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Todd Hollenshead, id Software CEO, spoke about piracy and its impact on the gaming world

Todd Hollenshead, CEO of id Software, has had to deal with PC game piracy multiple times during his tenure at id.  In fact, Hollenshead mentioned that many of the projects the id Software team worked on ended up being stolen -- Quake, Quake II, Quake III Arena, Doom 3 Alpha.  The U.S. computer and video game software industry grew to $7.4 billion in 2006, with an estimated loss of $2-to-3 billion lost from piracy -- the number does not include piracy that occurs over the Internet.

During a speech entitled "The Videogame Piracy Problem:  Fifteen Men on a Dead Man's Chest," Hollenshead described how difficult the battle against piracy has been in the past.  The effects of piracy cause much deeper issues than casual gamers seem to understand, both for gamers and developers.  Hollenshead mentioned how much time and additional resources are wasted to try and stop pirated content from being shared around the world.  

A problem the video game industry faces is how to safely stop piracy without causing problems for gamers.  Hollenshead listed several solutions to PC game piracy, but none are perfect: titles requiring an Internet connection for authentication, subscription-based games, shifting focus towards console games instead of PC games.

An impact that gamers will feel from piracy is that companies which traditionally worked on PC titles are thinking about branching towards consoles.  "We have changed our focus," Hollenshead said during the session.  Because piracy for consoles is no where near as rampant compared to the PC, companies are beginning to enter contracts for console development.

The industry has several ways they are attempting to combat piracy.  Physical protection on the disc is one of the more popular current solutions that is being used.  Another option is online "guerrilla" warfare, aimed mainly towards warez sites.  The DMCA -- notices of take down and/or or infringement lawsuits -- can also temporarily help.

U.S. government involvement, better protection for games, and attempting to educate gamers about piracy are several ways that developers hope to limit piracy in the future.  Because many people still don't see piracy as a tremendous problem, and pirates are sometimes thought of as icons, little can be done until gamers are taught that piracy is wrong. 

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Support good developers, ignore bad ones.
By Spartan Niner on 3/11/2007 8:54:00 PM , Rating: 4
Is it that hard to work (I know, inconceivable) for a few hours and earn the cash to purchase a game? Without adequate financial returns on their investments good developers will get canned or worse, put under the lash of the likes of EA...

Like a game? Good. Buy it and support the devs so they'll keep up the good work!

RE: Support good developers, ignore bad ones.
By SunAngel on 3/11/07, Rating: -1
RE: Support good developers, ignore bad ones.
By Zelvek on 3/12/2007 3:12:31 AM , Rating: 2
what the heck does Sony have to do with this? People have been pirating software, movies and music far longer than the more recent fall in popularity of Sony.

By BZDTemp on 3/12/2007 6:56:14 AM , Rating: 1
Wauw - blaming piracy on SONY. That's a new one - and a really stupid one.

You don't have to look longer than who did the Keynote which we are commenting. ID is not a SONY company and they are talking about mainly piracy hitting the PC platform which is a market where SONY is a dwarf.

The main problem is that many people see software, games and more, as not so bad since it's about making copies not stealing physical items. However those people should see paying for software as a sort of vote. When you buy software you basicly report back to the developers that they made something good and that more of the same sort may a welcome.

Also when pirating you're free loading on the rest of us - it's like not paying your taxes and in fact rather anti-social.

By FITCamaro on 3/12/2007 1:05:38 PM , Rating: 3
Sony has contributed so much to the betterment of mankind.

Such as? I hardly call music(they only helped publish, didn't create), movies, video games, CD players, DVD players, TVs, etc betterments to mankind. Are they fun to play with, use, and enjoy? Sure. Have they bettered mankind? No.

And as others have said, what does Sony being an arrogant corporation who believes its products are better than everyone else's have to do with video game piracy? You think people are only pirating Sony's games because they hate Sony?

RE: Support good developers, ignore bad ones.
By someguy123 on 3/11/2007 10:33:27 PM , Rating: 2
the problem is that the choice to get pirated software is available EASILY to even the dumbest of computer users.

if something was offered to you for free with very little chance of being caught (and even then, no one would ever prosecute for 60$ or less) of course the majority of people would be greedy and go for it.

I really don't think it's possible to stop people from pirating software without violating privacy and certain other laws. the only thing developers can really do is rely on certain encryption methods they can license from data encryption companies...which are usually cracked within a month or so of release to the public, if that.

RE: Support good developers, ignore bad ones.
By Gatt on 3/11/07, Rating: -1
By someguy123 on 3/11/2007 11:32:38 PM , Rating: 3
I highly doubt anyone can convince a judge to make p2p illegal due to the fact that p2p itself is not the cause for pirating, it's just a method of file sharing. Yes it's being abused for this purpose, but the programing design behind p2p applications is not made for the purpose of such acts. It would be like banning instant messaging or closing myspace for giving predators a way in which to abuse children. the program itself is not at fault; it's the people using it.

By Hare on 3/12/2007 2:49:18 AM , Rating: 2
Ban P2P?

That would also kill services like Skype that rely on P2P or Joost etc. There's no way P2P can be or should be banned. Should hunting rifles be banned just because they can be used to shoot someone? What about cars?

No. P2P is a legitimate service/protocol and there's no way it could be banned.

By Nyu on 3/12/2007 4:43:33 AM , Rating: 2
Yeah right, ban P2P. While we are there.. ban cars too, hey, they can be used for killing people.

RE: Support good developers, ignore bad ones.
By KashGarinn on 3/12/2007 5:59:53 AM , Rating: 2
Face it, people want to try before they buy, that's all what individual piracy really is.

If people don't like your product after trying it out (and no I don't call the crappy ass demos in any way useful a measure for a game), then they won't buy.

Alot of the people who pirate games and like it will buy it because they feel that the game is worth the price, especially if there's extras with buying the game which are worth it.

Then there's the advertising factor of piracy, people are more willing to try the whole game out before they buy, then they tell their friends and family about it and if it's good, it will sell, family might take note regarding presents, friends might take note in trying it out and buying it themselves.

I've never seen a game which was really popular to pirate, but didn't do well at the sales. Piracy of normal users go hand in hand with the popularity of the game, and thus if it's popular among the pirates, it'll be popular in sales.

However, I'm against piracy for profit, but I'm for piracy as a try-before-you-buy, and encourage anyone to use it as an option with the thought in mind that if you like it, support the game developers.

The game developers should also remove all restrictions, all they do is annoy people.

The for-profit pirates are what they should focus on, because if a person has already bought the game at some value, they won't buy it again from the developers. But the only real way of killing off for-profit pirates is to lower the price so that it won't be competitive for them to sell.


RE: Support good developers, ignore bad ones.
By BZDTemp on 3/12/2007 7:03:59 AM , Rating: 2
Now if only it worked like that.

Trying before buying as an excuse to pirate is a really lame one. Here is why:

- There are demo's to most games.
- There are reviews.
- Those liking a pirated piece of software likely will pass on the copy if they like it. Not tell people to buy it.

Also the pirate problem is actually not so much a problem for the big hits as they still make a good deal of money. It's a lot worse for the small titles which never brake even due to piracy meaning a lot of niche games never get's made which in turn is a major loss for all of us.

Finaly the GD's needs to keep the restrictions as they do prevent a lot of Regular Joe's from making copies. While it may be easy to find/make copies of protected games it is still a lot harder than going to the shop and buying a game so protection does help.

By TSS on 3/12/2007 8:42:33 AM , Rating: 5
protection only affects the people who legally buy it not the people who illigally download it.

i can't say how it is for the entire human race seeing as each case of piracy should be looked at differently for motives, but here is how it's like for me:

i'm not willing to spend 72 dollars (yes 72, its 55 euro's but thats the current exchange rate) on every game i'd like to play. i have downloaded games before for that reason, and the fact that i cannot afford to pay 72 dollars for every game i play. that means i'd have to choose which game to play carefully. now, i realize that it's some sort of stealing, regardless of how it feels. could i live without some of the games i play? sure i could. doesn't mean i dont want to see what those developers have put in for hard work.

there's a game comming out soon, C&C 3, which i'm planning on spending the full amount on when it's released. i downloaded the demo and i'm really excited about this game. on the other hand, there wasn't a demo released for neverwinter nights 2. so i just downloaded the whole game to try it out, i think i lasted half a day before i deleted it again. that would've been a 72 dollar waste. while it had gotten good points in the reviews. it just didnt amount to the NWN2 i'd imagined it to be.

also with pirating copy's there is a limit to what you can do with the game: more often then not online play is out of the question. with games like battlefield that's a big problem and the only way to fix it is to buy the game. so thats a very good reason to buy the game after singleplayer has been finished as i will be playing online with C&C3.

This will be a better year for games. C&C3, ET: quake wars, UT2007, i'm really looking forward and those are 3 games i will buy because from what i've seen in the reviews (and C&C3 demo) i will definatly like those 3. but im not going to spend a (for me certainly) large amount of money on something i'm not sure i will even like.

long post, here's the summary: i've bought games, i've downloaded games, if it wasn't so easy to download the games that i did, i would never have bought them in the first place. the majority of those was nice to play, but wasn't worth the amount of money they asked for it. lets just say it's my way of saying to the big compagny's "no i will not pay any amount for a load of crap so you wanna survive, make something good". it's the same reason i will not buy a crappy car, or a dishwasher that needs to be patched 3-4 times to wash my dishes properly.

By iollmann on 3/12/2007 1:58:11 PM , Rating: 2
Face it, people want to try before they buy, that's all what individual piracy really is.

I don't think so.

There was a time when I pirated a small handful of software titles, back in the late '80s. I did it because I had no money. I had lots of time. I wanted to play the game. (I was invincible at that age too.) Also, this was before DCMA and before there was much of a cry against piracy. I'm not sure the word had been coined yet to apply to software. Back then it was just a copyright violation.

I don't condone piracy, and I certainly don't do it any more. However, at least in my case, to suggest this was a lost sale is silly. The reason I didn't buy it is that I didn't have $25 to spend on a game. I was 15, didn't have a job, and birthdays and Christmas's are a long time apart. Of course the real product is better than a hacked one. Alas, when your choices are limited...

There would be a lot less piracy if games cost about the same or less than a CD. (Just as CDs would be pirated a lot less if they were $5.) However, it would not then be a $7 billion industry. Piracy is in part happens because unlike the rest of the software industry, the music/game industry has not developed a tiered product matrix with different entry points for different market segments. They price at a single price mark according to a model that maximizes profits. (They choose a single price point that maximizes units sold * proft / unit.) This unfortunately leaves a number of would be buyers unable to afford the product. They must choose between doing without and illegally using a hacked version.

Game companies of course *could* develop a tiered product matrix. The better product might have better graphics, 3D sound and work with fancy controllers. (Wealthy people are more likely to have hardware to back these features up). It might also give you access to more game features like exotic classes/weapons or powerups, or a commission in the military, etc.. This would let the unwashed masses afford the game, and give the entitled elite (read: wealthy) the entitlement which they are accustomed to and happy to pay for -- The power to crush the other kids.

This would of course be "unfair", but if your choice is to either be unfair or not play the game at all (and you still have the option to buy the expensive "fair" product) then I think that customers would go along with it without too much complaint. Games don't necessarily have to be fair. OMRPGs certainly aren't fair. They are heavily biased towards those for whom free time is an infinitely expendable resource. Heck, this might even even out the score a bit.

I've never seen a game which was really popular to pirate, but didn't do well at the sales.

Perhaps that would be because the game is highly desirable. I certainly do not think that try before you buy is what is going on here. Most games have downloadable demos.

By wallijonn on 3/13/2007 2:44:50 PM , Rating: 2
"If people don't like your product after trying it out (and no I don't call the crappy ass demos in any way useful a measure for a game), then they won't buy."

Why is why I advocate game rentals from Hollywood Video and Blockbusters.

Me, I wait until a game comes down to my price. So, I've been waiting for "Painkiller" and "F.E.A.R." to come down to $19.99 before I'll bite. So far no luck. I can wait - if it takes so long before it comes down, chances are great that I'll no longer be interested in owning it. Yes, I got "Prey" for $19.99...

By Nightmare225 on 3/11/2007 8:32:32 PM , Rating: 3
He speaks the truth. Piracy is really hurting PC gaming. Only with services such as Steam is it being effectively defended against.

RE: Truth
By StevoLincolnite on 3/11/2007 8:44:19 PM , Rating: 2
Even with Steam Piracy still happens, I remember before Half Life 2's release
a copy of it leaked onto the internet, Cracked/Hacked for a single player experience only, When the game was released various cracks enabled it to play offline. And then you can get your steam hacks which fools steam into thinking it is legit etc.
Even games Like Diablo/StarCraft/WarCraft aren't immune to Hacks, The online games are literally filled with them!
Hacks ruin online gaming experiences, and just gives N00bs who has no desire to make themselves better at the game to do so, And gives them "power" above most others, which somehow makes them feel superior, Then you get those people who are on a very tight budget, can only afford Dial-Up for 5 bucks a month, But cannot afford to buy games, Yet borrow games off they're friends and usually have a rather large collection, I'm still debating with myself if its wrong if they couldn't afford the game anyway...
But people with 24Mb+ Net' connections going on downloading spree's is what gets me... To me they clearly have the money to buy the games. (So do I, And I do!).
Because of Piracy developers get less income, Which in turn the next game MIGHT have to be made on a tight budget.

I don't mind people downloading games to "try it out" for a while, (As demo's don't show you all the features) But if you play it for more than a Day buy the original!

RE: Truth
By Spivonious on 3/12/2007 8:17:14 AM , Rating: 3
Then you get those people who are on a very tight budget, can only afford Dial-Up for 5 bucks a month, But cannot afford to buy games, Yet borrow games off they're friends and usually have a rather large collection, I'm still debating with myself if its wrong if they couldn't afford the game anyway... games are not necessary to survival. They are a luxury. If you can't afford them, you don't play them.

RE: Truth
By SquidianLoveGod on 3/12/07, Rating: -1
RE: Truth
By patentman on 3/12/2007 11:39:01 AM , Rating: 1
If by "try before you buy" you mean "steal," and if by "show you all the benefits of the game" you mean "play it until the end like you would if you paid for it."

Seriously, if you think you are going to fool anyone into thinking that they are going to download a full cracked version of a game for free and than buy it "out of the goodness of their own heart," you sir, are kidding yourself.

If its not a necessity to live, you have no business taking it for nothing. If its your hobby and you can't afford it, then, in my honest opinion, tough shit. Building computers is my hobby. Its too expensive for me to build a new machine every month, but you don't see me taking a five finger discount from Best Buy to further that do you? Why not you ask? Because it is STEALING. Any way you slice it, if you take the property of someone else without paying for it, it is STEALING. Abduct, appropriate, bag, blackmail, burglarize, carry off, cheat, cozen, crib, defraud, despoil, divert, embezzle, filch, fleece, heist, hold up, housebreak, keep, kidnap, lift, loot, misappropriate, nick, peculate, pilfer, pillage, pinch, pirate, plagiarize, plunder, poach, purloin, ransack, remove, rifle, rip off, sack, shanghai, shoplift, snitch, spirit away, stick up, strip, swindle, swipe, take, thieve, withdraw...etc = STEALING. And that is not my opinion, that is 100% pure unadulterated fact.

Your analogy to recording movies from TV makes no sense. Copying a game is in every way different than recording a movie on TV to watch later. Movie production companies are compensated for wide ranging distribution of the movie by broadcast companies, i.e., ABC, NBC, etc. The price paid for these distribution rights takes into account the wide spread dissemination of the movie, as well as the knowledge that some users will record that programming. The sale of games, however, is not strucutured the same way. Game developers make money on a per unit basis, which is ultimately based on sales to individual consumers.

A more analogous market to game sales would be the market for DVD movies. But tell me, do you think that its fine to go out and STEAL DVD movies from retail stores simply because you could wait 3 years and record them from your t.v. for free? I think not.

RE: Truth
By FITCamaro on 3/12/2007 1:16:13 PM , Rating: 2
Copying a game in my honest opinion is no different than recording a movie on T.V to watch later.

Then you sir are wrong. To watch said movie on TV, you have to:
a) buy a TV,
b) have cable or for broadcast TV, an antenna.

Now, TV is paid for by commercials. You don't have to pay for it other than the cost of your service. You're free to record it provided you don't attempt to resell or show it to large audiences. And for premium channels (HBO) you pay the fee to watch the channel.

With a game, the only way they make their money is by selling the game. Yes in-game ads provide some extra revenue, but by no means does it cover the cost of making the game.

So, record a TV show or movie for yourself, the TV channel isn't out any money (of course DVRs are letting people skip commercials which does cost them some money but thats another issue). Pirate a game, and you've denied the developer that sale for their hard work. Now I'm not exactly innocent of this either, but I have had delusions that what I'm doing was legal and ok. It's also why I no longer pirate games.

RE: Truth
By sinisterDei on 3/12/2007 2:37:29 PM , Rating: 3
quote: games are not necessary to survival. They are a luxury. If you can't afford them, you don't play them.

I'm not going to advocate piracy in any way, but I do want to explain what he was trying to say.

It all goes back to the fundamental question: is piracy a form of theft? The question is not nearly as clear as it seems. Think of the following two situations:

1) I want a game - say C&C3. I can afford it, and I'm going to get it no matter what, but I find out I can download it and cheap out on the cost. I pirate the game.

2) I want a game - say C&C3. I cannot afford the game, and I am not going to purchase it no matter what. I find out I can download it and cheap out on the cost. I pirate the game.

Now, think about those. In case 1, the developer and publisher of the game incurred a loss - they lost the money I didn't pay them because I pirated the game. That is theft, in both the legal larceny form and in the more moral 'thou shalt not steal' form. But then, consider situation 2; in that case, the developer and publisher incurred no losses. I was never going to purchase the game, and I didn't use their bandwidth or any of their resources in the act of pirating. I have created literally zero impact upon the developer during the act of piracy. In this act of piracy, yes, you can say that I have stolen something, in that I have literally taken something that is not mine and violated 'thou shalt no steal'. However, I have not committed larceny - legal theft - because I have not deprived anyone of any property.

It is a very fine line, but since laws are based upon reason, logic, and ethics - but not morals, it is very hard to make a case as to *why* piracy is illegal in the case of situation 2. Yes, it is illegal under current laws - the ones pertaining to copyright. There is no clear-cut answer either, because in a truly ethical legal system you would want a law that deals to punish offenders in situation 1, while exempting those in situation 2 because they had caused no harm.

Food for thought.

RE: Truth
By idboracle on 3/12/2007 8:18:54 AM , Rating: 3
I rarely buy games anymore and dont pirate either but I can see the attraction. In the past i've lost count of the number of games i've bought that get good reviews but are still crap or last 5 or 6 hours.$60 dollars for a crap game doesn't seem value to me. Steam is about the best anti piracy system yet, even though its far from perfect, but I havent noticed any reduction in price of Valve games compared to others. We were always told that piracy was the reason games were so expensive, but by valves Steam strategy it appears not. One of the other reasons that games are so expensive is that when you buy your AAA title from EA or whoever, you're subsidising all the other crap that they sell which few buy (very few games go on to become million sellers, the vast majority sell in the very low '000s). I for one don't feel like subsidising EA to produce crap . Publishers, get your own house in order before you start whining about piracy.

RE: Truth
By someguy123 on 3/11/2007 10:27:09 PM , Rating: 2
steam was very easily cracked and basicly all of steam's current single player games can be pirated.

the only thing that will ever be pirate free in my opinion is multiplayer games, since they require an online i.d. that only one person can use at a time.

RE: Truth
By TheDoc9 on 3/12/2007 11:19:02 AM , Rating: 3
Total BS. It's the same cry they've been making since the begining of pc gaming. In this case they're pushing a 'move to consoles' threat. It's more likely he wants to move to consoles because the markup is much higher than on pc games. A new game on a console will cost at least $60 plus tax, while the exact same game on a pc can often be found for $30 during the first weeks of it's release.

Keyboard and Mouse
By GhandiInstinct on 3/12/2007 2:23:14 AM , Rating: 2
Unless consoles are going to get equipped with Keyboard and mouse(which they're not), FPS and FPS RPG are going to have the PC market.

More money with the PC in those genres, though remember the switch towards consoles could lower PC sales, because the PC is always going to graphically challenge developers.

I'm a PC gamer for life, never wasting money on hardware that wears out fast. I.E. Consoles.

RE: Keyboard and Mouse
By noirsoft on 3/12/2007 2:45:48 AM , Rating: 2
Consoles don't wear out faster than PCs, it's just that people abuse consoles and tend to treat their PCs better. I had launch PS2 and Xbox units that played perfectly up until trading them in in the past few months, whereas I've completely replaced my PC three times in the same period for upgrading. Not typical behavior in either case, I know, but it's not Sony's fault if you pour beer on your PS2.

Oh, and I've plugged KB+Mouse into both PS3 and Xbox360, so your comment about them never being used on a console is false. It's just whether or not a game developer decides to support them as a control option.

RE: Keyboard and Mouse
By danskmacabre on 3/12/2007 5:11:35 AM , Rating: 2
[quote] Oh, and I've plugged KB+Mouse into both PS3 and Xbox360, so your comment about them never being used on a console is false. It's just whether or not a game developer decides to support them as a control option.[/quote]

Being able to plug your keyboard into a comsole is one thing (even the PS1 could take a mouse).
but you need games to support this control feature, and as you have said, you need the games producers to support it, which in general, they don't.

RE: Keyboard and Mouse
By GhandiInstinct on 3/12/2007 2:36:43 PM , Rating: 3
Their hardware wears out, you sound very ignorant about the subject of PC's being the graphics leaders in games, as you don't allude to it but it sounds arrogant saying you replaced your PC 3 times when you know it's 500 times better than your PS2 now.

Keyboard and Mouse are not supported on consoles, except keyboards to type in your name.

RE: Keyboard and Mouse
By noirsoft on 3/12/2007 8:58:37 PM , Rating: 2
I know I can make jumps in logic and don't explain them well enough, but that hardly justifies your response. I'll ignore your insults and try to make my points easier to understand.

You claim that console hardware wears out faster than PC hardware. The anecdotal evidence of this is not caused by lower quality in the console hardware, but entirely due to the the way people treat consoles vs PCs.

People tend to put consoles in the living room, where they are far more likely to be placed directly on carpet, tossed around, exposed to smoke, spilled on, kicked, peed on (by pets, hopefully) and abused in various and innumerable ways.

By contrast, people tend to keep PCs on desks and not move them a whole lot. People who do move their PCs around a lot tend to do so because they are constantly upgrading their machines, thus the comparison to the lifespan of a console is nonsense, as it's not the same piece of hardware in use for the lifespan of the PC.

I offer my own example: I had a PS2 and Xbox bought at launch. I kept them in good condition, and they played perfectly up until the day I traded them in for the next generation. In the mean-time, I've replaced all of my PCs (I own 4, since I am a computer professional, and not at all "very ignorant") at least once, so any longevity comparisons are meaningless.

Show me an actual detailed study where the console hardware is shown to be , under the same treatment, more prone to "wearing out" than an equivalent PC. You can't because no such study exists.

Now, as to the whole Mouse & Keyboard thing, you say that they aren't supported by the console. I gave you the fact that this isn't true. They are perfectly supported by the console hardware, it's the game software that doesn't care. If there were enough gamers asking for it, the developers would put support in.

I keep a mouse & Keyboard by my consoles, as every place (that I've found) that supports text input on either the 360 or Ps3 supports keyboard input, and the Ps3 store is frustratingly difficult to navigate without a mouse. The Xbox360 dashboard responds to the arrow keys to select the current blade. I can go on with more examples, but the short of it is that M&K are supported, so don't claim it's some kind of console limitation. It just makes you look "very ignorant"

my way
By ForumMaster on 3/12/2007 1:03:07 AM , Rating: 2
i admit i do download games. but only to experience the full game. often, demos don't give you the whole experience ad you buy that game and they are quite disappointed. i read about potentially interesting games. if i'm interested, i download the game i'm interested in to try it out. if i like it, i buy it.

legal? probably not. logical too me.

RE: my way
By Sunner on 3/12/2007 4:43:34 AM , Rating: 2
Pretty much same thing here.
There are some games that I just tend to pick up right away, for example I did buy WarCraft 2&3 as well as StarCraft and Diablo II(yes I'm a fan of Blizzard), same with just about every ID game after Doom II.

For most games though, I tend to just download it, play a little, and see what I think.
Far Cry is a good example of the latter, I actually played through the entire game(mostly because I just wouldn't stop playing, I loved that game), then I went ahead and bought it after I had finished it.
As you said, it's not legal, but I find no moral problems with it, seeing as both me and the developer got what we wanted(that is, a game and money respectively).

RE: my way
By darkempire on 3/12/2007 6:08:53 AM , Rating: 2
don't understand the move to consoles?
had all my consoles hacked when i was young (who remembers having a super nintendo with a floppydrive and about 200games )
Now i work for a living and i buy my games
I have al the games i like original and copied. I played the copies and went out and buy them. Most of them are still sealed
some of them are opened just to enter my online play key
I see it as a way to respect the creator
I have an xbox 360 with all the copied games but don't like to play on it (i still think unreal tournament 2k4 is much more fun online then gears of war)
i will always like pc games better
and i hope by still buying the games i like i help the industry (yes i bought geometry wars)

the biggest problem in the industry to me are the leechers who make a profit by selling copied games for 2$
those are the ones who have to be punished
Even more for the console industry go to every asian or south american country and you can buy 2$ xbox 360 games
out of 100 shops maybe one of them has copied pc games
So the where's the logic to move to console games??

if i could not have acces to all those games i wouldn't be such a game addict and would have never had suce a collection of original games
Am i a criminal now?

RE: my way
By BZDTemp on 3/12/2007 7:08:07 AM , Rating: 2
Do you use the same argument when going to the movies?

I REALLY question if you actually manage to buy every game you like after having completed them.

RE: my way
By darkempire on 3/13/2007 11:07:30 AM , Rating: 2
No If i was rich i would not bother to donwload and just buy everything original
But i'm not and have easy acces to everything
so i donwload lot's of games and just keep them
The games i play i buy original
the other ones are just for my personal collection (i never even installed those )
movies: same thing i own about 250original dvd's and bought about 150 of them after i had seen the pirated movie and liked it
I would buy maybe a tenth of what i own(original) if piracy was impossible

If you like what you play buy it!

get a razor and raise the white flag
By dare2savefreedom on 3/11/2007 9:12:23 PM , Rating: 2
Todd, you scruffy law lovin dog,

me and my mates have descendented from the pirates that you do good doin noobs couldn't stop in 1675 so you might as well give up and wave the white flag.

Ye should stop wastin time on producing crap and thinkin too much about hunting me and spend all of your noodle on makin great crap and I may drop a gold coin on thee.


Captain Crack
and his crew.

ps, greed drives u and so it does my crew - haha!

By SquidianLoveGod on 3/11/2007 9:22:54 PM , Rating: 3
*Farts and explodes*

By Xavian on 3/12/2007 2:06:14 AM , Rating: 2
who rated this down? its hillarious.

By Spivonious on 3/12/2007 8:22:57 AM , Rating: 1

Sell the game at cheaper price.
By nurbsenvi on 3/12/2007 12:00:33 AM , Rating: 2
Sell the game at cheaper price
Console gamers are not immune to pirates either

RE: Sell the game at cheaper price.
By Shinei on 3/12/2007 1:24:56 AM , Rating: 2
I'm all for the Wal-Mart approach to games (lower the margin, move more product, make huge money), but when game development times continue to climb, and budgets for games start to rival high-end Hollywood productions, it's not really a viable alternative anymore.

Anyway, the real point I wanted to make is that I agree that piracy exists on consoles. From what I hear from the darker communities, piracy killed the Dreamcast because GD-ROM was about as well-protected as a Windows XP machine without a firewall...
Also, you can find quite a few PS2/XBox ISOs if you know where to look; whether or not they actually work is another story, and not one I'm willing to test when I can afford $25-50 for a game I might enjoy.

RE: Sell the game at cheaper price.
By FrankM on 3/12/2007 10:12:57 AM , Rating: 2
Exactly what I wanted to say.
The price of some games and programs is just ridiculous.
I live in a country where the minimum wage is around $350 a month and the average is near $600. Meanwhile, not only that new games are $60-70, but many old games are still expensive. I have many of my favourites in original, but having to pay >$35 for CSS is robbery. Meanwhile, it's just a heap of binary code that has insignificant reproduction costs. If they asked just $30-35 for new games and $20, 10 and 5 for older games depending on their age and success, then privacy would be less of an issue.

retarded view of piracy loss
By Nyu on 3/12/2007 4:45:35 AM , Rating: 2
Even if piracy suddenly became impossible, I bet 99% of the people who pirated the games wouldn't buy them either. All those numbers or loss are completely stupid.

RE: retarded view of piracy loss
By Spivonious on 3/12/2007 8:29:31 AM , Rating: 2
I don't like piracy, but I have to agree with you. So the word-of-mouth factor gets reduced, and fewer people hear about the game, resulting in fewer actual sales.

I think a bigger problem hitting the game market is the prevalence of used games. Why spend $50 when you can spend $35 and get exactly the same experience? The game publisher only sees the original sale, everything else goes straight to Gamestop's pockets.

RE: retarded view of piracy loss
By nafhan on 3/12/2007 9:18:11 AM , Rating: 2
Most retail stores (i.e. gamestop, eb games) don't take exchanges anymore. I think they stopped doing this about a year ago.

You have to buy used games from online sources now :(

Exercise in f-Utility
By BLOfelt22 on 3/12/2007 12:25:13 PM , Rating: 2
***Warning! This post is written after roughly 30 hours without sleep and contains points that are bound to piss somone off. Sarcastic and Logical discretion is advised***************

So The Devs want to stop Piracy?

You can't. The black/grey market has always been with us as a society and will continue to be with us as long as there is a demand to be met. This is the same for virtually all commercial markets not just digital content.

It just seems more rampant with digital content as no one has conceived a viable means to halt or at least control it. It feels like this Star Force like nonsense is just there to punish those who HAVE paid for the game already.

Those who have absolutely no intention of paying for whatever game end up getting the game sans whatever BSOD inducing protection mechanism that these companies devise via simple download.

I was enjoying a spot of tea with a few Orwellian-Plutocratic friends of mine who were troubled by this very issue. We discussed this very same topic and came up with a possible solution.

There is a way to stem the piracy problem but it would require the cooperation of most multimedia conglomerates, several government agencies and of course utility companies.

What does Downloading a pirated game, song, movie and even an e-book have in common? The easy answer is that each one requires an internet connection to pull it off. While this is true, the answer I am getting at is they all require electrical power.

Regulating the internet is like trying to scoop water out of a sinking boat with a sieve. Regulating Power/Utility consumption is just a matter of Federal mandate.

If the Multimedia companies put their heads together and lobbied the goverment to significantly raise the cost of power supplied by the Utility companies say an additional $50-$100/month then the incresed revenue could be redistributed to the Multimedia companies through a government body like an offshoot of the FCC specifically created for that purpose.

Customers can dispute these charges but then would have to agree to have some type of monitoring software installed that monitors media content that is "unsigned" or be subject to some physical inspection of their PC thus nullifyng the imposed surcharge.

The multimedia companies can cease all this DRM/Star Force nonsense and serve up widely supported files that should work on any machine or portable device as the need to protect intellectual property would be mitigated by this new revenue stream. A reverse welfare of sorts.

Pirates can then continue doing what they are doing in complete anonymity, ISPs no longer need fear litigatiion and MPAA and RIAA can finally be disbanded because everyone would be paying for the content one way or another.

Now if you will excuse me, I have to put on my flameproof underware

RE: Exercise in f-Utility
By FITCamaro on 3/12/2007 1:08:06 PM , Rating: 2
Yes I think you need to go to bed. Raising power costs will not stop piracy or help offset its cost. Just outrage the entire country, especially the 90% of American's who don't pirate games.

RE: Exercise in f-Utility
By Pirks on 3/12/07, Rating: 0
RE: Exercise in f-Utility
By wallijonn on 3/13/2007 4:11:42 PM , Rating: 2
"OUR MONEY is THE ONLY way to stop PC game studios going console way. "

Then there is Vista which has put up a temporary roadblock as not everyone is about to go out and spend "another" $1000 to be able to play Halo2. Game developers will be forced to keep supporting XP because the Vista game community will be a very low number for approximately another two years.

Do online activation
By FITCamaro on 3/12/2007 1:19:33 PM , Rating: 2
I have no problems with video game companies requiring online activation for you to be able to play the game after buying it. Will it stop piracy? No. But it can help curb it a little more.

In todays day and age, almost anyone who plays PC games, has an internet connection. It shouldn't be any problem who legally bought the game to simply click activate after installing a game, have it go out to a server to validate your key, maybe collect info on your computer to restrict it to that computer or two or three(you should be able to add and remove PCs for upgrade ability), and then play. The only people who should have an issue with this are pirates.

RE: Do online activation
By mrgq912 on 3/12/2007 2:04:01 PM , Rating: 2
I agree. Others have also mentioned that online checks will curb piracy.

I download many games using torrents. I do it because it is easy and I don't want to spend $ when i don't have to. It is stealing, even if I were to try it and buy it, its stealing. Sorry.

The 3 games I have bought in the past 3 years have been Half-life 2 collectors edition, guild wars (prophecies and nightfall). They all validate your game prior to each and every play session. This should be mandatory for all games, I would have bought a few more games if this were the case.

I agree this isn't fullproof b/c the steam games can be cracked. I bought half-life 2 thikning I would never find a cracked version that was free of viruses and safe. When it came time to buy the episode 1, I was just going to buy it but then at lan party, a friend mentioned the single player campaign of epi 1 was cracked and could be played without using steam. I thought great, give it to me, and thats what i have.

I am a medical student, tons of loans and no money. So i will d/l games, when i can afford to buy games and I don't have time to find the latest and easiest virus free crack. Then I will start buying but till then I will enjoy what i can. Sorry.

RE: Do online activation
By PWNettle on 3/12/2007 2:17:31 PM , Rating: 2
I would agree. I'd much rather have an online activation or even an online check every time I play over CD/DVD-based protection and other crap, especially if it helps cut down on piracy.

My Thoughts
By BMFPitt on 3/12/2007 9:07:36 AM , Rating: 3
When I was in high school & college, about 90% of my games were pirated. Now that I have a good job, I buy all my games. I still occasionally download one first if it's from a publisher I don't know, but if it holds my interest for more than a couple hours then I go down to Best Buy. I think this is a very common situation. It doesn't mean it was legal or right for me to pirate things when I was broke, just that it's reality. I have no illusion that this applies to everyone. Anyone who says that everyone does this is lying and knows it.

I'm glad that game companies aren't going out of their way to alienate customers like a few trade groups I know. If id started suing 14 year old kids who downloaded games, I would be much less likely to give them my business. If Bungie had a 60 second long video clip about how piracy is stealing play at the beginning of each game, I would be sure to pirate their next title on principle. Strong arm tactics do not create loyal customers.

It annoys me to have to put the disc in the drive to play a game, especially if there are 2-3 I am playing. I know that this is a necessary evil, however. PC game makers seem to know that the best way to deal with piracy is to make it inconvenient for the casual copier. No protection system will ever be foolproof, you just have to get the fence sitters and not spend half your budget trying to prevent determined pirates. You won't ever make back the money it costs to do so.

RE: My Thoughts
By Micronite on 3/12/2007 11:44:17 AM , Rating: 2
I know...
Academic pricing on games!
Then I can buy a game cheap in the name of my kids.

I don't get it......
By Bull Dog on 3/11/2007 9:00:05 PM , Rating: 1
If piracy so hard and so costly to try and stop, why bother? Why not take that extra time and money and put it into making the game better? Then sell it with no copy protection. Or at least minimal copy protection (ala Oblivion). Oblivion is a great game and from I understand it sold quite well even though it shipped only with a CD check.

RE: I don't get it......
By michal1980 on 3/11/07, Rating: -1
RE: I don't get it......
By Gooberslot on 3/11/2007 10:34:03 PM , Rating: 2
You do not have to defend copyright. It's trademarks you have to defend or lose.

RE: I don't get it......
By goku on 3/12/2007 12:49:22 AM , Rating: 2
Agreed. People already know who made that shit, its not like they're trying to rebrand it as theirs. Its usually the garbage stuff like crappy movies and or games that get pirated, if something is really decent, people will pony up..

The playing experience
By feelingshorter on 3/11/2007 9:00:57 PM , Rating: 2
The only way I can see for developers to create games that people will buy instead of pirate is to make online instead of single player. Games don't have to be massive multi player that require a monthly fee to be fun. RTS games like Starcraft still has people playing. Since it is fun, people will buy it, not for the single player but the multiplayer experience. There's no way to really stop piracy. Just feed gamers what they want, a fun game that requires you to buy it to play online (guilwars would be a good example).

RE: The playing experience
By danskmacabre on 3/12/2007 5:20:00 AM , Rating: 2
Guildwars is a great example actually, I bought the original game and completed it.
It was a nice combo of single player and online multiplayer.

I don't really play GWs anymore, but I got my money's worth and I bet the makers of GWs have had no piracy problems.

However, not all game types can be workable in this way.

Why use copy protection at all?
By ATWindsor on 3/12/07, Rating: 0
RE: Why use copy protection at all?
By AntiV6 on 3/12/2007 1:58:55 AM , Rating: 2
By danskmacabre on 3/12/2007 4:54:48 AM , Rating: 2
There ARE merits to not using copy protection.
Such as being able to spend more money on making a good game.

BUT, More people are online who have PCs these days, so having some sort of online account to play games isn't such a bad idea, except if you wanna play off line for some reason (Morrowind, X3 etc), it would be a problem and it would be a pain to play an offline SP game and still be required to sign in through some verification system.

I'm guessing there will be more Online games and less and less PC games as the article states, as I've never heard of an offline game that is not available pirated.

Which is a shame, as I am quite capable of copying games, but DO actually buy games, although I usually borrow a friend's copy of a game first to see if I like it.
Failing that, I goto various game sites to see what actual gamers (who I know) think of a game I'm thinking of getting.

I really don't want to play on a console much, I prefer the Keyboard mouse controls, although the Wii MIGHT change that, what with the Wiimote controller (not that I've tried it).

a lot of excuses
By Moishe on 3/12/2007 8:37:18 AM , Rating: 2
There are apparently a lot of people who think it's OK to pirate.

I think people are pirating because
1.) they can/It's easy
2.) they're cheap
3.) they're used to getting what they want regardless

Game developers give us gamers:
1.) Demos to "try before you buy"
2.) Reasonable prices (for most games) - vote with your dollars
3.) some pretty amazing games
4.) High $ to entertainment ratio

I think the industry should not stop trying to make it harder to pirate. The harder it is, the less individual piracy there will be. I think they should require the game to login to a server before playing. If login fails or rejected the game should run in demo mode. Most people who have a PC capable enough to play a modern game will also have internet. DVD/CD checks should stop.

Frankly, I played BF2 demo and liked enough to buy it. You can make the excuse that demos aren't good enough, but the ones I have played usually are plenty to tell me whether or not it's worth buying. I have to make the decision about whether or not it's worth my money and most games aren't worth buying (because I'm cheap).

You people who think piracy is not theft need to get with the times. This is not 500 years ago where everything was tangible. In the digital age there are copies of copies of copies and theft is taking what you didn't pay for just like it was 500 years ago. You can try to rationalize it all you want, but if you did not pay, you're stealing. I agree that the anti-piracy numbers the game companies use are bogus, but that's no excuse to continue stealing.

The amount of entertainment I've received from BF2 or BF2142 has easily paid for the game if I had spent that amount of time with any other form of entertainment. I paid $30 for BF2 and have logged probably at least 100 hrs of gameplay that's 30 cents per hour. $60 for BF2142 that's 60 cents per hour. It's not much money if you think about it.

What else is there to say? We say that piracy is high because prices are high. Well prices are also high because piracy is high. Stealing doesn't benefit anyone. It's not like you're starving and need food, you're stealing a form of entertainment which is a luxury and hardly high on the priority list as far as money goes.

RE: a lot of excuses
By mindless1 on 3/13/2007 2:49:12 AM , Rating: 2
I think you're still missing the point. That point is that it is not reasonable to assume pirating is causing the loss of revenue.

The logical fallacy is that someone is so desperate to have a game that if they can't pirate it, they are going to buy it. It's illogical because developers then use that idea to rationalize making games LESS attractive a product to purchase.

This is not advocating piracy at all, you should pay for the products you use. At the same time, I as a customer am not interested in putting up with extra crap for something someone else is doing wrong and don't buy the argument that it's going to increase profits for gaming developers in any way that will benefit me.

Do they guarantee the game prices will go down? Show us that, if the argument is valid then it will happen. Otherwise I'm just getting a product I value less for the $ and may not stop buying games but will stick with those I find least annoying and play them longer, which ultimately means fewer sales for the developers.

By Egglick on 3/12/2007 12:30:00 PM , Rating: 2
Want to combat piracy?? Lower your prices. I'm not trying to make excuses for pirates, but if prices were lower, the pirate would have less of an incentive to waste his time. As an added benefit, they would sell more copies to non-pirates.

I think internet authentication is the only method that could possibly be successful. Other forms of copy-protection are simply a hassle and aggravation for the legitimate buyer.

RE: Prices
By Logan9773 on 3/12/2007 2:55:31 PM , Rating: 2
Exactly. Awww, the poor little rich bastards. I guess they didn't make enough BILLIONS in profit this year, so now they're crying. Guess its going to be hard to buy their mistresses enough diamonds this year. Not to mention paying the bills on their multiple mansions.

Lol, try living at the level of the masses. I have two degrees in science, can't find a decent job that pays much more than minimum wage, and can barely afford food and rent. My computer is seven (7) years old because I can't afford a new one. I pirate because I cannot even begin to afford software, let alone a modern computer. I get so sick of these rich bastards with tears in their eyes. They sure as hell aren't crying when they're screwing us. Same goes with the music and movie industries. They laugh all the way to the bank.

Don't be fooled. Piracy is hurting no one. What is hurting the industries is PURE GREED. If they want to sell their games, movies, and music, then they need to put a decent price tag on them. Say $5 for a movie, maybe $7 if its new and popular. Same goes for games and movies. Until that happens, their is no way the poor are going to buy.

High Budget
By RMTimeKill on 3/12/2007 12:41:39 PM , Rating: 2
Several people claimed to validate the high costs of games due to high overhead and budgets, comparing them to movie budgets and etc... according to this logic that means that games should not exceed $25 then... because I dont recall seeing many new release dvd's for more then an average of that... Its even on the same media!

People pirate games for the same reason they pirate windows, because they cost too much... if more games supported linux (portal softwares do not count, I mean native support)you would quickly see a huge conversion to linux since w/ every revision its getting more user friendly... Only reason I still use windows is because of gaming and DirectX 10...

If games where cheaper, hell yea I would buy more of them, but they have gotten so expensive... I have just chosen a few MMO's and wait for the worthy games...

I dont have a problem w/ downloading to try because a lot of your big title do not have demos like your old titles used too...

RE: High Budget
By BMFPitt on 3/12/2007 1:17:44 PM , Rating: 2
Video games tend not to make tens or hundreds of millions in theaters prior to coming out on DVD.

By Suomynona on 3/12/2007 7:12:18 PM , Rating: 2
The unstated reason why they are going cross-platform is to take advantage of the rental market. Currently there is no way (short of Internet-only distribution) to allow rentals of PC games. Hollenshead is blaming piracy because PC game piracy is what prevents the rental model. People can install the game download the no-cd crack and then play the game indefinitely.

RE: Renting
By mindless1 on 3/18/2007 3:36:35 AM , Rating: 2
If someone buys a console, they do it with the expectation they will be getting console games. They don't pay for the console then just pirate PC games, it would make no sense.

They are going cross-platform, if they do, for the same age-old reason, that they just want more money for the same work like everybody else. In the end it's all just nonsense, trying various logical arguments to validate "you get less I get more". AFAIK, the revenues of these game developer spokespeople is higher than that of the average gamer, so they don't have a lot of wiggle room.

Outdated ideas
By JemyM on 3/13/2007 2:57:38 AM , Rating: 2
What he mention is signs of outdated ideas and external marketing swaying developers into the wrong direction.

1. The idea that piracy can be stopped
Piracy is a competitor. You do not build a market by trying to extinguish your competitors, you build a market by making customers.

2. The idea that piracy can be estimated
Estimating loss to piracy is to estimate loss to rain, snow, earthquakes. The numbers are imaginative and wont help you build a market.

3. The idea that you can "protect" from piracy
Do not invest in piracy protection. The only people making money out of piracy protection are the ones who design the technology; in 30-40 years such protection have yet to stop piracy.

4. The idea that consoles help you sell more
Console producers will lobby their console until kingdom come. From a customers perspective, picking between 3 competing consoles just to find out that games you wish to play did not make it to the one you bought is frustrating enough. PC games will reach a larger market and popular games sell and in the long run it will create more long lasting customers.

Here's a few signs I have seen that actually drop sales:

1. Chasing the wrong customers
The act of "dumbing down" games is growing. Sucess of games like Half-Life seem to have earned it's followers of developers who now try to focus on making mainstream games, forgetting their nishe. Truth is that mainstream is a tougher and less forgiving market and abandoning loyal followers might not always be a good idea. Nished/Hardcore games might reach a smaller public and some of them end up being very sucessful just because they listened to their fans and developed for them.

2. Missing to create hype
Hype is always essential to get the message out to players. Invest in new strategies how to reach gamers globally. And tell people what makes your game different. When it comes to banners on websites and in magazines they usually contain some cover artwork and some grainy screenshots and no information about the game, or the same old buzzwords "reinventing gameplay" blah blah that does nothing to spark interest.

3. Difficult to get the game
Download technology is here. You should have had your product online since 2-3 years ago. Regardless if your game is released in Europe or the US first, remember that the market is now global. Many players will loose interest if it takes months for the games to appear on their local shelves.
And do not force people to pay as much as games cost with shipping/package, instead offer the game at a reduced price online. Find out customers issues of this technology and find ways to work around it. This is your new market, face it and embrace it NOW.

4. Rushed games
Patches are inevitable but some releases are simply unexcuseable. Releasing games that barely start on the most popular hardware and then refuse to patch it is a perfectly good way to ruin your market. No other market believe they can survive on flawed products, neither should you.

5. Microsoft; your product is Windows, not XBox
Microsoft's idea to get onto the XBox platform have hurted the PC market, not only for the PC developers but also themselves. Had they spent all market money on XBox to promote Vista as the next gaming platform, the PC market would have been in a much greater state than it is.

6. Piracy Protection
Yeah, had to mention this and it's especially StarForce im talking about. People have started to consider StarForce protected games a such great issue that they end up not buying the game. Among other things, piracy protection have been known to: 1. Reduce performance of the game. 2. Not make the game start at all. 3. Create hassle in swapping CD's. 4. Trash CD players.
Piracy protection have not been known to: 1. Reduce piracy.

RE: Outdated ideas
By Logan9773 on 3/13/2007 12:38:03 PM , Rating: 2
good points!

By jay401 on 3/12/2007 8:05:09 AM , Rating: 3
During a speech entitled "The Videogame Piracy Problem: Fifteen Men on a Dead Man's Chest," Hollenshead described how difficult the battle against piracy has been in the past.

Also at this year's conference, breakout warez group "1337 h4x0rs 4r331z" fired a shot across the bow and raised the Jolly Roger with a response speech entitled, "Yo-ho, Yo-ho, A Pirate's Life for Me."

Let's face it
By medavid16 on 3/11/2007 11:13:28 PM , Rating: 2
Truth be told, there are ALOT OF games that I stop playing after an hour or two. If there was a demo copy of a game, which most companies provide anyway, i could play a little and decide whether or not I want to buy the full game.

I think that's what game companies should be pushing. Piracy will happen, next-gen consoles are already hacked with loaders (xbox360, Wii, ps3) that allow you to copy and play games you rented. The will is too strong, and when there's a will, there's a way.

In an ideal world, all games are equal quality and quality like Half-Life 2/Call of Duty/Crysis, and people make the same amount of money and can afford the same # of games, and no such thing as cracking.

It's not an ideal world. There are games that are duds, there are people who can't afford but want more games, there are people who crack software as a hobby, etc etc.

Tremendous Pirates
By mindless1 on 3/12/2007 3:43:50 AM , Rating: 2
Nothing like waking up to a good laugh.

Personally I think piracy is here to stay and those gamers aren't going to pay for the game so it wasn't a loss of revenue. The loss of revenue is when a game doesn't fit it's market segment, doesn't offer enjoyable gameplay. Then the all-important PAYING CUSTOMERS may not buy it. If you make those paying customers put up with more of a hassle it will annoy them and fewer will remain paying customers. I mean that gaming is an enjoyment but only with some much nonsense. Too much protection, too much advertising in-game, too much repetitiveness and too short a game make it start to be less enjoyable than just doing something else besides gaming. That's what you don't want- game developers, to annoy someone enough that they find another hobby to replace much of their time.

Piracy of Languages
By Freze on 3/12/2007 12:13:14 PM , Rating: 2
I live in Belgium, and I admit I download games (a lot) but I do buy them! I know I am probibly a special case, but I download them because of the language. Let me explain:
I live in Belgium (for work reasons), but I do not speak French or Flemish (Dutch) which are the two official languages, and many games only come in those languages. What I have found myself doing (for the past 3 years or so) is downloading the games (which are in English)and ALSO buying the game in the stores(either the French or Flemish versions). This is only for the games that are not multilingual, and therefore do not include English.
Until 3 and a half years ago I would order them through a friend in the UK, but he is now in Italy. I've looked at online ordering (I do buy games through Steam for example), but I have had too many problems with delays, and other problems related to my security status (my company works with an embassy, and we help them with their network, which means I get to "know" some Top Secret info (like the router's WPA code, WOW...) so I am forbiden to give my home address out). If anyone has other ideas tell me, I will be happy to make a change!

To sum it up: I download games but I buy them too, because of language!

ID's games suck ass!
By DigitalFreak on 3/12/2007 12:31:58 PM , Rating: 2
They should stick to creating game engines and leave the content creation to those with real talent.

By NoSoftwarePatents on 3/12/2007 2:08:21 PM , Rating: 2
...they, more often than not, make native Linux ports. I bought Quake 3, RTCW, Quake 4, Doom 3 and plan on getting Enemy Territory Quake Wars.

Thank you ID software for doing something different even if Linux gamers who pay for stuff legitimately are in the minority.

While I don't like Blizzard Entertainment and have no interest in World Of Warcraft, the plain fact is, Blizzard Entertainment has quite possibly the biggest PC gaming cash cow currently in existence. While there are illegal WOW servers, PC gaming can be highly profitable.

By Gigahertz19 on 3/11/07, Rating: -1
RE: blah
By Rockjock51 on 3/11/07, Rating: 0
RE: blah
By lplatypus on 3/12/2007 1:05:11 AM , Rating: 3
If I steal your car, then you don't have it any more. Copying software is not like that. I don't want to condone copyright infringement, but I think it is a mistake to equate it with stealing. Comparing it with piracy is even worse. Piracy is essentially armed robbery or hijack, involving violence or at least the threat of violence.

RE: blah
By Xavian on 3/12/2007 2:03:49 AM , Rating: 2
most of that is right, however your description of Piracy is wrong. Piracy is the act of copying copyrighted software and then selling the copies at a cheaper price then the original company.

Unfortunately it seems the act of simply copying the software (for backup purposes) is now lumped into piracy which is wrong.

RE: blah
By tmp8000 on 3/12/2007 3:13:25 AM , Rating: 2
Uhh no they were describing the original usage of the term piracy, like with people who have eye patches and yell ARR! What it seemed to me they were saying was using the word piracy for copying software is bad because a pirate is someone who originally used extreme violence to steal.

RE: blah
By Spivonious on 3/12/2007 8:20:44 AM , Rating: 2
And somehow your "backup" ends up on a P2P service? Riiiiight.

"We’re Apple. We don’t wear suits. We don’t even own suits." -- Apple CEO Steve Jobs
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