quote: consoles will have motherboards where you can add RAM
quote: whereas the xbox appears to be little more than a standard PC with a fancy interface, running pretty standard (ie, bloated) windows
quote: Doubling several areas may affect actual performance little when pushing high res textures through a narrow DDR3 pipe
quote: This is always possible, but for the most part it has been done and done again for the past decade. There just isnt that much juice left to squeeze so to speak.
quote: I think you captured it right there with the addition that they realize the GPU is better suited for certain processes over the CPU
quote: Now that they can access the bare metal processes
quote: so certain functionality will no longer be handled by the CPU but the GPU. (I believe collision detection is one of them, thats a huge thing to move to the PU)
quote: Some of those will also be done at bare metal levels
quote: which is like removing an interpreter because you no longer have to calculate it the hardware is determining it
quote: Much more will be placed across the CPU cores and GPU cores as a result heat will increase but the parallelism will also increase significantly because no single core should be holding things back.
quote: If you go into any machine today and look at CPU utilization the cores are almost never equal in load. There is generally one core over and holding everything else back.
quote: In a way this is taking a single CPU and making an 8 core cpu 4 of which will handle items which makes sense to compute in a CPU and 4 where it makes sense to use a GPU. Its much bigger than just sharing CPU cores more effectively.
quote: The 2X quote comes from Microsoft had it come from AMD/NVIDIA or even Intel I would question it more as Marketing but there seems to be a lot of sources saying this is a huge step forward and a major performance increase
quote: Where they seem to be utilizing it in a lot of the demo's like those which came from AMD was putting significantly more objects moving around in scenes and that was just bare metal enhancements which on low end chips like this is about a 30% increase
quote: Pair that with the CPU scheduling and the offloading of functionality moving to the GPU.
quote: This could very well be the first real increases everyone was hoping for with embedded GPU's not one off processes being handed to the GPU from specific software.
quote: Yes this is just a misinterpretation of information. That, or Brad is an utter moron. DX12's big improvement is with CPU overhead, not GPU performance. There's no amount of software improvements that can make a GPU run faster.
quote: DirectX12 will solve the resolution gap between XBox One and PS4.
quote: Ram is so cheap why not put in 16GB?
quote: My advice to Crytek: 5GB of space is more than enough to run even the highest graphic quality game. Stop whining and hire smarter programmers that know their way around a profiler.
quote: "It's no longer feasible to sit there and hand optimize every little piece of code."
quote: I'm pretty sure it's possible to strike a sensible balance between the two extremes of writing assembly code and doing nothing
quote: 32-bit games typically have a 2GB limit no matter how much RAM you've got installed and Crysis 3 run just fine within that. If Crytek can't make a decent half-railroad FPS with more than double that, then they do indeed need better devs...
quote: Either that or start thinking of creative ways around the limitations of the hardware platforms on which they choose to develop their games.
quote: The PS4 has one primary competitor, the XBO, and vice versa.
quote: The GPU's were horribly slow compared to high end PC's of the day,
quote: Consider that on the last generation they ran the entire system and some pretty complex games on 512MB of RAM
quote: Now it takes 3GB just to run the firmware?
quote: You can run Windows 8 and a state of the art game on 4GB of combined RAM and never page out.
quote: They were 2:1 subsidized