Sources: TechRadar, via Neowin
quote: There was never a 'reason' for different consoles existing. Consoles are just content delivery platforms, so the "reason" is companies competing to control content delivery as much as possible.
quote: The difference between earlier generations and later ones is the increased difficulty in creating each game. The amount of labor, time, and capital to create a AAA title in 1991 was several orders of magnitude lower than the amount to create a AAA title in 2014. The usual methods used to streamline the process and minimize costs introduces quite a bit of homogenization to essentially every aspect of the games.
quote: It all boils down to some technological barriers that we have yet to break through. If we were to make games that were as computationally and graphically simplistic as the ones from yesteryear, which we're absolutely free to do, they could be so wildly 'different' from each other as you seem to lament. But I believe you'd find that no one wants to play them. Technological advance brings with it an escalation of technique, and society automatically adapts to that escalation, which is the source of obsolescence.
quote: The kind of game you're talking about is obsolete.
quote: In reality, the unique gameplay experiences you want are all out there. XBL and PSN have relatively lively indie games selections. Instead, what you may be experiencing is a perceptual bias which stems from noticing that super unique games are a minority by total percentage.
quote: it was about content availability. It was about making video games accessible to the masses at home during a time when the only other option was spending quarters at an arcade.
quote: The delivery and control paradigm is what started making home gaming suck, because the focus shifted from "how can we outdo our competitor by making a BETTER gaming experience" to "how can we dump and sell as much content as possible to our user base".
quote: Why not stick with the douchey corporate terminology? It's called "middleware", or more commonly "game engines".
quote: You've succeeded in condensing a lot of stupid into one paragraph here. It was never the graphical complexity or lack thereof that made people enjoy a game - it was the mechanics and whether or not the game itself was fun to play.
quote: FUN GAMES ARE NEVER OBSOLETE.
quote: I'm surprised that you haven't noticed the trend of declining classic-caliber games as game consoles become more homogenized.
quote: That's what I said. Content delivery. lol.
quote: You're just talking in circles.
quote: Now that games are more commoditized, pop plays a larger role which makes artistic risk and avant-garde feel more marginalized.
quote: The cost to keep the attentions of the masses, and to develop today's ultra high definition art assets, and character models, and ever-increasing animation fidelity, and voice talent, and everything is immense.
quote: a giant load of total nonsense
quote: Some people say "just go back to [making games graphically and computationally simple]," but that's naive and doesn't account for escalation and the state of the art.
quote: Actually the Genesis and SNES were pretty well matched overall.
quote: We could get into the nitty gritty specs but suffice it to say that there were things the SNES could do that the Genesis could not and vice versa.
quote: Furthermore when touting the capabilities of the SNES, keep in mind that quite a few graphically impressive games actually used supplementary processors embedded in the cartridge, used to add capabilities or offload certain tasks from SNES CPU. The Genesis had ONE game that used an additional chip housed in the cartridge - Virtua Racing (for pushing polys at a fairly high framerate).
quote: And as for their treatment of PC gaming? WTF are you talking about? I get that its just anti MS trolling, but really now. Its like you idiots haven't even loaded up SteamOS to see what a pile of shit it is; yet are ready to throw MS under the bus because of Win 8.
quote: 2. Closed down failing studios... failing being the key word. Are they supposed to pay for games that don't sell year after year? The better properties found other homes. See Mechwarrior Online.
quote: 1. DRM infested is your complaint and then you praise Steam, which is 100% DRM 100% of the time, connection required... So is DRM bad or only when its not Valve doing it?
quote: And as for what MS has done for PC gaming in the last 10 years? How about being the only OS provider that actually gave a crap enough to work on providing GPU makers the software to take advantage of their hardware. Things like the ongoing development of DirectX.
quote: 3. Bungie as a PC dev? When was that? Because pre Halo I could have sworn they were busy making Mac games like Marathon.
quote: 1) Introduced Games for Windows Live! Which was ridiculed by most, barely even supported, DRM infested and then eventually gets it's marketplace closed down, with a complete service shutdown probably sometime in the future, which would make the GFWL games unplayable. (Those that aren't transferred to Steam.)
quote: 2) Closed down PC only developers like Ensemble Studio's, Digital Anvil, FASA Studios who brought us Age of Empires, Freelancer and Mechwarrior, all 3 of those franchises are some of the most highly rated games of all time.
quote: 3) Shifted focus to console-only for some developers such as Lionhead Studio's and Bungie. (Where is Black and White 3!?)
quote: I wouldn't be surprised that without Steam, PC gaming may have been significantly smaller as Piracy would be far more rampant due to sheer convenience. (Over the years shelf space has decreased for PC games at places like Gamestop even before Steam arrived, thus torrents are probably most peoples only option.)