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Wii Fit Demonstration video

Christmas gift under the tree?

Yoga anyone?
Wii Fit launches in Japan in time for the gift giving season

On December 1st 2007, the Wii Fit launched in Japan for 8,480 yen (76.66 US). Complete with explanation pamphlets and demonstration videos the latest device from Nintendo appeared to be selling well at my local mall.

As part of the Wii Fit package you receive the “Balance Wii Board” and the Wii Fit software. The Balance Wii Board measures 511mm x 316mm x 53.2mm and the actual device weighs 3.5Kg, batteries not included. The manufacturer recommended a maximum user weight for the Wii Fit of 136kg or (299.2 pounds).

Marketed as a family fitness device, the included software reflects this goal. The Wii Fit’s functionality revolves around tracking and improving your weight, your BMI Index and your center of gravity. Using a graphical interface the Wii Fit allows the user to keep track of the progress they are making over a period of time. The progress of up to 8 individuals can be tracked at one time and the software allows you to see the progress of your fellow Wii Fit users.

The included software also provides a variety of training games that revolve around 4 genres. Balance games, fat burning games, yoga games, and body toning games. Apparently there are more than 40 of these mini games for your enjoyment.

Fads seem to have a way of taking Japan by storm more so than in the United States in my opinion. Is the Wii Fit a legitimate device that the Japanese would be glad to use for years to come for their fitness needs? Or is it a gimmicky bathroom scale that will be forgotten soon after the Christmas season?

Home fitness devices have a habit of sitting unused in the closet or basement, by next year we’ll see if this is the case for the Wii Fit.



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...
By Moishe on 12/5/2007 2:07:42 PM , Rating: 2
Nintendo is doing a great job building on the capability and the Wii's reputation for being for non-gamers. Good for them.

I could easily see this being a fad though.




RE: ...
By SirLucius on 12/5/2007 3:16:52 PM , Rating: 2
I think it'll depend on how unique the 40 included games are, and if Nintendo will be able to create more minigames in the future to keep people's attention. If they can make the games diverse enough and keep people distracted from the fact that they're actually exercising, I think the Wii Fit could keep itself afloat just above fad level.


RE: ...
By johnbuk on 12/5/2007 4:39:35 PM , Rating: 2
Agreed. It really depends on how fun the games are to play and how re-playable they are. If it feels like you're playing a game while doing it, then I could see it becoming a DDR type hit. If it comes across as nothing more than a gimmicky work out video, then I can see this failing- at least here in the U.S.


RE: ...
By captchaos2 on 12/5/2007 11:05:26 PM , Rating: 2
They HAVE to release a new WarioWare game for this!


Wii...
By daftrok on 12/6/2007 1:30:35 AM , Rating: 2
I personally think the Wii is an OK console, but extremely under featured. You can keep the same caliper of graphics but seriously UP the frigging resolution. There are over 30 million homes with HD televisions and the processor on the Wii is supposedly twice as powerful as the Xbox. Is it really that hard to make it 720p/1080i capable? This doesn't mean up the frame rates to 120 or give Mario pimples. I'm just saying to keep the same level of graphics with a sharper picture. I just don't feel that in this day and age a console should be on par graphically with past gen consoles.




RE: Wii...
By inperfectdarkness on 12/6/2007 9:41:24 AM , Rating: 2
well i'd rather keep what they have.

give me a lower resolution with 2x the framerate (i.e. i'm not going to get a headache) rather than making it uber-pretty with 15 fps.


RE: Wii...
By Murst on 12/6/2007 11:39:40 AM , Rating: 2
I've never really had a problem with the Wii resolution.

Sure, the graphics aren't spectacular, but if games are done properly, the graphics are still good. Both Metroid and Mario Galaxy look pretty nice. This is w/ the Wii being hooked up to a 50" plasma.


RE: Wii...
By DkFFIV on 12/6/2007 1:03:00 PM , Rating: 2
480i (default) for Wii is 153,600 pixels per frame.
480p (with composite cables) is 307,200.

720p is 921,600
1080i is 1,036,800.

So its 3x the amount of data needed for 480p which we know its capable of. If 480p is maxing out the output, then you'd need to cut FPS by 1/3rd.


new control capability
By Dr K on 12/6/2007 3:26:06 PM , Rating: 2
I think the really exciting part of this device is the new capability represented. This is just another input device, i.e., a new idea for a controller. It's distinct from the Dance Dance Revolution dance pads because it is set up to measure weight distribution and not just 'stomping' on different places on a mat. This really opens up some possibilities. The immediate ones to come to mind are snowboarding or skateboarding type games where this type of controller could give an extremely intuitive input to the game. Next I think of skiing games. But you could also imaging an RPG where you stand on this and shift your weight to move while wielding a wii-sword and nunchuck-shield. This is another excellent innovation by Nintendo, and opens up a whole new dimension for gameplay. I think this will be far from a fad. The question now is how and when it will be exploited by game developers.




US Release?
By jtdwab on 12/7/2007 2:52:26 PM , Rating: 2
Anybody know when/if it is going to come to the US? I seem to remember it being an unknown when it was first announced.




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