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The stimulating effects of vibration, oh how we miss thee

I’ve referred to the PlayStation 3 multiple times as a “technological marvel,” which it is despite all the negative press Sony has been getting over its latest console. The hardware itself is beautiful and meticulously designed (though some take issue with its lack of a hardware scaler, but that’s going to be a fading complain as non-720p TV’s get replaced). I’m enjoying my PS3 very much, although there hasn’t been much to play on it until today with the arrival of Virtua Fighter 5. The software will take a long time to catch up to the hardware, and I’m not sure if the PlayStation Network will ever come close to matching up with the slickness of Xbox Live.

As far as hardware goes, though, the PS3 is awesome… except for one thing: the SIXAXIS controller. While the PS3 is an all-new piece of hardware (aside from the EE and GS for emulation), the controller is just another recycled afterthought. When the PS3 debuted, it came with a ‘batarang’ concept controller. I’ve never held the ‘batarang’ in my hands, so I don’t know if it’s superior in feel to the SIXAXIS, but I can’t help but feel that Sony underachieved on its latest controller design. I can understand the draw of keeping the iconic silhouette of the DualShock, but sometimes you just need to ignore the marketing department.

I don’t have any major ergonomic problems with the classic shape of the SIXAXIS (though its analog triggers are less than optimal), but I do miss the vibration force feedback. Sony’s Kaz Hirai said in an older interview that rumble technology could not be paired inside the PS3 controller because it would interfere with the motion sensor. Hirai later said that it came down a cost issue, that including rumble would make the controller no longer affordable to consumers. The real cost issue is Sony’s legal battle with Immersion, who holds the patent on rumble. Sony had to pay nearly $90 million in damages while Nintendo and Microsoft bowed to paying royalty fees. As a result, Sony decided to just remove the rumble feature altogether for its next console, which happens to be the PS3.

My discontent at the lack of rumble wouldn’t be as severe if game developers hadn’t expressed that they too miss the feature. Guy Wilday, head of Sega Racing Studio, said, “Tilt control's not difficult to do… Fundamentally, though, the whole tilt control thing is rubbish. It's no compensation for [the lack of] rumble.”

While the Wii has validated how great a motion sensing controller can be, it remains to be seen how well it be integrated with PS3 games. For multiplatform games, such as Tony Hawk Project 8 or Call of Duty 3, the motion sensing feature feels gimmicky and an unfair trade-off from the rumble-enabled Xbox 360 versions.

When asked about the motion sensing on the SIXAXIS, Pete Hines of Bethesda Software said, “I think that its value depends upon the game. It didn't make sense on Oblivion but I'm sure there are some games it does make sense on. To be honest I would rather have the rumble instead of the SIXAXIS motion stuff.”

The game I’m most anticipating to play on my PS3 is Metal Gear Solid 4, and to hear the game’s director lament on the loss of rumble speaks to me on how important the feature could be to the game. “I really miss the rumble feature, and I already said to Mr. Kutaragi that I want the rumble feature back,” said Hideo Kojima. I expect MGS4 to make good use of the motion sensor, but oh, how I (along with Kojima) wish to have rumble. The first Metal Gear Solid game for PSone made such good use of rumble that I’ll never forget when the Hind took off, or when I held the controller to my arm to allow the nanites to work their regenerative magic.

Sadly, rumble is something that PS3 gamers are going to have to live without, as Sony has said that it has no regrets in ditching vibration for motion. For me, the omission of rumble will come as a far greater and long lasting detriment than not including a hardware upscaler.



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huh?
By Trisped on 2/21/2007 8:42:17 PM , Rating: 2
quote:
I’ve referred to the PlayStation 3 multiple times as a “technological marvel,”
a marvel huh? You know, it might have a lot of new components, but the are all evolutionary. Unless you are referring to it being a marvel for some derogatory reason, which is a bit pointless.

Rumble has never been an immersion system for me, it is a feed back system. If I take damage I don't want my screen to flash red, as this makes it difficult to line up a shot, but if the controller rumbles a little, that isn't such a big deal. It is a lot like having sound and video, just another way to pass information on to the player.

As for the motion sensing, interesting. It has a lot of potential.

The controller shape I have always hated. I tried to like it when they came out with the original, but it was way too small for my hands and the trigger buttons where to difficult to reach and use. I would take the XBox, 360, N64, and GameCube controllers over the PS any day because they actually fit my hands are I can use every button with out causing stress in my hand muscles.

I heard the original PS3 control was more comfortable for people with hands my size, but I guess I will never know.




RE: huh?
By deeznuts on 2/22/2007 1:29:21 PM , Rating: 2
Hmm, I agree with most of your points except the "evolutionary" part. The cell isn't quite evolutionary, nor would I classify the BD player as such. Unless you consider the Cell evolutionary since it's a processor, and consoles have had processors in it before?


RE: huh?
By Athlex on 2/22/2007 11:23:09 PM , Rating: 2
Good point about rumble being for feedback and not immersion. It's a shame Sony didn't stick with the prototype boomerang controller. It looked as modern as the PS3 and a whole lot more comfortable!


Dumb, dumb, dumb
By MikeO on 2/21/2007 8:30:07 AM , Rating: 3
When I first heard about the sixaxis not having rumble I thought it was just a dumb rumor put forth by a Sony hater. "Yeah right, they're going to drop rumble lmao... how stupid you think I am", I remember thinking.

Then when I started hearing more about it I thought it has to be some kind of a misunderstanding, Sony would have to be on some serious drugs if it dropped rumble. I still can't understand what in godd*mned hell they were thinking. I did have a good laugh tho, when they tried to blame interference with the motion stuff, as if it wouldn't be painfully obvious what the real reason was.




That's funny...
By Sahrin on 2/21/2007 12:49:18 PM , Rating: 2
...Sony said the same thing about developers.

*rimshot*




Rumble just annoying
By qualme on 2/21/2007 3:06:39 PM , Rating: 2
I tried Rumble on every new game and every time I ended up just turning it off.

But um, doesn't the ps3 use USB for it controllers?... I'm thinking Rumble strap packs, foot pedals, joysticks...

with USB, no one can blame Sony for not putting it on the "default" controller. make a game with rumble and MadDog will make a ps3 rumble controller even if Sony doesn't.




rumble...
By Moishe on 2/21/2007 4:06:14 PM , Rating: 2
I've only played a console a few times in my life, but rumble is a feature I like. Feedback like that is frankly just smart. It's used to make a game more immersive, but also for information feedback. I think Sony should just pay the people and accept that gaming with rumble is generally better than gaming without rumble.

Imaging buying a nice racing sim with a nice high quality steering wheel... and not having rumble. That would be really pathetic. Sony is a bit too proud for its own good.




2¢ from a Wii perspective
By Athlex on 2/22/2007 11:19:14 PM , Rating: 2
Just recently acquired a Wii and am now definitely on board with the effectiveness of motion sensing (and vibrations) in the controller.

The nicest feature IMO, is not the accellerometer-based motion sensing, but the IR-emitter/remote sensor because it allows for the controller's accurate linear motion and mouselike menu interface. This allwos for both detailed motion on screen (for pointing or FPSs) or for big movements like in Wii Sports.

Vibration is another feature that Nintendo made especially useful with the Wii. Unlike navigating with a mouse, the remote's motion in free space can be a little unwieldy. For button-based menus and onscreen keyboards, the controller gives a little vibration when the cursor moves over each key. The tactile feedback is very helpful and makes screen navigation feel more natural. Plus, I find tactile feedback to be a big help for reaction time when it's mixed with onscreen and audio cues. That said, battery life on the Wiimotes isn't great and I imagine the PS3 would win in that department.




Rumble
By wallijonn on 2/23/2007 1:10:38 PM , Rating: 2
Did Resident Evil 1 have rumble? No, but... imagine what happens when the dogs break through the glass. Immersion is the way to go.




Horror Games!!
By edge929 on 2/23/2007 3:57:52 PM , Rating: 2
The games that REALLY benefitted from the rumble were horror games, a la the Resident Evil and Silent Hill series. I don't get scared easily but playing those games in the dark, by yourself at 2AM and that rumble goes off unexpectedly with loud audio..... let's just say I'm glad I was alone.




My opinion (-1 rating here I come)
By Mudvillager on 2/21/07, Rating: -1
RE: My opinion (-1 rating here I come)
By GreenyMP on 2/21/07, Rating: -1
By lwright84 on 2/21/2007 12:27:16 PM , Rating: 2
Metal Gear Solid for the PS1.. fighting Psycho Mantis.

good times :D


By nurbsenvi on 2/21/2007 12:46:13 PM , Rating: 2
Tilt and Rumble both suck.

But I could ditch all of features available for this!! :

!!!Galvanic Vestibular Stimulation!!!

No, it's not some drug induced brain damaging stuff...

I don't know how it works but basically this thing can simulate sense of acceleration, deceleration and tilting inside your brain!!

This thing can change the gaming world for sure!!

Check it out here
http://www.siggraph.org/s2005/main.php?f=conferenc...


RE: My opinion (-1 rating here I come)
By Aikouka on 2/21/2007 10:04:30 AM , Rating: 2
I think it depends on what you're using, mudvillager. For controllers, I agree with you... I never found rumble to be that great of a feature as rumble is a sense of immersion, but controllers (standard Sony or Microsoft ones) aren't highly immersing.

But now, here's the other side of the coin. I have a Microsoft racing wheel for my XBOX 360 and the rumble on that is great . What's the difference? The wheel is so much more immersible than a normal controller. Feeling the wheel rumble or vibrate a bit while a wheel slips off the tarmac or having controls tighten up when you reach higher speeds. Although it sounds more like a sales pitch for the racing wheel, I think rumble has its place in certain devices that make them better.. hands down.

Although on the subject of a racing wheel... you'd think for $150, Microsoft would've included an optional-to-use shifter rather than the wheel-mounted setup that they have :(.


By gramboh on 2/21/2007 11:46:15 AM , Rating: 4
Totally agree with above poster, you have to try a rumble/force feedback wheel to understand how useful it is.

Also, rumble on controller is useful for things like sensing damage. You don't even realize it once you get used to it but it is providing useful information for the experience.

Sony refusing to pay royalties just shows their arrogance.


"I want people to see my movies in the best formats possible. For [Paramount] to deny people who have Blu-ray sucks!" -- Movie Director Michael Bay













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