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  (Source: Kotaku)

One of Several Types of Ads Google will Sell  (Source: Google)
Google finally takes advantage of 2007 Adscape purchase

Google is the undisputed king of internet advertising and it is always looking for the next big advertising market to jump into. Expanding its advertising market is one of the main reasons Google introduced the open source Android OS for mobile phones.

In March of 2007, Google plunked down $23 million to purchase video game advertising firm Adscape. Everyone knew when the purchase was made that Google would be entering into the video game advertising market sooner or later.

In May of 2007, Google filed a patent for video game advertising technology that would monitor the player's in-game behavior and attempt to serve ads based on their needs. Privacy advocates took issue with the patent because Google said that monitoring would include in-game chats. Presumably, on Google's part, the in-game chat monitoring would be used for serving up ads for something like Taco Bell if a player said they were hungry.

It took over a year but Google has announced that it will be entering the game advertising field, and surprisingly even Google's competitors in the environment are glad it are participating. CNET News quotes DoubleVision CEO Jonathan Epstein saying, "By (Google) finally launching in the space, it confirms for all parties...that this space is of interest to one of the largest media companies in the world. Google does not enter into markets that don't have billion dollar-plus potential for them."

Google’s competitors hope that its entry will create a sort of "if it's good enough for Google, it's good enough for me" advertising mentality.

Google has announced its AdSense for Games program and says that its initial advertisers in the beta program will include eSurance, Sprint, and Sony Pictures Entertainment. At least for the beta launch of the program, advertisements will stick to placement of different ad forms in Flash-based casual games and a few larger game titles.

Considering how Google often comes to dominate markets it enters, it would seem competitors should feel at least some concern. Epstein said, "The battleground here is not between ourselves and Massive and Google. It's getting games their rightful share of the ad dollars, as opposed to TV, print, and (traditional) online ads."

Many industry analysts feel that Google won’t necessarily run away with the in-game advertising market as it did with traditional online advertising. Tim Hanlon, executive vice president of Publicis Groupe's Denuo media futures division says, "I would argue that Google is not going to be a home run in in-game advertising...any time in the immediate future. But pay careful attention, (it is trying to build the) foundational building blocks to be an ad server in many environments that could be very attractive to marketers and ad agencies, and I think the place where Google will be successful soonest is in the self-serve marketplace, or the long-tail marketer environment."

As with all in-game marketing, how well the platform ultimately performs depends on how well the ads are integrated into the game. If the ads are intrusive, gamers will revolt very vocally. If the ads aren’t intrusive enough they will simply be ignored. For many, the ideal in-game advertising method would be to use real products in games. A good example would be games like FEAR where you see drink dispensers and products lying around in the environment. If a vending machine said Coke on it rather than some made up brand, it would add to the realism of a game and be welcome by most gamers.



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By Imaginer on 10/8/2008 11:51:12 AM , Rating: 2
Really, would I find that mark in a real life back ally warehouse along with other company ad marks randomly placed on rollup doors that did not belong to the owner of the warehouse or company responsible for them?




By Believer on 10/8/2008 11:59:04 AM , Rating: 5
How do you know the above image, and subsequently the logo, isn't illustrative to what McDonald do back in dark ally warehouses???


By Alpha4 on 10/8/2008 12:01:34 PM , Rating: 3
I'm pretty sure its a Photoshop gag, or at least something not intended to be taken seriously. Something tells me McDonald's wouldn't approve of having their logo splashed across the Rollup door of some decrepit, demon infested warehouse.


By Motoman on 10/8/2008 12:28:42 PM , Rating: 5
...which differs how from the typical McDonalds?


By Alpha4 on 10/8/2008 12:43:15 PM , Rating: 4
Well these demons might kill you a little bit faster.. But only a little.


By tmouse on 10/8/2008 1:26:06 PM , Rating: 3
Now you know what goes into the "secret sauce"


By mindless1 on 10/8/2008 6:12:09 PM , Rating: 2
McDonalds... warehouse... back alley demons... McSoylent Green

How did you think they get all their meat?


By AstroCreep on 10/8/2008 8:07:28 PM , Rating: 4
Well, the screenshot in question isn't a back-ally or a warehouse; that is an actual photo of one of the current McDonald's slaughter houses with some of the happy USDA Grade-A livestock smiling at you.


By ikkeman2 on 10/9/2008 7:34:55 AM , Rating: 2
and I would like to be the first to go on record and welcome our new smiling livestock overlords to our humble planet. May their sadistic and destructive rule of our miserable planet and it's worthless inhabitants be a source of contentment to them.

Oh, you did mean this is the new McDonald's management masterplan, right?


Escapism
By TomCorelis (blog) on 10/8/2008 12:56:31 PM , Rating: 5
Games are escapism. This world sucks (its a pessimistic view, I know), and part of the reason I play games is because their worlds don't suck.

Granted, I'm not a fan of realism in the slightest... all in-game advertising does is intrude into one of the last few safe havens of fantasy we have/had. Coca-Cola vending machines add realism? Ok fine, but are people really so unimaginative that they can't enjoy the not-realism for what it is?

I've read of initiatives where advertisers want to have vending machines with directional speakers that can speak to a single passerby. I've heard of sci-fi sounding projects where the advertisements penetrate into your subconscious... even your dreams. This isn't about realism. Games do not "rightly" deserve ad revenue unless I it is subsidizing an abnormally low price or some other fringe benefit.

I get tired of living in a world where the good citizen is a good participant in capitalism. Now games want to reinforce a sense of consumerism?

Then again, with game development budgets skyrocketing, we gamers have no one to blame but ourselves, for raising the quality (and cost) bar so high. *sigh*




RE: Escapism
By Regs on 10/8/2008 1:36:50 PM , Rating: 2
Excellent point. I noticed as I grew older and my imagination was more clouded by reality, my taste for video games had become limited.

I can't seem to "escape" in many games now, which is why I don't like many of them. Doom , Quake , Unreal Tournament, Metal Gear Solid , ... all games I use to play days on end. I just can't do it anymore and it's sadly not even because of Time. However, it's more about what I choose to do in my spare time than the ammount their is. All the things we can't do in real life, we can do in front of our PC or TV. The more the game is not like real life the better the game is.


RE: Escapism
By zinfamous on 10/8/2008 1:54:13 PM , Rating: 2
quote:
Games are escapism. This world sucks (its a pessimistic view, I know), and part of the reason I play games is because their worlds don't suck. Granted, I'm not a fan of realism in the slightest... all in-game advertising does is intrude into one of the last few safe havens of fantasy we have/had.


/Devil's advocate

could it be that in-game advertising is just what basement- dwellers and WoW addicts all around need to shock them back into coherence that there is a real world out there? and maybe, just maybe, they might have something of value to contribute to a world that, once given the chance for exploration, really is pretty cool?

/Devil's advocate


RE: Escapism
By mindless1 on 10/8/2008 6:39:10 PM , Rating: 2
Maybe, just maybe if they preferred reality they wouldn't be playing the game in the first place.


RE: Escapism
By MrBlastman on 10/8/2008 3:17:44 PM , Rating: 3
We pay 50.00 for a new game. With that game comes intrusive DRM which sometimes includes rootkits, hooks and other measures which foul up other pieces of hardware (such as DVD burners/software). Some of these DRM measures require online authentication and even others require a persistant internet connection. A few years from now if you want to play them you might not be able to due to the master servers no longer working.

So... we pay our hard earned money - and we are the ones doing the tricks and jumping through the flaming hoop, not the publisher?

And now, they want to advertise on TOP of all of this?

I don't think so. There is too much taking going on and not enough giving.


RE: Escapism
By Regs on 10/8/08, Rating: 0
RE: Escapism
By mindless1 on 10/8/2008 6:27:45 PM , Rating: 2
Really? Office 2007 or IE, Firefox, Photoshop, etc, have inbuilt ads? Normally it's the practically or completely free programs that have ads, it's quite reasonable to choose not to pay dozens of dollars for a game if the ads do anything other than add to the realism of the game.

Some of us are against Steam too, so don't think Steam is an excuse for ads, it's yet one more step towards going far enough over the line that a % of potential buyers won't buy anymore.

Lastly, it's largely speculation that piracy disrupts the flow of a free market. Ok, not speculation, rather completely false because you wrote "disrupts the flow" instead of claiming slightly reduced profits and/or increased costs. Even this would be using the questionable assumption that a significant % of pirates would've bought the games otherwise, and it ignores that if pirates make a game seem popular it may serve as a form of peer support and promotional buzz that spurs others to buy that game, actually increasing sales rather than decreasing them.


RE: Escapism
By Regs on 10/9/2008 9:29:05 AM , Rating: 2
quote:
or any other "free" application you download?


I agree.

Though I don't agree with your view on pirates. You're throwing everything away that we learned over century's about economics, purchasing power, opportunity costs, free market, capitalism and so forth, only to rush to conclusion that pirates were never potential buyers.

If everything was free in this world, would you still work? And if you did, would you work for others for free if they needed your help and vice versa?

Let's just say this: It took us well over a millennium to figure this "stuff" out and it's illegal for a reason. One day when you run your own business or work for a prosperous one, you'll understand.


RE: Escapism
By MrBlastman on 10/9/2008 9:29:31 AM , Rating: 2
I am not using it as an excuse at all to pirate games. On the contrary - I purchase what I play proudly. The developers worked their behinds off to produce the piece of software and rightly so should they be compensated. My point addresses where they cross the line.

The point at which it becomes less beneficial, if in fact detrimental to the consumer whom is pushing the fruits of their labor into the hands of those who toiled to develop something from their own sweat, only to punish the consumer for enjoying a slice of creativity. This is what I am arguing against. Piracy is a mediocre excuse as a retort against such draconian measures.

However, I will not hesitate to crack a piece of software that I paid my hard dollars for so I can use it drm free. It is a fair compromise. Steam, despite its intrusiveness (notice I did not name it directly as a culprit, though it does utilize a master server), gives something in return for its intrusiveness. There are plenty of applications out there that give you nothing for the liberties you sacrifice. Steam, on the other hand, provides a robust service and many perks for putting up with its phone-home attitude. This is an example of giving and taking.

Most of the pieces of software that I failed ot enumerate per name, but rather mentioned categorically, take far more than they give and expect the consumer to like it. We don't have to.


Fun for the whole...server
By lainofthewired on 10/8/2008 11:54:39 AM , Rating: 1
quote:
Presumably, on Google's part, the in-game chat monitoring would be used for serving up ads for something like Taco Bell if a player said they were hungry.

So what if I said, "Gawd I fell like f@#%ing some nasty blond whore right now..."




By Shane McGlaun (blog) on 10/8/2008 11:56:34 AM , Rating: 5
Ads for Craigslist obviously.


RE: Fun for the whole...server
By FITCamaro on 10/8/2008 12:08:06 PM , Rating: 1
An ad for adultfriendfinder.com would show up.


RE: Fun for the whole...server
By amanojaku on 10/8/2008 12:13:44 PM , Rating: 3
V|agra and c|@lis, cheep!!! Make her screem with for yor 12 in big one! Send us your infos so you can get yurz today!!!


RE: Fun for the whole...server
By andylawcc on 10/8/2008 1:34:47 PM , Rating: 3
i can see a good side from this: it will keep ppl from swearing. (Fukk You = Ads from viagra and calis; Go Eat Sh1t = Ads from 2 girl 1 cup video link on youtube; you f@gg0t = gay porn)


By lainofthewired on 10/8/2008 5:19:18 PM , Rating: 2
I approve.


RE: Fun for the whole...server
By FITCamaro on 10/9/2008 7:40:37 AM , Rating: 2
Why was this not rated up?


RE: Fun for the whole...server
By ikkeman2 on 10/9/2008 7:45:23 AM , Rating: 2
www.dictionary.com
home/ online schooling
self-help hotline
McDonalds employment oppertunity website

www.christianity.com
www.muslim.com
(if you typed "gawds") www.hindu.com


the whole monitor players to better serve up ads...
By niva on 10/8/2008 12:02:48 PM , Rating: 3
I really don't feel comfortable with this concept. It makes me wonder exactly what habits they're monitoring, how this data is collected and stored and for how long?

In the past the internet provided for anonymity, these days it's just glass iWalls it seems. Even more amazing is how stories like Minority Report seem prophetic now, walk into a building, cameras recognize your retina and stream ads just for you to look at...




By SectionEight on 10/8/2008 12:08:50 PM , Rating: 2
I hope they just stick to placing relevant ads in appropriate places and don't monitor anything. Sneaking across a Coca-Cola billboard in the next Splinter Cell game would be neat; having "Coca-Cola" painted on the side of my castle in the next Age of Empires would not. This could make games with placeholder names and brands better (like Counter-Strike) but could detract from games that use fictional brands as parodies (like Grand Theft Auto).


I wonder
By SandmanWN on 10/8/2008 11:54:12 AM , Rating: 2
So, if I say f*ck often would naked women ads for porn sites appear in my game?




RE: I wonder
By Alpha4 on 10/8/2008 12:04:30 PM , Rating: 2
Now that Jack Thompson is out of the picture I'd say that's a certainty.


If It'll Make Games Cheaper...
By Tegrat on 10/8/2008 3:48:11 PM , Rating: 2
If I don't have to pay $50 for a game anymore and the adverts are subtle... I'm in!




RE: If It'll Make Games Cheaper...
By ted61 on 10/8/2008 3:56:12 PM , Rating: 2
I would rather just pay the $50. One little add soon turns into a page of adds with one little bit of content.

I watched a football game over the weekend and about 20% of my screen was covered with adds and sports news.


Google May Be The Virus That Snuck Up On Us
By mindless1 on 10/8/2008 6:35:33 PM , Rating: 2
Every day this viral activity spreads. Google now wants games. What's next, 3rd party advertisements on food or other consumer goods? Advertisements at traffic lights and those lights timed to sync with the ad length? Billboards in public parks? How long until Google manages to convince people that banner ads in space is a good idea?

Advertising is certainly important but there needs to be limits.




By jasond on 10/9/2008 4:16:57 PM , Rating: 2
Advertising is about as 'The Root Of All Evil' you can get, and it's becoming clear lately that Google has been xeroxing the playbooks from the likes of Microsoft and EA Games. The whole problem with advertising in the first place is outlined in the film Roger Dodger:

Roger: You can't sell a product without first making people feel bad.
Nick: Why not?
Roger: Because it's a substitution game. You have to remind them that they're missing something from their lives. Everyone's missing something, right?
Nick: I guess.
Roger: Trust me. And when they're feeling sufficiently incomplete, you convince them your product is the only thing that can fill the void. So instead of taking steps to deal with their lives, instead of working to root out the real reason for their misery, they go out and buy a stupid looking pair of cargo pants.

When has genuine advertising ever been anything but a distraction or interruption? At best the informative value is a fraction of a percent for any thirty-second TV spot. What this whole notion of in-game advertising demonstrates is two things: 1) the outright greed of the game developers, the game publishers, and the offending advertising kingpin, and that 2) game designers -- as can also be clearly seen from the endless thread of crap games to be released in the last four or five years, since Max Payne and Escape From Butcher Bay -- have pretty much lost their creative edge and are on the verge of existential collapse. In Escape From Butcher Bay there were campy little hints of futuristic advertising (like whenever you used the nanotech-healing machines and a robotic voice hissed out some slogan) that drew the player in more to the environment by fleshing it out and creating a more established world and culture. Not by throwing in a soda can with a Coke logo on it, or placing Ginsu branding on Riddick's shiv.

Game designers need to stop looking to Google (or other advertising magnates) as a means to bilk their customers out of even more money for their already outrageously expensive and incredibly short and unimaginitive games, and they need to start looking to Paul Verhoeven . That's right, I'm saying they need to enlist the famed, genius director of films like RoboCop, Total Recall, and Starship Troopers, all films which were littered with fantasy commercials that drove the plots of the films that bore them. Like the Rekall Vacation commercial, or SUX-5000 auto ad, or the various federal enlistment propaganda bites from Starship Troopers...

Utilizing some existing property and taking it slightly out of context or adapting it in some way for some fantastical storyline or environment, like the way McDonald's was annoyingly and embarrassingly slipped into the feature film The Fifth Element (in two freakin' scenes, no less!), just shows the two things I mentioned before: greed and lack of imagination. Besides, who wants to play in some sci-fi/fantasy other-wordly/distant-future game where the food and beverage market is still dominated by the likes of poor-quality product makers like Coca-Cola and McDonald's? Providing the possibility that such conglomerates of substandard filth will be around for centuries is just goddamn depressing...


Does this mean I'll get to play the game for free?
By reredrum on 10/8/2008 7:04:06 PM , Rating: 2
if i'm forced to watch commercials and see ads while playing a game, it should be free since the game company is already making profit from advertising. right?




By jasond on 10/9/2008 3:43:58 PM , Rating: 2
Are you insane? Did movies at the theatre become free when they were suddenly stricken with a half-hour of television commercials and product ads before the previews even started? If I recall, ticket prices went up. I think it's safe to infer from this what will be happening to game pricing...


By Staples on 10/8/2008 1:33:39 PM , Rating: 2
I do not see how text ads can be effective in a game like Burnout. I see Sonic ads all the time and they are dynamic but text ads would not be effective at all.




woo hoo google girl!
By bebesito21 on 10/8/2008 2:57:21 PM , Rating: 2
i gotta say it...where are the pics of the google girl? we've seen pics of the mozilla girl...looks like she has competition lol

ads in video games suck. you already took my $50. leave me alone while i game. as if it wasnt bad enough im inundated with ads in radio, tv, on the side of the road, at the movies, on dvds, on the internet.....give it a rest!

this is one time when im not rooting for google




My #1 annoyance...
By Screwballl on 10/8/2008 3:24:36 PM , Rating: 2
...is advertising of any type, anywhere outside of the place of business itself.
I hate billboards, I hate commercials on TV, I hate online video with 2 or 3 bubbles showing ads, I hate the pre-video ads, I hate flashing/flash/shockwave ads and worst of all, I hate in-game ads.
I refuse to buy any game with ingame ads. Granted I miss out on some very cool games but I really do not care. When we are paying $50-60 a game that is riddled with advertising, that just shows the money hungry greedy ways of EA and the game companies that think this is a good idea.

I will stick with companies like Stardock (Sins of a Solar Empire) that follow a Bill of Gamer Rights. No ads, no DRM... but also no updates without specifically registering your cd key with them, which is checked during the update process.




jesus crist
By R0B0Ninja on 10/13/2008 2:42:34 PM , Rating: 2
Adverts for Intel in BF2142 were bad enough.

But McDonalds...

I WONT play that game, if it has adverts.




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