to Joystiq , PlayStation
3 games in 3D will have their HD resolution capped. While
demonstrating the newest version of the system at the Develop
Conference, Sony representative Simon Benson announced that
games that run at 1080p resolution will be downscaled in 3D mode --
per eye -- to 720p. Speaking to Joystiq,
Benson stated that although the PS3 has
the capability of displaying a 1080p image, a resolution higher
than 720p has been restricted because Sony contends that a higher
frame rate would impact the quality of viewing. Blu-ray
movies will retain the 1080p resolution. Blu-rays run at 24
frames per second, but games run at 60 frames per second -- upping
the resolution for games would compromise the smoothness of the
frames. While a "more cinematic game" could be
equipped to handle the 1080p resolution at the cost of frames, Sony's
current guidelines won't allow users to change settings, Benson
said.A true 1080p image consists of 2M individual pixels,
about twice the amount shown in a 720p image. Benson added that even
trained computer graphic artist could barely tell the difference
between resolutions.On the Newbies
Inc. website, Benson indicated that that online gamers
with a 3D
TV may have a competitive advantage over those playing on HD
sets."It all depends on the gamers to be honest.
Initially we were slightly concerned about this because we were
thinking, what if it makes it twice as easy or something like
that."He also stated that 3D can have the effect of
making games more accessible for inexperienced players."I
think what’s basically going to happen is that anyone who has
stereoscopic 3D televisions and, for example, is playing a driving
game, I would imagine you’re likely to find that the accessibility
level is higher, that people would generally perform better on their
first go. But I think at the high end with the hardcore gamers you’ll
still see a [3D] advantage there, potentially, but the margins will
be far smaller."
quote: I've never compared 720p to 1080p but if its anything like 1280x720 versus 1920x1080 LCD resolutions, then there is a HUGE difference.
quote: Whether you're dealing with 1080p/24 or standard 1080p/60, doesn't alter our overall views about 1080p TVs. We still believe that when you're dealing with TVs 50 inches and smaller, the added resolution has only a very minor impact on picture quality. In our tests, we put 720p (or 768p) sets next to 1080p sets, then feed them both the same source material, whether it's 1080i or 1080p, from the highest-quality Blu-ray player. We typically watch both sets for a while, with eyes darting back and forth between the two, looking for differences in the most-detailed sections, such as hair, textures of fabric, and grassy plains. Bottom line: It's almost always very difficult to see any difference--especially from farther than 8 feet away on a 50-inch TV.
quote: Of the 64 participants, 59 percent said they preferred the 1080p set.
quote: if its anything like 1280x720 versus 1920x1080 LCD resolutions
quote: "a resolution higher than 720p has been restricted because Sony contends that a higher frame rate would impact the quality of viewing."
quote: "HDMI 1.4a requires that 3D displays support the frame packing 3D format at either 720p50 and 1080p24 or 720p60 and 1080p24, side-by-side horizontal at either 1080i50 or 1080i60, and top-and-bottom at either 720p50 and 1080p24 or 720p60 and 1080p24."
quote: They're using frame rate and resolution interchangeably.
quote: "a resolution higher than 720p has been restricted because Sony contends that a lower frame rate would impact the quality of viewing."
quote: and since I am planning to buy a bigger one after the coming holyday season (boxing day), why not go for 3D? I personally don't mind wearing the glasses. I don't mind either if there is only a handful of games that come out with the feature. I do hope that all 3D movies will come out in 3D blu ray though. I don't mind forking out the extra 500$ either for the glasses + TV 3D support ( likely to be less by the time I buy the stuff ).
quote: A true 1080p image consists of 2M individual pixels, about twice the amount shown in a 720p image. Benson added that even trained computer graphic artist could barely tell the difference between resolutions.
quote: To say the cell processor is powerful enough is not only incorrect, but makes assumptions that developers are actually programming to properly utilize all of that power
quote: the Cell processor is a long ways off from being fully utilized.
quote: Tell that to the boys at Naughty Dog, they seem to have a different opinion on that matter.
quote: What IS being used to the fullest is the SPUs in the system. Uncharted 2 used all of them up but barely touched the CELL CPU because it's harder to code a game to use the CELL.
quote: It's more simplistic for the developer to offload various tasks to the multiple SPUs.
quote: Not sure how you got that assumption, but the Cell processor is a long ways off from being fully utilized.
quote: Movies can be displayed at 1080p@24fps because they are temporally aliased, that is, they are 'blurred' over time. A single frame in a movie consists of all the light from 1/24th of a second blurred together, a single frame in a video game is a snapshot of the exact position of all elements at the time of rendering. Because or brains can notice these exact frames, kind of a like a flipbook, we need more frames in order for our brains to interpret them as motion. So while 1/24th looks smooth for a movie, 1/60th looks smooth for a video game.
quote: When shooting a movie you can capture a frame at anywhere from 1/25 second (if shooting at 24FPS) to around 1/10000 of a second depending on the camera and available light.
quote: Considering how powerful the Cell is
quote: And yes, I completely agree with the other posters that anyone that can't tell the difference between 720 and 1080 needs to be relegated to SD tube televisions and a Wii.