After last week’s surprising news that Sony is removing
the Emotion Engine and Graphics Synthesizer chip from the European PS3,
thus affecting its backwards compatibility with PS2 games, the gaming community
had less than positive things to say about the move.
Phil Harrison today speaks out to fans to help clarify what
last week’s announcement was all about. Semi-official Sony blog Three
Speech questioned Harrison on the logic behind the downgrade, to which
he says, “Our thinking involves being able to bring the latest hardware
specification of the PS3 to Europe, although that does mean an initial slight
reduction in the number of PS2 components. But it’s important to put that into
context: there will still be thousands of PlayStation and PlayStation 2 titles
playable on the PS3 at launch. It’s very easy to over-react. We’re working to
introduce a resource on the Web to detail which titles will have backwards
compatibility. And as we make firmware upgrades, we will be able to add to that
list.”
The mention of “thousands” of titles piqued our interest, as
the thousands could come from PSone titles alone. For a ballpark figure for PS2
games, Harrison says, “The situation is changing every day, but on March 23, we
expect the list to include over 1,000 PS2 titles,” adding that it’s Sony “policy”
to be concentrating compatibility on the biggest PS2 blockbusters.
Had Sony released plans to support over 1,000 PS2 games on
the March 23 launch, perhaps it would have prevented much of the uproar. Future
owners of the European PS3 may not enjoy the same level of backwards
compatibility as a North America or Japan console, but Harrison believes that
most gamers will care only about new generation games.
“I think the reasons why people buy PS3s are the new games
that it offers, and the HD content experiences provided by games and movies,
the opportunity to access the PlayStation Network, and titles like MotorStorm
and Resistance: Fall of Man – leading-edge examples of what next-generation
games are all about,” says Harrison.