Given the staggering quality and quantities of video games
released throughout the second half of 2007, it should surprise few that games
retailer GameStop reported one of its most successful financial results in its
Sales results for the nine-week holiday period ending
January 5, 2008 were $2.3 billion, a 34.7 percent increase from the prior year
holiday period of $1.7 billion.
“Driven by robust domestic and international sales, GameStop
achieved the most successful holiday season results ever,” said R. Richard
Fontaine, GameStop chairman and CEO. “Video game software sales grew by 45%,
while the next generation installed base is now triple last year's base and a
very positive leading indicator for future sales growth.”
The top five video games sold by GameStop throughout the
holiday period were Guitar Hero III, Call
of Duty 4, Assassin’s Creed, Rock Band and Super Mario Galaxy.
“Video gaming is redefining itself and attracting more
players than ever as demonstrated by the growing number of Wii parties and
Guitar Hero fests held not only at home, but also on college campuses, cruise
ships and any place people are having fun,” added Fontaine.
According to Next-Gen
editor Colin Campbell, used games account for up to one-third of GameStop’s
sales and almost half of profits. Unlike new game sales from big box retailers,
Campbell argues that used game dealing done by stores such as GameStop are harmful
to the video game industry, costing it over $1 billion annually.
“All that money goes to GameStop, which doesn’t make games.
GameStop opens stores in malls, sticks up shelving, hires inexpensive,
unskilled local youth and sells product,” Campbell wrote. “Worse, the used
games business restrains the market by keeping new game prices high and by
depriving the publishers of investment income. In the long-term, it’s not such
a great deal for consumers.”
quote: Do you buy many PS2 games anymore?
quote: Court have ruled that when it comes to movies, music and games, you do own the movie itself, not a license to use the game
quote: I agree with the downloadable content part on games. But it does require additional invesment from the Game maker. Just not as much of an invesment but its still money coming in. Game maker, though, makes more money if you buy a new copy and then buy the additionals when compared if you bought the used games and then got the additionals (even if new/downloaded).
quote: They are reselling software that is WAY too expensive new.
quote: Wrong. Game prices are NOT lower than they were 15 years ago, in fact they are higher. I do not know where the hell you were buying Super Mario RPG from, but I bought it NEW, when it first came out, for $49.99 at Toys 'R Us.The prices have NOT come down, and lets face facts: with the new gaming development packages, it is MUCH easier to make a game and therefore, development costs have gone down a lot.
quote: Yeah someone can make a game that is barebones based on an engine but nobody will buy it
quote: You think games are over-priced? Game price are the same they were 15 years ago, around 50 to 60$
quote: A $5 savings for the consumer. Whoop de freakin' doo. All the profit for the sale goes right into Gamestop's coffers. The developers don't see a dime.
quote: I saw Guitar Hero III used at EB for about $40. That game is pretty hard to find. I should have bought it. Didn't come with the controller though, obviously.
quote: hires inexpensive, unskilled local youth and sells product
quote: According to Next-Gen editor Colin Campbell, used games account for up to one-third of GameStop’s sales and almost half of profits.
quote: depriving the publishers of investment income
quote: “All that money goes to GameStop, which doesn’t make games. GameStop opens stores in malls, sticks up shelving, hires inexpensive, unskilled local youth and sells product,” Campbell wrote. “Worse, the used games business restrains the market by keeping new game prices high and by depriving the publishers of investment income. In the long-term, it’s not such a great deal for consumers.”