backtop


Print E-mail del.icio.us 93 comment(s) - last by gamerk2.. on Sep 2 at 2:30 PM

The pendulum swings both ways for this holy war

As a longtime computer gamer – yours truly cut his teeth hacking CONFIG.SYS for Doom on his 386, while everyone else was learning basic addition – I believe I can speak with authority that there is an annoying, unyielding cycle in the videogame world that repeats itself every few years.

It goes like this: with every new generation of videogame consoles – the Playstation 3, Xbox 360, and Wii are the latest at this time – legions of gamers, both hardcore and casual, console or PC, make apocalyptic predictions about the supposed death of PC gaming. These predictions are backed up with all manner of examples, but usually consist of sales comparisons and examples of developers supposedly “jumping ship.” A year or two after that generation is out – but a couple of years before the next – PC capabilities slowly overtake their console brethren, and the doomsayers grow silent. Before you know it, the PC proponents (many of who are “converts” from consoles) are now the ones speaking ill about the consoles’ future. It’s an eternally tiresome, and wholly silly, little war between misfit camps.

With this iteration, arguments in favor of console gaming seem to touch heavily on the latest generation’s newfound strengths in online multiplayer (pioneered by Xbox Live), as well a number of developers who recently announced a console-specific or platform-neutral focus. (The accessibility of the Wii is a strong point as well.) Minor points include the ability to access your music library while gaming, thanks to the Xbox 360’s and Playstation 3’s dashboards, and an unexpectedly populist attitude towards level editors and minor game modifications (namely, Halo 3’s Forge and its ilk).

Indeed, I will concede one point: the traditional lines between PC and console gaming are fuzzier than ever.

But I believe we’re now at a point where the pendulum makes its return: with the latest generation of graphics cards and CPUs, the PC is once again the performance king. The dismal financial numbers of PC gaming’s recent past are turning around – starting with this report – and the platform as a whole is beginning its comeback. But let’s take a look, shall we?

PC gamers honestly have little to fear about the future of their pastime: the recently formed PC Gaming Alliance, an industry collective consisting of notable companies like Microsoft, Intel, NVIDIA, Epic Games, and Capcom, recently posted numbers that claimed industry revenues to be almost $11 billion. Money that the industry lost in brick-and-mortar game sales instead appears elsewhere: almost half of that figure – $4.8 billion – came from MMORPGs, and another $2 billion from online distribution networks like Steam or Stardock Central. An additional $800 million hails from “in-game and web advertising”; clearly, this is an industry that is more than agile enough to reinvent itself in light of a shifting market.

Of course, piracy is still a problem, and PC gaming’s advantages – while slowly being chipped away – are still present. The indie scene on Xbox Live Arcade is nowhere near what it could be, thanks to Microsoft’s middle finger towards indie developers and the general level of control it maintains over both pricing and the Xbox 360 itself. On the PC, however, indie developers thrive – even in spite of piracy! In terms of freedoms, how many console games have a thriving, legit mod community? Absent of that, will they ever experience the full glory of games like Elder Scrolls 4: Oblivion, Spore, Supreme Commander, Crysis, Sins of a Solar Empire or Alan Wake? Will they ever have a chance to play gems like Uplink: Hacker Elite, Masq, or MINERVA: Metastasis?

And let’s not forget the ten-ton-gorilla that is World of Warcraft: I’m quite sure a very large portion of that $4.8 billion comes from WoW alone. There doesn't seem to be any plans to port it to consoles, and frankly, the last Blizzard port I recall seeing was the Nintendo 64 version of Starcraft. MMOs are one of the PC's greatest strengths: what was the last hugely successful console MMORPG? Phantasy Star Online?

So rest assured, PC gamers, your hobby isn’t going anywhere. Your platform once again wears the technical crown – and while the landscape has certainly changed since the last cycle, PC gaming has enough feathers in its cap to keep going for the foreseeable future. Remember, however, that your platform has its place: the strengths it has in first person shooters, strategy games, and online connectivity, are countered by consoles’ might in ease-of-use, fighting games, and platformers.

For those who wish to continue arguing their sides, I suggest taking a step back – enjoy your hobby in all its forms. There are plenty of us who’ve watched this cycle repeat itself ad nauseam, and I can safely say that over the long term both forms of gaming are here to stay. We veterans grow weary of this holy war – so gently remind your fellow soldiers of its pointlessness, and then take ‘em to school with your Unreal Tournament version of choice.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

CONFIG.SYS
By Cullinaire on 8/26/2008 1:13:02 AM , Rating: 5
Doom? A cakewalk compared to hacking away trying to get Ultima VII and its ridiculous VoodooMM to run. Wing Commander was also no pushover. It truly is amazing PC gaming was popular back then...




RE: CONFIG.SYS
By DKWinsor on 8/26/2008 1:31:22 AM , Rating: 5
I concur, Ultima VII's memory requirements were insane. Sometimes Dad could get it to work, sometimes he couldn't. When he did get it to work, it wouldn't detect the mouse (Iolo takes you aside and tells you you are crazy to try it without a mouse, and he's right).

I loved that game so much I played it all the way through without one. It took me a long while to find out you can hold ctrl while pressing an arrow key to make the cursor go 10 pixels instead of 1. So psha to Doom being hardcore, try Ultima VII without a mouse.


RE: CONFIG.SYS
By borismkv on 8/26/2008 3:08:30 AM , Rating: 4
Quarterdeck Gamerunner FTW, baby. I still have the disks burried in my keepsake box. Course, I don't actually have a floppy drive any more...or DOS...


RE: CONFIG.SYS
By MrBlastman on 8/26/2008 10:16:29 AM , Rating: 2
I think the first game I truly hacked was Thexder for my 286. I played around with the files in order to skip levels etc.

Shortly thereafter (or maybe it was before) I had the hex editor out and was hacking up Bard's Tale savegame files to up my party stats. I even hex edited LHX Attack chopper to force it to use my VGA card on my Tandy 1000 TX (a nasty side effect of on-board graphics like the Tandy had back then was software not properly checking to see if you had a second graphics adapter installed in the system). Ahh, the trusty hex editor. Oh I loved thee.

Before the hex editor I was using DOS debug. Boy that was fun.


RE: CONFIG.SYS
By japlha on 8/26/2008 10:26:46 AM , Rating: 2
Thexder annoyed me to no end. I couldn't get past the first level. I think my 486 was too fast for it.


RE: CONFIG.SYS
By MrBlastman on 8/26/2008 10:34:34 AM , Rating: 2
You should try Firehawk, the sequel to it. Less frustration and more killing. If you have access to an MSX system (Japanese PC), try it on there first - better graphics and audio than EGA+Soundblaster. There is a web browser version of it out there somewhere...

Thexder is one of the hardest PC sidescrollers ever made. It was to be savored because at the time it was released, there really was nothing else much like it on the PC.


RE: CONFIG.SYS
By nafhan on 8/26/2008 7:49:31 AM , Rating: 2
Wing Commander... I had that running on an 8086 at 6 Mhz with 640K of RAM and a 10MB HD. I could literally count the FPS. Incredible game, though. I also played Civ I on that computer. It took about 10 minutes to generate a random world.


RE: CONFIG.SYS
By PitViper007 on 8/26/2008 9:45:28 AM , Rating: 2
Let's see, my big game back then was Falcon 3.0. THAT was a bear to get running on my 386. ANY extraneous TSR's had to be killed just to get the low RAM free enough to get it to run...Ahh, the good times.


RE: CONFIG.SYS
By MrBlastman on 8/26/2008 10:39:14 AM , Rating: 2
Did you ever use the Floating Point (FPU) emulator to enable the advanced flight model mode on your 386? I found it on a BBS somewhere and gave it a try - worked pretty good.

... good enough to play Falcon 3.0 over 2400 bps modem and blast my favorite Sysop outta the sky.


RE: CONFIG.SYS
By borismkv on 8/26/2008 11:22:55 AM , Rating: 3
For those who *don't* know, the proper definition of the word "noob" and all variations thereof is - You don't understand what he just said.


RE: CONFIG.SYS
By PitViper007 on 8/26/2008 1:46:04 PM , Rating: 2
No actually, I installed an actual 387 math co into my machine. (Well, yes in truth I did try the emulator but wasn't impressed so put in the real deal). And this was the first game that I'd played on my computer that could be played competitively over the modem. Took forever for each round to load, but once it was, man what fun.


RE: CONFIG.SYS
By MrBlastman on 8/26/2008 2:16:44 PM , Rating: 2
You aren't kidding it took forever. I think one round took 5 - 10 minutes to load.

Darned orange bars going across the screen. They didn't seem like they could go across fast enough.

I never did get an 80387 co-proc, I wish I did thinking back but ah well. Falcon was the only thing that would've used it. F15 Strike Eagle III didn't :( The latest HFFM (high-fidelity flight model) for Falcon 4.0 OpenFalcon is pretty impressive though. :) Supposedly there is another one in the works from the disbanded BMS team.


RE: CONFIG.SYS
By PitViper007 on 8/26/2008 2:33:21 PM , Rating: 2
Well Falcon using the 387 co processor was kind of a fringe benefit. I really needed it to run Autocad (I was a draftsman at the time) and it wouldn't run without it. But hey, I wasn't complaining that my game ran better and prettier...hehe


RE: CONFIG.SYS
By Spivonious on 8/26/2008 10:14:10 AM , Rating: 3
Why hack when you can run QEMM? :)


RE: CONFIG.SYS
By MrBlastman on 8/26/2008 10:18:51 AM , Rating: 2
Hahahah QEMM, that is something I haven't heard in a long time.

For Ultima 7 I remember trying to play it with only 4 megs of RAM on my 386. The disk access slowed it down bigtime and I remember using Norton Disk Cache (ncache) and setting up a virtual 1.7 meg cache to speed up loading of parts of the worlds. I actually found a pretty good balance with a 1.7 meg cache as it tremendously sped up the gameplay.


RE: CONFIG.SYS
By Grast on 8/26/2008 11:30:13 AM , Rating: 2
OHHHHH MY GODDDDDD..... I have thought or talked about QEMM in years.

Hey does everyone remember Norton Commander. That was my file and hex manager of choice in the good old days of sprite gaming.

Later..


RE: CONFIG.SYS
By Spivonious on 8/26/2008 1:44:32 PM , Rating: 2
Ah the days when the OS didn't come with a file manager of its own. Imagine the riots that would happen if Windows 7 was just a kernel, command line, and shell scripting.


RE: CONFIG.SYS
By Master Kenobi (blog) on 8/26/2008 2:35:01 PM , Rating: 5
The Linux guys will riot regardless.


RE: CONFIG.SYS
By niaaa on 8/27/2008 10:53:48 AM , Rating: 2
norton commander was a blast