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Many consumers pirate Spore to avoid DRM

Spore, the new evolution game from Electronic Arts, is one of the most anticipated and hyped games to be released in recent memory. Electronic Arts implemented a strict DRM (Digital Rights Management) copyright protection called SecuROM that limits the number of computers the game can be installed on to three. This limit can be increased if a consumer calls customer support.

The fan backlash was very negative and swift as thousands of people rushed to Amazon.com to give the game a one-star ratings causing Amazon to temporarily disable its user review system. Comments such as “Draconian” and “Insult to legitimate customers” flooded the comments section.

Electronic Arts responded to the criticism in a Gamasutra article claiming the three computer limit was designed to address the needs of the majority of consumers while still limiting piracy. According to Electronic Arts own statistics, less than 25 percent have activated Spore on a second PC and less than one percent asked to activate on a third PC. As of September 12 -- when the Gamasutra article was written -- there were 453,048 activations of the Spore Creature Creator alone. 77 percent activated on only one machine, 23 percent activated more than one, and only 1 percent of users tried to activate on more than three machines. These arguments from Electronic Arts appear to miss the point as the backlash is occurring over the fact there is any limit at all and not the number of PCs you are limited to.

Electronic Arts also argues the DRM system saves consumers the hassle of having to have a disc in the drive using a onetime online authentication system as an alternative. In the Gamasutra article, Mariam Sughayer of EA's corporate communications said, "EA has not changed our basic DRM copy protection system. We simply changed the copy protection method from using the physical media, which requires authentication every time you play the game by requiring a disc in the drive, to one which uses a one-time online authentication."

Sughayer compared Spore's authentication to iTunes, which has a similar DRM system that limits the number of computers content purchased from iTunes can be played. She also stressed that installing the game doesn't transmit user information any further than as a "fingerprint" required to authenticate a user, and reports that it installs spyware or malware are "absolutely false."

In addition to Electronic Arts, Maxis also responded to the criticism on game website GamingSteve. Caryl Shaw, online producer for Spore sent GamingSteve a note repeating many of the same points pointed out by Electronic Arts:

  • We authenticate your game online when you install and launch it the first time.
  • We'll re-authenticate when a player uses online features, downloads new content or a patch for their game.
  • The new system means you don't have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit.
  • You'll still be able to install and play on multiple computers.
  • You can play offline.

One ironic statement released to the gaming community by Electronic Arts stated, "You can install the game on three computers – at your office, at home or for your family. What you can’t do is make and distribute a thousand copies online." This is exactly what is happening as stated in a Torrentfreak article; many would-be buyers have chosen to pirate the game because of the invasive DRM.

On Saturday, Torrentfreak wrote that the game had already been downloaded more than 500,000 times on BitTorrent sites. This download rate exceeds that of any other pirated game in history, and in a week or two from now it will be the most pirated game ever on BitTorrent based on Torrentfreak statistics.

For comparison Crysis, one of the best selling PC games of this year has only been downloaded 420,000 times since it was released in November 2007. Although the record breaking piracy of Spore cannot be attributed solely to consumers rejecting the DRM implemented within it, it most likely helped.



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Do EA Execs know anything?
By Proteusza on 9/15/2008 11:56:55 AM , Rating: 5
How much did this DRM cost EA to implement? Lets ignore the backlash over it for a second. Lets just focus on how much cash they had to hand over to SecuROM (was it?) to have this security. And how much money it costs to keep the licensing server going, and the customer reps who will undoubtedly have to deal with "I upgraded my motherboard and now I cant play Spore anymore" type queries.

They spent all that money... and it still got pirated. Heck, as far as I know it was torrented before it was released. Thats a lot of money to throw down the toilet. Even if you ignore the fact that consumers plain dont like it, it seems like a massive waste to me.

Which piraters is it going to deter? Even your average gamer knows enough about BitTorrent to download a copy of Spore. Who is it stopping? How much piracy does it prevent? And to state the quite obvious point, how many sales has EA lost because of it?

Smart thing to do would be to release a patch that removes the DRM. But we all know that isnt going to happen.

Note, before anyone jumps at me, I dont agree with piracy, and I agree that companies should be able to use means to protect their property (not that they have to use them). DRM is one of those. Nevertheless, I dont believe that DRM needs to be so onerously restrictive as this. You can have your cake and eat it.




RE: Do EA Execs know anything?
By MrHanson on 9/15/2008 12:14:25 PM , Rating: 2
Same thing happened to me with Mass Effect. The game kept crashing on me and I reformated my hard disk 3 times after installing different components trying to pinpoint the problem. Once I figured it out I installed the game for the 4th time and it would not let me run it. I basically have a $50 coaster now. All it says on the box is that an internet connection is required to play the game. It says NOTHING about the 3 times activation limit. If I would have know that, I would have NOT bought the game. Why can't PC game software publishers adopt USB software keys? Would it be to costly?


RE: Do EA Execs know anything?
By othercents on 9/15/2008 12:22:52 PM , Rating: 3
quote:
Why can't PC game software publishers adopt USB software keys? Would it be to costly?

Maybe easy to copy.

Off this idea you can have 1 key that a game code is registered too only requiring the key to be inserted and no need for internet access. That key can't be in two machines networked at the same time otherwise both keys become invalid. The key can be a one time purchase for each game manufacture, or just a standard USB flash drive that gets setup with the manufacture information allowing for multiple manufacturers on one key.

They keys can be imbeded with hardware addressing kind of like the MAC address for the network card.

Other


RE: Do EA Execs know anything?
By AnnihilatorX on 9/15/2008 4:13:59 PM , Rating: 1
USB keys with ROM containing a unique key would be the best DRM solution. That may be too expensive for a game though, and any DRM scheme would mean cost pass to customers.


RE: Do EA Execs know anything?
By MrPickins on 9/15/2008 5:47:44 PM , Rating: 1
http://en.wikipedia.org/wiki/Dongle

Still in use for some software. May not be a bad idea for A-list games.


RE: Do EA Execs know anything?
By AnnihilatorX on 9/15/2008 6:09:44 PM , Rating: 1
Well I can see them being useful for multi-thousand dollar software, but not for a game which sells for $50. The hidden cost passed to the customer as a portion of the game cost would be too high.


RE: Do EA Execs know anything?
By mattclary on 9/16/2008 8:02:47 AM , Rating: 2
Yeah, I use LightWave which costs about a $1000 new, used to cost $2500. It's an effective measure that lets you use the software on any machine you want as long as you have the dongle with you. I love the software so much I have it's logo tattooed on my right shoulder. The software is on version 9.5 and I paid to upgrade for every version since my original purchase of version 6 about 8 years ago.

But guess what? Just like every other piece of software out there, a cracked version is easily obtainable, yet, since I really love the software and the community of fellow users, I pay for the software. Upgrades are in the neighborhood of $400.


RE: Do EA Execs know anything?
By johnadams on 9/16/2008 11:14:06 AM , Rating: 2
Dongles are crackable, albeit a little harder.

The problem with e.g. USB dongles is that you only have that many USB ports. Imagine if all software are protected using dongles, you'd have dongles sticking out of every usb port and usb hubs etc. As with any hardware, dongles can be physically damaged. What to do then?

Every software will remain crackable until maybe when quantum computers go mainstream and they encrypt the whole platform, preventing crackers from running debuggers and breaking into memory. But even then, I bet some genius would be able to crack it. DVD Jon FTW!


RE: Do EA Execs know anything?
By inighthawki on 9/15/2008 9:58:17 PM , Rating: 5
I've got an even better idea than yours. How about issuing each copy of the game with a unique "cd-key" which you need to install the game, and a simple authorization to play online...It's so brilliant, it's like I've seen it before!

But in all seriousness, if you have a good game, then it will sell. If you have a good game and load it with anti-piracy crap, its not. People don't like dealing with problems. Every computer is different, to each their own problems. Look at some of the best games out there. UT2004 was a high seller for a long time. Simple cd-key check, and it didn't even require a cd to play! yet it outsold many many other games simply because it was good. I find most of the better games out there are the ones that are easiest to crack, only because they cause less problems.


RE: Do EA Execs know anything?
By Megaknight on 9/15/08, Rating: 0
RE: Do EA Execs know anything?
By mattclary on 9/15/2008 1:10:39 PM , Rating: 5
quote:
Why can't PC game software publishers adopt USB software keys?


They have done this, but they use the CD as the key instead of a dongle. And yeah, it would probably add to the cost significantly, while not being any more crack proof than requiring the CD to be in the drive.

Requiring the CD to be present is a good solution IMO. It stops casual piracy with the least impact on the customer. Having a game dial home for authorization (even once) is a no-go for me.

My (deleted) review of Mass Effect from Amazon:
quote:
This game comes with three activations via the internet. I still play Planescape: Torment which was published in 1999 (9 years ago). Will you be allowed to activate Mass Effect in 2017 (9 years from now)? This system is more about limiting your ability to resell the game you purchased than preventing piracy.


RE: Do EA Execs know anything?
By rbfowler9lfc on 9/15/2008 11:39:16 PM , Rating: 2
Why not make the game RUN from the USB key? With flash prices close to free nowadays, designing a custom crypto ASIC and placing it all on a stick wouldn't be prohibitively expensive.

It sounds stoopid, and it would be like the modern version of game cartridges, but it would sure slash the downloaded content piracy.


RE: Do EA Execs know anything?
By lagomorpha on 9/16/2008 1:36:57 AM , Rating: 2
"Why not make the game RUN from the USB key?"

This would cause hour long loading screens for most games, and severely limit what the developers can design into the game itself.


RE: Do EA Execs know anything?
By JoshuaBuss on 9/18/2008 12:12:23 PM , Rating: 2
how do you figure? even 4gb usb keys are available for a pittance these days.


RE: Do EA Execs know anything?
By mattclary on 9/16/2008 7:56:34 AM , Rating: 4
Like any other DRM scheme, this would be easily thwarted. There comes a point where developers have to realize that as much as it sucks, their games will be pirated by a certain subset of people. I don't advocate game piracy and I don't do it, but it IS going to happen and you can't prevent it.

The best move is to make it just difficult enough that Joe Sixpack can't make 10 copies for his friends in 10 minutes, but not in-your-face enough to tick people off. If it's a good game, people will buy it.


RE: Do EA Execs know anything?
By Drexial on 9/15/2008 1:30:24 PM , Rating: 5
I like Vales answer. No CDs, no hassle with keys, easy purchase system, and if my computer crashes 10,000 times; I can hop right back into my account get the games again and play.... hell I don't even have to reinstall them disk by disk. I log in and it gets them and installs them for me. I have actually repurchased games that have since been released on steam just so I didn't need the disk anymore. Though now that I think about it... I never did try using the keys from those games. ehh the id super pack was totally worth it.


RE: Do EA Execs know anything?
By ImSpartacus on 9/15/2008 2:39:58 PM , Rating: 2
Yup. It's nice. You think I'm getting Spore? Nope (unless I get bored one day and pirate it). Left 4 Dead is about all I'm goin for.

Dead Space is another game that will probably be locked up. I really wanted that one too.

Same thing with Crysis Warhead...


By StevoLincolnite on 9/16/2008 3:16:57 AM , Rating: 3
A friend bought Spore Galactic Edition for about $139.99 here in Australia, which is a large amount of money for a game.

The issue was that, He doesn't have the internet, nor does he want it, thus he was left with a $140 game, that although his computer is more than capable of running it, was let down by the reliance of the activation thing.

In the end I downloaded a crack which "Emulated" everything required to run the game, and whacked it onto a USB drive and took it around, the sad part about it, is that the copy protection really did piss us both off.

I probably wont buy the game, nor would I pirate it, after seeing the Cell and Creature stages, allot of the content we were promised is missing (Seems like an occurring theme in the video game industry), like swimming in the ocean before you climb on land.

Perhaps Evolva 2 might go into production one of these days.