The 320MB version of NVIDIA's high-end is here; why not?

Yesterday marked the launch of the GeForce 8800 GTS with 320MB.  Not surprising in the least, the card really has no problem going head-to-head with its 640MB older brother.  So you get exactly the same performance as the 8800 GTS 640MB for only $299?  Why wouldn't anyone want to buy this card?

The majority of people I've discussed the new card with take issue in the possibility that games tomorrow might require the full 640MB buffer.

I've been saying this for years, but I'll say it again: Never buy hardware today for games you want to play tomorrow.  Computer hardware is not a commodity.  Very rarely do prices increase and, without fail, even the most expensive hardware today is bargain-bin fodder six months down the line. 

My next PC title will likely be Spore, but I'm not going to pay a cent for gaming hardware until the benchmarks are in.  The fact is, the few games I play today could benefit from new hardware, but there's also a very distinct possibility that top dollar hardware today might not be up to snuff for Spore.  On the other hand, there's also a possibility the hardware I have today is also may be just fine.  Why second guess the performance of tommorow's games based on today's dollar?

So if the GeForce 8800 GTS 320MB rocks games you want to play today, why give NVIDIA the extra $100 for memory that's clearly not going to boost performance on any games today.

“So far we have not seen a single Android device that does not infringe on our patents." -- Microsoft General Counsel Brad Smith

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