In an ironic twist, Rockstar Games has decided to adopt DRM to make its latest edition of Grand Theft Auto -- GTA IV for the PC -- harder to steal.  In a move that perhaps puts its status as the gaming industry's most edgy developer at risk, Rockstar is adopting the SecuROM 7 DRM scheme, which rival EA has championed with titles such as Spore and Mass Effect.  It is interesting to note that EA tried unsuccessfully to acquire Take-Two Interactive, Rockstar's parent company, earlier this year.

Unlike EA's titles, GTA IV will not have a limit on the number of computers it can be installed on according to Rockstar's initial statements on the topic.  Rockstar defends its decision to jump on the DRM bandwagon in the online gaming site IGN.com, stating in an interview, "We invest a considerable amount of time and effort to release each title, and employ a large number of people in the process. Having copy protection allows us to protect the integrity or our titles and future investments… SecuROM is the most effective form of disc based copy protection and allows us to manage authenticity on a global level for Grand Theft Auto IV."

Another consolation, according to Rockstar is that the system will now allow gamers to get a code to activate their games on a different computer.  This will allow users without home internet to activate their titles. 

There are definitely some downsides to Rockstar's implementation as well.  Unlike Spore's implementation of SecuROM 7, you will always need Disc 1 of the game in the drive in order to play it, probably due to the looser installation restrictions.  Also, if you upgrade any of your major system hardware such as graphics cards, RAM, or the processor you will need to reauthenticate the game.

Despite these negatives, Rockstar believes that it is in touch with its gaming audience, stating, "Vocal 'board posters' seem to be most down on the SecuROM feature that limits the number of installations.  We recognize that the installation limits have been a major issue, so we have not limited the number of installations for the retail disk version of GTA IV PC."

However, the most controversial feature of SecuROM 7, the inability to remove it and the fact that its UAService7.exe executable remains.  The feature has led some in the computer security community to equate it to malware.

Rockstar says it’s working with SecuROM to create message board posts on how to remove these intrusive installations.

While GTA IV for the PC will be available via STEAM, it too will be coming with a hot cup of DRM, which may disappoint some fans who were hoping the online release would be free of the copy protections, as some online distributions are.

Apparently Rockstar is taking the theft of its new title so seriously it is even programming Easter eggs in to assail the unsuspecting game pirate.  The company states, "Aside from the fact that warez are a great place to pick up a Trojan or key logger, using a cracked copy of GTA IV PC will result in varying changes to the game experience. These can range from comical to game-progress-halting changes."



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And yet
By nangryo on 12/1/2008 12:34:13 AM , Rating: 5
How many days this will delay the pirate version to come up in the torrent site? I guess not more than two weeks. So what's the point? Is that two weeks really give much sale of the protected 'original' games? How much they will get if they actually just remove the securom and throw the money to make the games more cheaper.

Well, we'll never know....




RE: And yet
By HaZaRd2K6 on 12/1/2008 1:04:57 AM , Rating: 5
Well, consider that Fallout 3, Spore, Mass Effect and other blockbuster games all used SecuROM 7.x encryption and were all on torrent sites within hours of their release.

Any kind of DRM doesn't actually help end users. It just makes it more of a hassle for customers who are willing to buy the game when it's going to be checking for a disc and phoning home all the time. I try to avoid publishers who I know use encryption methods like SecuROM or StarForce (Ubisoft for instance, although I'm not sure if they still use StarForce/SecuROM).


RE: And yet
By headbox on 12/1/2008 1:49:52 AM , Rating: 2
I'd love to see the cost of DRM vs. the number of people who say "I couldn't figure out how to pirate it, so I guess I'll go buy it."


RE: And yet
By quiksilvr on 12/1/2008 2:17:28 AM , Rating: 1
I just don't understand why game developers don't just do text advertisements. They are obviously working for Google and last time I checked, they are making bank on that. Now I don't like the Adsense idea they are trying to do, I would much rather see text along the bottom, side or top of the screen (let the gamer choose) and stop with this DRM and monthly fees.


RE: And yet
By Plague421 on 12/1/2008 3:04:54 AM , Rating: 2
Most README files are pretty straight forward and step by step, at least any of the ones I get, but I can't argue those people do exist.


RE: And yet
By VaultDweller on 12/1/2008 8:10:29 AM , Rating: 5
I see this argument come up all the time, and frankly it doesn't hold any water.

Yes, there are people who won't be able to get pirated games working. Quite a few, I'd imagine.

However, I'd ask you to look at an .nfo file from five years ago. Now, look at an .nfo file for one of these new Securom 7 titles. Notice any similarities? Perhaps notice that the install notes in the new nfo are copied verbatim from the old ones?

So, how has the investment in more restrictive DRM made it harder for people to pirate? From the end-user standpoint, it hasn't changed a single thing. Copying a crack file is just as easy now as it was in the year 2000. Ostensibly it's supposed to be harder for release groups to create the cracks now, but I haven't seen any evidence of delays. Spore was still released before it hit retail.

So, what exactly does SecuROM 7 offer that age-old CD checks don't, other than user frustration, an artificially limited lifespan for the purchased product, and a shitstorm of bad PR for the companies using it?


RE: And yet
By Lerianis on 12/1/2008 8:51:57 PM , Rating: 2
That would be a downer for the companies in question. Personally, I went online to ThePirateBay...... Mass Effect, Dead Space, ALL OF THEM..... on there within 2 hours after release, fully cracked.

Even LEGO BATMAN.... which I honestly thought people wouldn't bother to crack since it's a 'kids game' and reasonably priced.... was on there within a day after release.


RE: And yet
By nosfe on 12/1/2008 3:21:48 AM , Rating: 2
ubisoft doesn't use starforce anymore, not since those lawsuits; in fact the second expansion for heroes5 came without any protection whatsoever


RE: And yet
By AlexWade on 12/1/2008 8:22:01 AM , Rating: 5
I say we band together. Lets organize a class action lawsuit, I don't care if the lawyers get all the settlement money. Lets organize and buy one specific DRM infested game, sue EA and SecuROM and whomever else we can for ruining our computer and forcing us to re-install. If we organize and band together, we can get this accursed DRM off games. Let the lawyer keep the money, I just want to go back to the good old days where I was innocent until proven guilty.


RE: And yet
By Belard on 12/1/2008 4:27:07 PM , Rating: 2
You can't sue the maker for installing the game when you clicked on YES on the EULA during the installation process.

Now... we MAYBE able to SUE the game companies if you BUY the game, open the package, don't AGREE to the EULA and can't get your money back. Since most retail outlets have rules about accepting opened software/DVDs (because people either used them as free rental or copied).

A game worth having is a game worth buying.


RE: And yet
By MikeMurphy on 12/1/2008 6:12:08 PM , Rating: 2
Rule #1 Hackers will break DRM and provide pirated clean copies worldwide.

Rule #2 Elaborate DRM will not stop these talented hackers.

Rule #3 Simple DRM would have nearly the same effect to deter piracy as the elaborate DRM.

Summary --- If you can't stop the most talented hackers with your DRM don't bother using it. Use simple DRM instead as it is enough of a deterrent for joe-average.

I was VERY excited about buying this game tomorrow. Rarely do I go out and purchase these games but the quality of this series is exceptional. I am no longer very excited and probably won't purchase this.

Online activation and unlimited installs is fair, but not SecuRom on top of it.


RE: And yet
By MikeMurphy on 12/1/2008 6:28:08 PM , Rating: 2
Just to clarify my comment its the idea of protecting the disc itself is nothing other than an 'old-school' approach to DRM.

I bet 99% of the pirating out there comes from torrents, not copies of legitimate discs. As you will never create perfect DRM discs in the near future, on-disc DRM is only mildly effective.

Cheers,


RE: And yet
By Alpha4 on 12/2/2008 4:26:45 PM , Rating: 2
quote:
Now... we MAYBE able to SUE the game companies if you BUY the game, open the package, don't AGREE to the EULA and can't get your money back.
Ack! My sentiments exactly.

I love you Belard.


RE: And yet
By Belard on 12/1/2008 4:21:38 PM , Rating: 3
And how are their sales? I bet just as high without the DRM crud included.... and besides, these companies have to pay SecureROM or other bottom-feeder companies $$$ to put this crap in the game.

And then they bitch about making money in the PC market?


RE: And yet
By slickr on 12/1/2008 9:10:32 AM , Rating: 2
Bad move, they should just fix the price they are selling the game in each country individually.
Lesser economy people can't afford $50 to buy a single game.
And what about those people who want to buy several games?
They need at least $300 for 6 games. Considering they are making the campaigns last only 10 or less hours I don't see how its worth it. And the multiplayer is nowhere near as valuable in 90% of the games.

So instead of punishing people they should reward people for buying the game with better game overall but also fixed price points in various countries.
Don't expect Brazil, Estonia, Romania, Russia, portugal, slovakia, etc, etc... people to be able to pay $50.


RE: And yet
By Hoser McMoose on 12/1/2008 8:19:19 PM , Rating: 2
quote:
Bad move, they should just fix the price they are selling the game in each country individually.

The problem with that is that it's difficult to restrict international trade in a global economy. If a game costs $20 in Estonia but $50 a couple hours away in Germany then some enterprising individual is just going to buy up a bunch of games in Estonia and sell them in Germany for $30 as an "Estonian import".

So long as all tax and duty laws are followed and the game is legal to sell in both Estonia and Germany there is virtually no legal recourse for a software developer to stop such a thing. For such an easily transported product as a video game (or CD, DVD, whatever) the price differential doesn't need to be very much before this practise becomes practical.


RE: And yet
By omnicronx on 12/1/08, Rating: 0
RE: And yet
By Bateluer on 12/1/2008 10:52:34 AM , Rating: 5
Funny, Stardock's titles outsold Crysis in less them while costing less to make and including no DRM.

Crysis sold poorly out the gate because they told everyone they'd need dual 8800GTX Ultra to run it playable.


RE: A