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New controller is like Dual Shock + WiiU tablet merged into one controller

On Wednesday and Friday, Valve Corp. unveiled some of its plans for living room console dominance that began with the unveil of a Linux-based operating system designed to cater to home-theater PC (HTPC) and console gaming fans.

I. The (Non)Launch of Steam Boxes Adds to Mystery

On Wednesday, Valve teased Steam Boxes and announced a beta testing program, which will give away 300 free consoles to testers who complete a basic set of requirements involving the Steam game distribution network and assorted paperwork:

Steam Box

Notably Valve did not show off any actual hardware on Wednesday, despite being rumored to be working with 15 to 20 top PC makers on Steam Boxes.  This is not entirely surprising, given that Valve's intention for some time now has been to ship the Steam Boxes sometime in 2014.  Valve writes:

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

The biggest mystery is what exactly is in the some 15 to 20 Steam Box designs Valve has commissioned.  Quasi-CEO Gabe Newell had previously told The Verge that hardware would be split into "good" (~$100 USD), "better" ($300+ USD), and "best" hardware tiers, with the top level having no cap on the allowed hardware or price.

Some of the commissioned devices are rumored to have a fourth generation Intel Corp. (INTC) Core i7-Series processor, an undisclosed NVIDIA Corp. (NVDA) graphics processing unit, and 8 GB of DRAM.  But Valve shed no further light on the specifications mystery at its somewhat vaporous Wednesday "unveil".

Steam Box

SteamBox back
A reported Steam Box prototype [Image Source: Polygon]

Regardless, we should get solid information on the spec shortly as units trickle out to beta testers at the end of next month.

II. A Gamepad for RTS? Valve Thinks So!

On Friday Valve showed off something a bit more substantial -- the Steam controller.  Rumored for months via Valve's patent filings, the new controller toes the line between a Microsoft Corp. (MSFT) Xbox One controller and a Nintendo Comp., Ltd. (TYO:7974) Wii U controller.

Steam Controller

One highlight of the controller is its twin "trackpads", circular thumb areas which are clickable.  

Steam Controller

Valve claims the trackpads rival the resolution of a gaming mouse -- a pretty impressive feat for a gamepad, if true.  The trackpads also feature a unique form of force feedback.  Valve explains:

Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movemen
t.

Valve claims that the controllers are so responsive they can even act as tiny speakers.

Steam Controller

The controller also features, as hinted at above, a central touchscreen, which Steam says will allow unique functions via an API it's offering developers (think hotkeys).  The controller has four other hardware buttons on the front face, and two "portal" buttons on the shoulders, which typically execute a mouse click action.

Steam Controller

Valve is seeking beta testers for early wired versions of the controllers.  Later versions will be wireless.

III. Developers Praise Controller, Remind it's Still a Prototype

Developers who tested the controller seemed relatively pleased with its design in interviews compiled by Engadget.  Fredrik Wester, CEO and president of Paradox Interactive, said in his brief time with the controller, he found it very easy to learn, relating, "I have used the controller for about 20 minutes for a third-person game and it took me about five minutes to learn, and then it felt natural."

And Ichiro Lambe, Dejobaan Games president, comments, "It feels comfortable, yet different from anything I've used before...Within five minutes of picking it up, I went from newbie to controlling an FPS camera better than I'd ever done with a gamepad."

RTS gaming
Game developers are unsure whether Valve's vision of gamepad RTS gaming are practical.
[Image Source: DailyTech LLC]

One minor gripe he has is the lack of hard physical limits to your motion.  He remarks, "I think analog sticks are better at defining boundaries -- for instance, I can mash a stick forward as far as I physically can, and I know I'm going to walk forward as quickly as I can. I just can't push it forward any further. The trackpads require more finesse; my thumbs will have to learn where to stop."

Valve is claiming that the controller with open up gamepad real-time strategy (RTS) -- an ambitious target that's never been fully achieved on the PC.  Sega (Sammy Holdings Inc. (TYO:6460)) VP John Clark, has perhaps the best advice of all, reminding the masses not to get too worked up and judge the controller prematurely -- be it good or bad.  He comments, "[Remember], it's a prototype and the purpose of the beta is for the developers to experiment."

Valve -- who gets most of its revenue from PC gamers -- has indeed stoked the interest of the anti-Windows 8 crowd who are eyeing this Linux as a possible alternative.  But there are still more question than answers -- "Where's Half Life 3?", "What's the hardware in the boxes?" "How many premium game developers will use Valve's Steam Controller API?"

Valve Half Life 2
Wed. and Friday brought no Half Life 3. [Image Source: Valve]
 
Hopefully the answers will come over the course of this holiday season, as the Steam Box ecosystem creeps closer to product form. 

Sources: Valve [1], [2], Engadget, The Verge



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What am I missing?
By daveinternets on 9/30/2013 5:28:54 PM , Rating: 4
I feel like I am missing something here because I'm not that excited about this announcement. It's hard to find details about what the SteamOS can and cannot do. This seems to be entirely Valve's fault as I don't think they're announcements went very well, or at least worked to ensure things were clear.

Can I play non-steam games on this?
Will all Steam games currently available work?
I still need an actual computer, right?
Can SteamOS do anything other than stream games from my PC?
Why wouldn't I just get an HDMI cable?
Does the streaming work via WiFi? What kind of bandwidth is needed so FPS games aren't choppy/shitty?
How many hotkeys can you bind to the controller? While we're at it, why do people think controller offer more control than a mouse/keyboard?
Am I the only one who likes watching TV while I game?
What is Valve's target market for this?
If this costs more than an HDMI cable, will anyone care?

I don't know, maybe I'm not excited because I'm not in the camp of "Windows is the cancer killing PC games". I still don't see how that statement makes any sense. I also use my PC for things other than gaming, like, you know, actual work.

Oh well, just another product I won't be buying anytime soon.




RE: What am I missing?
By EnzoFX on 9/30/2013 5:48:50 PM , Rating: 3
I think you're thinking too small, and of the mindset of "I can already to X or better." Clearly the product is not intended for you in such cases. Furthermore, it'll be a more flexible platform overall. Streaming may be great when you take into account being able to stream to as many TV's as you want, or maybe even expand it to other devices, etc.

Furthermore it's a forward-thinking move. Like it or not Valve in certain aspects thinks Windows it's holding it's platform back. So they want to move past it, define new functionality and features as they see fit, and not be within the confines of how Windows works.


RE: What am I missing?
By EnzoFX on 9/30/2013 5:52:45 PM , Rating: 2
Typo: "I can already do X or better"

I welcome everything they're doing. I find consoles way too restrictive and dull, but I want pc gaming to be more TV friendly. Big picture mode is just the beginning, and I welcome the move to start ditching Windows. Windows has gaming as an advantage, but as an OS/platform it's not offering anything to take gaming to the next level.


RE: What am I missing?
By StevoLincolnite on 9/30/2013 6:32:12 PM , Rating: 2
I think the big thing is that I am personally looking forward to... Is being able to Stream all my games.

Basically, you would only need one single powerful PC in your home, everything else from phones to tablets to the HTPC has the potential to then be streamed from the main Desktop, essentially you could have greater-than playstation 4 and Xbox One performance combined on even a tablet.

nVidia went down this road with nVidia's Shield, Valve is just taking it to the next level, just need devices that support it!

So the potential is there.


RE: What am I missing?
By Therealcold187 on 10/1/2013 8:25:39 AM , Rating: 2
I'm very confused with you guys acting like you can't game on a big tv. I've been gaming on my 50 inch tv for almost 5 years now ever since I bought my AMD Radeon 5870(Bought at midnight online at release) then moved on to a Radeon 6950 and now on a 7950. Every one of the cards works great hooked up to the TV so I've been Gaming on a 50 inch since 2009 so there is nothing new to gaming on a big screen.


RE: What am I missing?
By Bubbacub on 10/1/2013 9:39:11 AM , Rating: 1
not everyone is happy having/allowed to have a noisy 'jet engine like' machine in their living room.

i've got a pretty powerful quad core rackmount server (which i got very very cheaply on ebay) that i keep in the garage to run an ubuntu based multi TB zfs array with plexserver for all my bluray movies. if i could chuck in a decent nvidia card (amd linux drivers suck) and virtualise a win 7 install for compromised but still decent gaming over LAN then it would be quite handy.

p.s. virtualisation is a must to avoid risking the stability of the server


RE: What am I missing?
By ClownPuncher on 10/1/2013 3:38:29 PM , Rating: 2
Have you heard the console optical drives? My PC is far quieter than even the "slim" consoles. Why? I know how to build a PC that isn't loud.


RE: What am I missing?
By Digimonkey on 10/1/2013 9:41:08 AM , Rating: 3
I think the problem is we have two camps. Those who have gaming rigs in their living rooms...near a tv, and those who have an office like environment setup. I have the later, and I welcome the ability to stream wirelessly if it works well.

If you're able to easily implement wake on lan with the Steambox so you don't have to physically turn on your computer everytime you want to stream from it, then I'll most likely get one.


RE: What am I missing?
By NellyFromMA on 10/1/2013 12:56:54 PM , Rating: 2
See Nvidia Shield. You can do this already.


RE: What am I missing?
By kingmotley on 9/30/2013 6:06:34 PM , Rating: 4
More like Valve doesn't like steam not being able to get their hands into the consoles, so they create their own steamified console.


RE: What am I missing?
By damianrobertjones on 10/1/2013 5:27:33 AM , Rating: 2
"Furthermore, it'll be a more flexible platform overall. "

How? How do you know this? I'm already sitting on the most flexible OS in the world and it's called Windows 8


RE: What am I missing?
By ClownPuncher on 10/1/2013 3:39:30 PM , Rating: 2
It's quite flexible, but has proprietary API's.


RE: What am I missing?
By Reclaimer77 on 10/2/2013 12:47:58 AM , Rating: 3
quote:
I'm already sitting on the most flexible OS in the world and it's called Windows 8


Okay so show me it's source code? Yeah that's what I thought.

It's not as flexible as you think.


RE: What am I missing?
By NellyFromMA on 10/1/2013 12:56:34 PM , Rating: 2
How is it more flexible than the most popular and flexible OS available? What is Windows not doing that SteamOS can or will do?

It's one thing to try and pick up the anti-win 8 crowd, but I mean what about all the people, especially gamers, who frankly are fine the way it is? What is the incentive to change? If Valve wants to have success in this area, it DOES actually have to make a case to change, especially if it proposes you abandon Windows for SteamOS. That's based on the presumption they aren't going to roll there own Auto-Dualboot installer.

Idk, I don't think the thought is small-minded, I think Valve is just awkwardly intruding on a market that may or may not have an appetite for another Linux disto with 'lower gaming latency' whatever that even means.

They haven't made the case to change.

Frankly, more interesting than a Steambox or SteamOS is the controller, which may just be a hype item.


RE: What am I missing?
By UNHchabo on 9/30/2013 6:26:15 PM , Rating: 3
Answering your questions the best I can from the info Valve's given out:

Can I play non-steam games on this?
The hardware comes with SteamOS, but you can install any OS on it you want. If you're inside SteamOS, maybe you can play other Linux games, but we don't know yet.

Will all Steam games currently available work?
Those available on Linux will work as-is. Those only supported by Windows will use the streaming service.

I still need an actual computer, right?
Only if you want to stream games.

Can SteamOS do anything other than stream games from my PC?
They've announced music/movie streaming, as well as the above-mentioned native Linux capabilities.

Why wouldn't I just get an HDMI cable?
This is a normal PC, with an OS custom-tuned to work well with games. If you want to hook up a PC to your TV with HDMI today and run it in Big Picture mode, you'll get largely the same experience.

Does the streaming work via WiFi? What kind of bandwidth is needed so FPS games aren't choppy/shitty?
Nvidia recommands a dual-band 802.11n router, though they list 11a and 11g as supported; I imagine the requirements will be similar for this.

How many hotkeys can you bind to the controller?
Valve says there are 16 buttons.

While we're at it, why do people think controller offer more control than a mouse/keyboard?
They're offering their controller as an alternative, for people who play mouse/keyboard-centric games, but want to do so from the couch. They're not saying this is better than a mouse/keyboard, just that it might be "good enough".

Am I the only one who likes watching TV while I game?
I know some people who do that; I sometimes play a game while [i]listening[/i] to TV; I can't watch it while playing with my current setup.

What is Valve's target market for this?
People who want to play PC games from the couch, and don't want to (or don't know how to) set up a normal gaming machine next to their TV.

If this costs more than an HDMI cable, will anyone care?
Unless you overpay for HDMI cables, so does every other gaming machine. I think you wrote this under the assumption that this machine can only stream games.

All in all, I see this venture as a way to get more marketshare, not as a way of replacing the way we currently play games. You can buy a "Steam Machine", load it with Windows, and use it as your everyday PC. Or you can take your older computer, load SteamOS on it, and play games on the couch with your 360 controller.


RE: What am I missing?
By Mitch101 on 9/30/2013 11:07:58 PM , Rating: 3
I think Steam is onto something here I already have an HTPC although the graphics are weak for gaming its perfect for home theater. Im in the market for a new Video card I can easily take my 6870 and dump it into my HTPC. My 6870 runs 3 screens at 1920x1080 now so driving a single 1920x1080 screen will be easy for most games especially the ones that have been ported to linux however they should make it easy for the consumer to boot straight into Windows and to the steam desktop and controllable from the valve controller. If they make a video player add in web streaming services like netflix/hulu/amazon and all easily controllable they really have something special. The biggest headache of an HTPC is controlling the HTPC. Its meant to be a PC not a gamepad style controlled device. It wasnt overly complicated to take Windows PC add XBMC and an X-Box controller to it for control but it still has quirks. If Steam can make it that much more controllable and functional they have something worth looking at. Im interested in this but if its just linux that could either drive linux gaming or make steam a well its ok but not great item. Time will tell.


RE: What am I missing?
By daveinternets on 9/30/2013 11:16:59 PM , Rating: 2
Ok, so that makes a little more sense, games that work with Linux won't need to be streamed. Still looks like non Steam games are a no-go.

In the end it seems to boil down to how much I want to play PC games on the couch. I gotta say, I don't mind escaping the wife and kids to play some games in my 'man cave'. Last thing I'd want is my kids running up and turning off the TV during a game.


RE: What am I missing?
By althaz on 10/1/2013 3:11:13 AM , Rating: 1
quote:
Can I play non-steam games on this?
Yes...if they are relased on Linux, which they usually aren't. Otherwise you can stream them to your PC.

quote:
Will all Steam games currently available work?
Again, only if they are available for Linux, which they aren't.

quote:
I still need an actual computer, right?
To do the streaming, yes, but not to play Linux games on the Steambox.

quote:
Can SteamOS do anything other than stream games from my PC?
It's a Linux distribution, so it can do what a Linux PC can do, which (with difficulty) is basically everything any other PC can do.

quote:
Why wouldn't I just get an HDMI cable?
You would, IMO. That would be better in literally every way - but not everybody has a setup where that's possible. It is what I do however.

quote:
Does the streaming work via WiFi? What kind of bandwidth is needed so FPS games aren't choppy/shitty?
Yes via WiFi, bandwidth isn't likely to be an issue, but latency might be a massive issue that renders the streaming completely worthless for many types of games.

quote:
How many hotkeys can you bind to the controller?
Depends on which controller you use (not sure how many buttons are on Valve's controller).

quote:
While we're at it, why do people think controller offer more control than a mouse/keyboard?
Nobody who's not an imbecile thinks the controller offers better control, but some people do prefer them nevertheless. Also in a lounge room, a keyboard and mouse is hardly practical (which is why I mostly don't play games in the lounge room).

quote:
Am I the only one who likes watching TV while I game?
No

quote:
What is Valve's target market for this?
It seems to be Valve and Linux fanboys, but that's probably enough people that if things turn out well others will be drawn in.


RE: What am I missing?
By inperfectdarkness on 10/1/2013 5:18:32 AM , Rating: 2
Unless it has access to a more broad-based streaming service than netflix--at a similar price...

Unless it is offering me the option to sell used games to other players using this device...

Unless it is going to provide all software updates/patches for ALL games bought/sold via steam, not just certain ones or newer ones (i.e. Fallout 3 GOTYE is no longer FAIL)...

Then no, no I'm not interested. I was gung-ho over Virtual Console on the Wii, but came to be sorely disappointed because of developers hoarding their content and not releasing it. I've been sorely disappointed with Netflix for similar reasons. I still have both, and still use both--but I'm not happy. Steam having a boatload of content doesn't do jack-squat for me if I have to track down obscure fixes for software to make it work.


RE: What am I missing?
By Wolfpup on 10/1/2013 10:37:00 AM , Rating: 2
Yeah, I agree. This countdown and then...I have no idea what's going on.

The controller is interesting, though I either want real controls on it, or a real pad in addition to this for some kinds of games (if it works for games that don't work well on a pad).


RE: What am I missing?
By NellyFromMA on 10/1/2013 12:26:54 PM , Rating: 2
Bottom line is they want you to abandon Windows in favor of SteamOS, which is a 'lite OS' that CLAIMS to have appreciable performance benefits for gaming by removing 'built in latency' whatever that even means as no one has noticed this in the 15-20 years games have been coming out for PC...

Of course, this is a foot-in-the-door tactic and essentially they will expand the OS to actually be worthy of being compared to Windows in the way of, you know, actual OS functionality. However, then that begs the question of what SteamOS does or offers that Windows does not.

Honestly, I don't get it either. Sounds like marketing hype centered around a service that I enjoy, yet performs sporadically and all-too-often disconnects in the middle of a great round of Zombies... meh-factor x 1000 but we'll see.

They dont' make it overly clear why anyone should abandon Windows for this OS, as dual booting isn't exactly in a casual users toolset.

It just seems irrelevant to me.

On the controller-side of things though, I'm curious to see if this is hype or not. Could be cool stuff.


RE: What am I missing?
By inighthawki on 10/1/2013 1:09:12 PM , Rating: 2
quote:
Bottom line is they want you to abandon Windows in favor of SteamOS, which is a 'lite OS' that CLAIMS to have appreciable performance benefits for gaming by removing 'built in latency' whatever that even means as no one has noticed this in the 15-20 years games have been coming out for PC...

They are likely just capitalizing on Microsoft's stagnation in the gaming industry lately (lack of new features and builds of DirectX) by taking advantage of a few new hardware features like NVidia's bindless graphics extensions in OpenGL that remove some of the overhead of draw calls on the CPU, and maybe a few features to enhance the presentation model to reduce latency introduced by things like vsync (stuff like NVidia's adaptive vsync model). The end result is that it should be easier to get a little better perf than with DirectX or OpenGL in its current form on Windows or Linux, but I sincerely doubt it will be a huge difference for long.

The actual compute power of the GPU itself will remain the same. There's no API or programming model which will suddenly allow the hardware to do more than it can on a different platform.


RE: What am I missing?
By TheJian on 10/8/2013 5:56:06 PM , Rating: 2
The built in latency for windows is the amount of time I ponder the next OS upgrade due to $90-150 coming out of my wallet. With a FREE OS there is no latency in my decision...ROFL. I just download and install, no fear of "aww crap, this OS is junk, now I'm out $90-150"... :)


RE: What am I missing?
By ClownPuncher on 10/1/2013 3:22:14 PM , Rating: 2
You're not going to buy SteamOS? Nobody is, it's free.


I, for one, am excited
By UnauthorisedAccess on 9/30/2013 9:26:41 PM , Rating: 2
I've got two gaming rigs side by side; one being a current 4670K and the other an older Athlon II. Both are dual boot Windows and Linux (Lubuntu). I need Windows around for two reasons: 1. VS.NET work, and 2. Gaming.

The first can easily be done within VirtualBox. The second cannot. If this causes a shift that allows me to do away with needing to dual boot then I'll be very happy. If SteamOS allows me to convert my XMBC server into a gaming PC for 3rd person, racing and platformer games then I'll be very happy. If AAA FPS'ers / RTSS / RTS / FPSRPG start getting native Linux support then I'll be over the moon and I'll end up spending yet more money on steam games.




RE: I, for one, am excited
By inighthawki on 9/30/2013 9:35:19 PM , Rating: 2
You still need Windows to be running to play the games to stream it. I'm not sure it'll really help your situation at all unless your dream is to play your games on a couch.


RE: I, for one, am excited
By UnauthorisedAccess on 9/30/2013 10:07:21 PM , Rating: 2
> unless your dream is to play your games on a couch

That is my dream for 3rd person shooters, driving games and platformers. Everything else I'll be at a desk behind a keyboard and mouse.

I'm not interested at all in streaming, I'm just hoping that this brings more native Linux support for AAA gaming titles so that streaming isn't a requirement.


RE: I, for one, am excited
By EnzoFX on 9/30/2013 11:03:40 PM , Rating: 2
Yes. If it takes off then games would be developed natively for the Linux/SteamOS, then some people won't need to run two computers, and we get the best of gaming, without the unnecessary full-fledged Windows OS underneath that is potentially holding some things back.


RE: I, for one, am excited
By inighthawki on 9/30/2013 11:35:51 PM , Rating: 2
There's actually a potential downside which is platform fragmentation. We already have console exclusives whcih tend to piss of PC gamers and make them feel neglected. Now imagine if there are Linux vs Windows exclusives and now you require two OSs just to play all your games. I know I certainly don't want that.


RE: I, for one, am excited
By Ammohunt on 10/1/2013 10:25:52 AM , Rating: 2
quote:
Linux vs Windows exclusives and now you require two OSs just to play all your games. I know I certainly don't want that.


Me neither! lets hurry up and get all PC gaming moved over to Linux so that won't happen. The only reason i run Windows is for gaming and for iTunes which i plan on migrating my iTunes library over to a mac mini connected to the TV. Otherwise i would run Linux for everything else.

Steams idea of creating their own distro eliminates the biggest problems when developing for Linux that being which distro to support. This will allow them to focus on one thing making great games for one distro, SteamOS. Because its open source a lot of their effort will trickle back to mainstream linux win win.


RE: I, for one, am excited
By inighthawki on 10/1/2013 11:23:05 AM , Rating: 2
That doesn't make any sense. Having gaming on PC is never going to move over the existing library of tens of thousands of windows games. Exclusives will only further fragment the ecosystem. It is a lose-lose for everyone, especially those who don't want to use Linux.


RE: I, for one, am excited
By Ammohunt on 10/1/2013 11:41:12 AM , Rating: 1
quote:
That doesn't make any sense. Having gaming on PC is never going to move over the existing library of tens of thousands of DOS/Windows 95/Windows 98 games. Exclusives will only further fragment the ecosystem.


Little history lesson there


RE: I, for one, am excited
By inighthawki on 10/1/2013 12:22:17 PM , Rating: 2
It's interesting getting a history lesson from someone who seems to have failed it pretty miserably.


RE: I, for one, am excited
By Ammohunt on 10/1/2013 12:54:38 PM , Rating: 1
I actually lived through it instead of read about it in high school last year.


RE: I, for one, am excited
By inighthawki on 10/1/2013 1:02:30 PM , Rating: 2
And what makes you believe I didn't?

Apparently you are ignoring every game that has been released in the past decade that is based on DX9 or above, and many newer games that are even DX11 only, and require Win7 as a minimum.

I just don't understand how you could possibly ignore this. I would go as far as to say that probably 95+% of the games played today on Windows PCs likely can't run at all on anything less than Windows XP.


RE: I, for one, am excited
By Ammohunt on 10/1/2013 2:02:08 PM , Rating: 2
Don't have such a myopic view of gaming. What i am trying to convey is that this could be a total shift in gaming platforms the dependency on windows is entirely artificial.

If games are good enough they will be ported plain an simple. How many console titles have been ported to PC and visa versa? How many console exclusive eventually had to bust of of the confines of one platform so that they could be profitable on others? Final Fantasy come to mind.


RE: I, for one, am excited
By inighthawki on 10/1/2013 2:18:11 PM , Rating: 2
Developers do not typically port previously released titles. The vast majority of those existing tens of thousands of games on Windows now will never be ported.

Platform fragmentation is a very real issue. Consoles have tons of games that never make it to PC, many of which I would buy right away if they did. Plenty of fun multiplayer games I would love to play with friends. Many even end up being xbox exclusives and still not ported despite the fact that the xbox SDK is basically Win32+DX9 with some tweaks.

Linux is different enough from Windows that there are games that would just never be ported back and forth, plain and simple. Big AAA titles based on big name engines like Unreal likely won't have much issue being ported since the engine is maintained to be platform independent and there is little work to republish to a new platform, but nonetheless this is still not always the case.

If anything, I would think it's you who has a very myopic view on gaming. Windows is a pretty great platform these days, and despite the shortcomings of Windows 8, Windows 7 still exists and Windows offers an excellent gaming platform combined with backwards compatibility for applications that most people use. There isn't much of a benefit to trying to convince people to fragment the game community further and add the potential for platform exclusives. It hurts everyone. The Linux gamers who hate Windows still need to dual boot Windows to play older games and "Windows Exclusives" but now Windows gamers will need to dual boot Linux as well to play "Linux exclusives." It also means that developers need to maintain multiplatform versions of their games and libraries, and development costs go up. Development costs is one of the number one reasons why games are often not ported to other existing platforms (PC->Console and vice versa).


RE: I, for one, am excited
By TSS on 10/1/2013 3:54:40 AM , Rating: 3
I'm looking at this in the same way that i looked at steam when it was originally launched.

It's complete crap. Now. Steam launched in 2003 and until 2005 it was an unstable POS almost on the level of Origin (almost). Nobody was happy when valve closed HL.net for Steam with counterstrike 1.6.

But it got better, around 2006 the stability was decent, around 2008 they started having some good deals and by 2010 with the sales they became the dominant digital distibution platform. Now, i'm still wary of it going down, but i've also spent around $1000 on there picking up many games on the cheap.

It'll be the same for steam boxes and steam OS. If they launch this year it will *Suck*. Worse performance then windows, a tiny library, no native apps, streaming will lag and the controller will only be as good as traditional analog sticks, trading the uncomfertable analog sticks (using them for a couple hours still hurts my hands) for increased inaccuracy (like the article says "knowing where my thumbs should stop").

In 2014 it'll be slightly better with native games, but that's all they'll have going for it. It'll probably slow the hardware to a crawl, too. There's no way these steam boxes will make things look better then PC's or even the next generation consoles.

Then in 2015 they'll bring out a new, improved controller, get some better hardware in the steamboxes (think the evolution of Vista here) and probably release half life 3 or episode 3 on steam OS natively to boost sales of the new stuff and it'll be slightly better again.

By 2016 it'll be a reasonable platform able to compete with PS4/xbone, or atleast the WiiU. That's when they'll start having an advantage with their steamboxes setup, where there might be different hardware but they can update it faster as it's not tied to valve directly but rather OEMs, valve just needs to release the specs.

By 2017 it'll probably surpass the PS4/Xbone in power, get a new-new controller, and will start to be a decent competitor to windows itself.

And by then if you tell people why it used to suck they won't get it as they've already forgotten the beginning. People don't have that long a memory these days :p


RE: I, for one, am excited
By JPForums on 10/1/2013 8:38:21 AM , Rating: 2
quote:
And by then if you tell people why it used to suck they won't get it as they've already forgotten the beginning. People don't have that long a memory these days :p

It's not that people have short memories these days, it's just that they ... forget ... what were we talking about again?


By kilkennycat on 10/1/2013 12:08:28 AM , Rating: 2
I own a very high-performance PC networked to my living room TV and I multiboot 3 operating systems on that machine. No problem adding a 4th Steam-OS partition, assuming that Valve provides a multiboot-friendly installer. Presumably the just-announced Steam Controller will be able to interface with my computer via USB or wirelessly over my network ( a la nV Shield).

However, what is all this drivel from Valve/Gabe about Steam Box versions of varying HARDWARE performance capability?

I use the aforementioned computer for many purposes including FPS gaming and high-performance video editing. Would somebody explain to me why I would need another "Steam Box" set of duplicate-function hardware just for gaming (and no doubt restricted to SteamDRM ports to Steam-OS)?

If I wanted another stand-alone gaming box (or focused living-room hub), I would likely purchase a PS4 or XBoxOne.

The Steam Controller itself might be a useful device, but is the "Steam Box" a solution looking for a problem?




By spaced_ on 10/1/2013 2:51:46 AM , Rating: 2
It's not a product aimed to be sold to you in the near future. You already have your own equivalent to a steam machine albeit perhaps very noisy.

I know countless people who don't have a very-high-performance PC, let alone any PC right now and would potentially buy one. Personally I've never put down money on a console because I feel the experience is mediocre compared to PC gaming. If they can pull off mouse-like precision on this new controller I'd almost certainly get one for my living room.

In several years to come your very-high-performance PC might become very-mediocre and a very-high-performance steam machine might be a more inexpensive solution to all of your problems. After all Steam OS is free and it would come pre-loaded on a steam machine.

It all depends how well Valve executes. Hell if they hire some Apple marketing execs it could be the next big craze in the living room.


...
By ufon68 on 10/1/2013 3:25:09 AM , Rating: 2
It doesn't bode well for your product if you are not giving the customer what they want, but rather what you want them to have.

I don't think people want a linux machine for gaming if the majority of big titles are console or windows only. I see why valve wants to do it, but you can't force the customer into wanting something, which is a worse solution than what they already have/can have somewhere else.




RE: ...
By ufon68 on 10/1/2013 3:29:19 AM , Rating: 2
Then again, i concur the push for linux gaming in general, the less dependent we are on MS, the better(if the alternative solution is close enough in quality). If this is just a part of the bigger plan, then be it. The indie scene could play a big role in this.


The funny thing is
By FITCamaro on 10/1/2013 8:57:06 AM , Rating: 2
Microsoft could easily build such functionality into the Xbox One.




RE: The funny thing is
By inighthawki on 10/1/2013 12:33:36 PM , Rating: 2
http://news.softpedia.com/news/Cloud-Streaming-Sys...

Appears they've already internally demoed their own game streaming which works across multiple platforms as well. If steamOS's major feature is to stream content from a Windows PC, imagine what you could do if you could also stream it to your xbox, phone, or tablet. I wouldn't be surprised if this makes its way to the xbox one.


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