Source: I Like Code
quote: just stating his opinions
quote: I rather like the fact the microf has a high barrier for entry
quote: Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses? Why can’t I then distribute it digitally in a decent online store, give up a 30% cut and strike it rich if it’s a great game, like I can for Android, for iPhone, or for iPad?
quote: First of all you realize that almost NO one makes money making games for iOS and Android, certainly very few "indies".
quote: Plus, I don't think the entry cost to develop for XBox is high, it's just that no one cares.
quote: “But the indie community is now moving elsewhere; we’re figuring out how to fund and distribute games ourselves, and we’re getting more control over them. Those systems as great as they are, they’re still closed. You have to jump through a lot of hoops, even for important stuff like patching and supporting your game. Those are things we really want to do, but we can’t do it on these systems. I mean, it costs $40,000 to put up a patch – we can’t afford that! Open systems like Steam, that allow us to set our own prices, that’s where it’s at, and doing it completely alone like Minecraft. That’s where people are going.”
quote: I don't see how it can be defended or excused.
quote: Friendly and open distribution platforms like iOS and Steam
quote: If you believe that $40000 patches and expensive mandatory dev kits are an acceptable tradeoff for that additional stream of content and income then I don't know how you help you.
quote: ... Either have no hardware to subsidize or make a sizable profit on the hardware, respectively.
quote: I make no claim about Microsoft's model being outdated, but I think it's important to point out that it predates either of those others you mention.
quote: You're myopically focused on "indie games", when "indie games" is a shitty revenue stream. To games with $20 million budgets you're talking pennies on the dollar.
quote: Unfounded assumptions?
quote: So yeah, you made up a whole bunch of shit I didn't say
quote: If you think shotgunning is a proper debate tactic, I'm not interested.
quote: Jesus Christ dude, the Xbox launched before the goddamn iPhone existed and all off this "app store" stuff got going. We were walking around with Blackberries in our pockets for fucks sake.
quote: The purpose of the Xbox is to deliver AAA title console games
quote: As for the rest of your post, criticizing the current deficiencies of a platform and pointing out where it can improve are now off limits for you?
quote: The Xbox IS something that was executed in the mid- 2000's. Hello?
quote: 'app store' style model, yet they just did (for Windows Phone/RT/8). Wanna put odds on whether the next Xbox will follow this trend?
quote: For the record, if I were running Xbox 360 work, I wouldn't put the time into changing its game approval model. Too much work and too many existing titles' legal stuff that would need to change. Better to cut a new fresh business model with a new console.
quote: Ah, so the problem is you lack imagination.
quote: Apple TV can't play games...
quote: But doesn't say anything about why the 360 shouldn't have Inde games.
quote: On consoles, indie games have to compete with AAA titles that use lots of art assets that take lots of time to make (textures, models, music, audio).
quote: Indie games would LOVE $60 price tags, though. It's not a very lucrative business otherwise, outside a handful of outliers.
quote: with tons of new studios opening up and coming up with new games.
quote: PC has tons of Indie games and it's more expensive and involved, and can be FAR FAR more powerful.
quote: $9 billion allows about 90,000 people to make a living. How is that "pathetic"?
quote: That's before Apple takes its share, before any taxes, and without factoring in having to divide that money among multiple team members. It also ignores the fact that a minority of apps make the bulk of the money, meaning most apps make much less.
quote: Why should MS promote low profit, low volume XBLA or XBLIG games over full price games that show off the power of the platform?
quote: Why can’t I write a game for xBox tomorrow using $100 worth of tools and my existing Windows laptop and test it on my home xBox or at my friends’ houses? Why can’t I then distribute it digitally in a decent online store, give up a 30% cut and strike it rich
quote: His proclamation of how easy it is to make money on iOS/Android is grossly exaggerated, too. Apple said recently they paid out $6.4B to devs since the iPhone came out, and they own 90% of the app market. That's less than 1/10th of video game sales over that period, and with 100x as many apps. Revenue per app would be miniscule compared to console revenue per game.
quote: The actual figure is closer to $9.14 billion.
quote: Your math is appalling because you treat all applications equally.
quote: Many are not games, many are not built by large development teams, many are provided free by companies with existing products, many are built by single developers in their spare time, etc. How many fart apps are there in the app store?
quote: The most pressing question to your illogical conclusion is that if iOS/Android is so unprofitable for developers why are so many developers targeting iOS/Android for their applications?
quote: That's pretty good advice right there, I think.