Everyone knew that Halo
3 would be a blockbuster for Microsoft. The game was hyped to no end and
developers at Bungie even acknowledged that their efforts with Halo 2 weren't the greatest and that
Halo 3 would right all of those
Halo 3 lived up to
the hype and recorded first-day sales of over $170 million USD
and garnered nearly universal praise.
"Halo 3 has
become a pop-culture phenomenon," said Shane Kim of Microsoft's Game
Studios. "Not only is Halo 3 setting
sales records, it's also redefining entertainment... Within the first 20 hours
alone, we've seen more than a million Xbox Live members come online to play Halo 3 - that makes September 25 the
most active Xbox Live gaming day in history."
Microsoft is once again playing the numbers game and today
announced that Halo 3's first-week
sales broke the $300 million USD mark. In addition, retailers are reporting the
sales of the Xbox
360 console roughly doubled during the first week of Halo 3 availability.
Moreover, almost one-third of players on Xbox Live during
launch day were playing Halo 3. Halo 3
players recorded over 3.6 million hours of online play during the first 24
hours of availability and over 40 million hours during the first week of
truly a cultural phenomenon, and the launch of Halo 3 is an important milestone for Xbox 360 and for video games
as entertainment and as an art form," said Microsoft founder Bill Gates.
"Halo 3 embodies our vision for
the future of entertainment, where some of the world's greatest creative minds
will deliver a new generation of interactive storytelling."
Halo 3 is
available in three
versions: Standard Edition ($59.99), Limited Edition ($69.99) and Legendary
quote: Bungie even acknowledged that their efforts with Halo 2 weren't the greatest and that Halo 3 would right all of those wrongs.
quote: Unfortunately they didn't right them all...Fall damage. Is the name Mario Chief? No, he's a 1,000lbs death-dealer. When he lands from over 30ft, it's gonna sting, I don't care how advanced the suit is.
quote: Pistol. The new pistol would almost be tolerable if it had a scope. The power is decent, but I shall always lament the lack of the H1 pistol.
quote: FOV. Why did they chicken out on the field of vision AGAIN? H1 had nearly a 90-degree viewable FOV. It allowed you to take in so much more of your surroundings and made it easier to track targets. H3 follows in the footsteps of H2 with about 20 degrees shy.
quote: Custom controls. Why can't we map our own damn buttons? It's 2007!
quote: Warthog still blows. Making it slower and destructable isn't "cooler". It's funny, now the Mongoose is about as fast as the H1 Hog and with the exception of no side passenger, fills the void that Bungie created by nerfing the H1 Hog. Why not just skip the Mongoose and bring back the original H1 Hog?
quote: Sounds. Why does Bungie brag about "better sound" in H2 and H3, when the melee, warthog, and guns sound less substantial? Why not use the same sound fonts for the Warthog and assualt rifle from H1? They sound better.
quote: Arbiter. I'm fine with him being there during single player, but I would really prefer that you at least have the option to play as multiple Spartans instead.
quote: Grenades. Again - they are too weak and not as good as H1 'nades. With the "catch" skull activated, it is much better. I wish there was a "Halo 1 Skull".
quote: All those complaints aside, I have thoroughly enjoyed the campaign multiple times, it is dramatically superior to Halo 2 in nearly every way. And while superior to Halo 1 in features, I still prefer the Halo 1 game engine. It just feels better. Halo 3 is awesome.
quote: Damn it, I want realism!!
quote: It's the one shot, one kill that you want back, not the scope.
quote: I haven't played H1 in a while, so I can't compare
quote: You can't have the best of both worlds, which balances things.
quote: I think it's cool that they've stuck to the story of MC being the last surviving spartan
quote: you're just pissed because Bungie has taken away your ability to kill while being bad at throwing nades.
quote: My complaint may have concerned reality, but my need for fall damage has to do with better tactical gameplay. Being allowed to bounce all over a map with zero consequences is just sloppy.
quote: Why wouldn't I want it back? OSKs (one-shot kills) are rare, but TSKs (three-shot kills) are why the pistol was sweet.
quote: Giving us a 2X mode on the pistol would just make it more useful mid-to-long range weapon and worth carrying.
quote: H2/3 are very visually restricted by comparison to H1.
quote: As far as firepower, have you even played the H3 campaign? Equip a marine with a rocket launcher/fuel rod and have him get on the back of the Mongoose. You'll be able to beat any level without firing a single shot - just drive and your AI partner will clean up for you. Even in multi, having an ally with a heavy on back of the goose is "unbalanced".
quote: That's just it, he's not. There are several other Spartans still alive. The books (of which I have only read one) detail the missions they are on. The MC isn't alone.
quote: Dual-wielding is just a gimmick with zero value. Just give me one better weapon, please... like H1. I'm a meat'n'potatos type a guy. All three games are easily beaten on Legendary with some nades, a pistol/BR, and a shotgun. Dont' need nuthin else.
quote: I'm gonna sound like a H1 snob here (because I admit I am) and say that you just haven't played H1 enough. For you to say that you can't tell the difference between the H1/2/3 fundamentals (FOV, Hog, weapons, physics, sounds) speaks volumes to me about your lack of Halo experience. God, I'm a nerd. Sorry.
quote: I'd comment back, but I doubt I'll persuade you in any way... plus I'd be "that guy" on the Interweb who argues about videogame tactics. I think what we're all trying to say is that H1 was great, H2 wasn't so great, and H3 is great.