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Kellee Santiago, president and co-founder of thatgamecompany, has found success by exploring gaming's gentler side.

With titles such as “Flower,” “Flow” and “Cloud,” Kellee Santiago, president and co-founder of thatgamecompany, has discovered success in gaming’s gentle side.

These kind gaming experiences differ from most on the market and are meant to evoke emotion, innovation and creativity.

While Santiago does not see danger in letting children access many of the market’s more violent games, the 30-year-old developer does think there needs to be recognition of the violence. Her games, on the other hand, create a completely different experience. "Flower," for example, allows a player to blow breezes, gather flower petals and appreciate a colorful landscape, which Santiago refers to as a "video game version of a poem."

Santiago graduated from New York University’s Tisch School of the Arts, hosting a background in the performing arts. Before becoming a video game developer, Santiago gained experience integrating digital and interactive media with live performance. While completing her master's in fine arts at the Interactive Media program at the University of Southern California's School of Cinematic Arts, Santiago realized her passion for video game creation.

"That attraction I had to working on original theater works was very similar," Santiago explained. "I had grown up with video games; I was definitely a gamer all my life, and I had just never thought about it as a creative medium....As soon as I did, it was just really exciting, because I saw this huge, untapped potential and a lot of things that hadn't been done before. That excited me."

During her time at USC, Santiago worked on a student project named "Cloud." After only a few months of its online release, 350,000 people had played the downloadable PC game; Santiago’s company ended up releasing the game, which was also very exciting for her.

"In comparison to every single play I probably ever worked on in combination never saw that large an audience," she said .

Santiago, whose first memories of playing video games include an arcade version of “Super Mario Bros," launched thatgamecompany with fellow USC graduate, Jenova Chen. The independent company has received several positive product reviews since and was even honored in 2008 as one of Gamasutra’s "20 Breakthrough Developers" of the year.

So far, two of the small company’s games have been released on the Sony PlayStation 3 platform. When people play her games, Santiago wants them to take away the feeling of having a relationship with them.

"One of the questions we always get is, are we always going to make emotional games," Santiago said. "We are saying all games are emotional."

In an industry mainly comprised of men, Santiago feels as though she has always received equal treatment. As far as designing a product that hosts a main demographic of young men, according to Santiago, this is not the sole audience: “The average gamer now is 35 years old. Because the audiences are maturing and simultaneously we have a generation of people who've grown up with games who are entering the industry, it's sort of now our turn to create," she explained.

Scott Steinberg, publisher for Digitaltrends.com and author of "Get Rich Playing Games," refers to Santiago as one of several women making a splash in the gaming world. He gives credit to her quality of work and great designing capabilities for her achievements of such visibility and says her games stand out because they "offer something so different."

"They are unique, something audiences haven't seen before. A lot of them actually border on being virtual art experiences more so than video games," Santiago said. “These are games that push boundaries that appeal to folks of all ages, interests and genders."

"The nice part about it is, they can be consumed at a very leisurely pace; they can be consumed in bite-sized sessions," Steinberg added. "These are the types of titles that we need as an industry to help broaden our horizons."


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Cloud was ok...
By SlipDizzy on 3/26/2009 9:28:40 AM , Rating: 3
I downloaded and played "Cloud" about two years go. Basically you have to gather good clouds to take out the bad clouds. It was attention grabbing for about 30 minutes then it just became the same thing over and over. They did a good job of making it feel like you're actually playing with clouds, but I just don't see where the replay value comes in.

However, I will note that these games are excellent for kids and I assume that is their target audience.




RE: Cloud was ok...
By mmntech on 3/26/2009 9:56:04 AM , Rating: 2
quote:
However, I will note that these games are excellent for kids and I assume that is their target audience.

They're accessible to kids but I think the games have a deeper meaning behind them that kids likely wouldn't notice or understand. I think they're meant to target a vary broad audience. I enjoyed Flower but I agree it's too short and lacks replay value once you get all the trophies. I'm hoping they'll get some DLC out for it because it really is a hidden gem on the PS3.


RE: Cloud was ok...
By Reclaimer77 on 3/26/2009 10:11:46 AM , Rating: 2
So basically games for druggies ?


RE: Cloud was ok...
By Lord 666 on 3/26/2009 10:26:31 AM , Rating: 3
Maybe, but my kid doesn't like when I play CoD:WaW because of the guns. It has been requested by that little person to have a game with flowers.

However, it is worth noting he other game they liked was the demo of battleship for 360.


RE: Cloud was ok...
By Tsuwamono on 3/26/2009 11:08:51 AM , Rating: 2
Your child doesnt like shooting people in games?

wtf is wrong with him? lol joking. Thats probably pretty healthy but rare.


RE: Cloud was ok...
By Lord 666 on 3/26/2009 11:53:44 AM , Rating: 2
Yeah, she's four so might need to get her up to speed with Joe Six Pack's kids.

No child left behind!


RE: Cloud was ok...
By dever on 3/26/2009 2:22:25 PM , Rating: 2
Once you have kids you realize that gender differences aren't completely taught. My 4 year old boy will turn any stick or rock into a weapon... and I canceled cable when he was born.


RE: Cloud was ok...
By SilthDraeth on 3/26/2009 9:52:32 PM , Rating: 2
quote:
by dever on March 26, 2009 at 2:22 PM Once you have kids you realize that gender differences aren't completely taught. My 4 year old boy will turn any stick or rock into a weapon... and I canceled cable when he was born.


LoL. That is how my two boys are.


RE: Cloud was ok...
By AlmostExAMD on 3/27/2009 1:11:01 AM , Rating: 2
Never fear,You think that behavior is only recent?
Boys around the planet have been play fighting since man first walked.
It's part of developement,Like it or hate it don't use television as a scapegoat,My generation turned out just fine glued to the tv regardless of the content!
Banning doesn't help,Teaching them right from wrong is the only true way.


RE: Cloud was ok...
By someguy123 on 3/26/2009 4:23:41 PM , Rating: 2
deeper meaning? i think you may be looking too far into this.

these games are just really relaxing, beautiful and easy to play games. i don't think they are meant to have any significant meanings; they're just relaxing.


RE: Cloud was ok...
By Wierdo on 3/27/2009 11:44:34 AM , Rating: 2
Relaxing sure, but deeper meaning does exist in this sort of genre for those interested in mulling the meaning behind design or storytelling decisions made in them. I think this is a good example:

http://www.newgrounds.com/portal/view/459147

Simple flash game with vague goals, but by the end an interesting story is told to those who look for more than relaxation in their gameplay session.


lack of editors?
By Screwballl on 3/26/2009 9:48:35 AM , Rating: 1
seems DT is plagued by the lack of editors to check over these stories... just reading over this article was painful... missing words, words ran together and numerous other idiocracies




RE: lack of editors?
By Proxes on 3/26/2009 10:12:06 AM , Rating: 2
And I read about this company three days ago on cnn.com.


RE: lack of editors?
By Lord 666 on 3/26/2009 10:23:26 AM , Rating: 2
Link please


RE: lack of editors?
By Swimm on 3/26/2009 11:35:17 AM , Rating: 2
I did the same, which is why I noticed so much of the article copies the CNN one.

DT, there's a difference between citing parts of an article and barely paraphrasing an entire article. Please learn it before someone hits you with a lawsuit.


RE: lack of editors?
By sixeight on 3/26/2009 11:40:03 AM , Rating: 1
Lack of Life Screwball?

Instead of searching for mistakes in Internet articles (which I found this article rather interesting) you might want to google "how to get a life." Obviously DT is a very successful and productive online company, whose authors write great work and others find it very interesting. But by all means, if it brightens your day and makes you feel good about yourself to belittle another (behind a computer desk..hahah) go right ahead you screwball.


Word sequence error!!
By icanhascpu on 3/26/2009 3:38:41 PM , Rating: 2
“Flower,” “Flow” and .............. was I the only one not thinking cloud or am I the only guy here with a hormonal gf=/




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