video games hitting store shelves at $60 a pop, it's easy to see why the used game market is a successful one. Not
everyone can afford to buy every new title as it comes out, so resorting to a
used copy or swapping with friends is the next best thing. But now, Capcom is
putting an end to any chance of saving some money by introducing one-save games.
One-save games make certain video games a one-time-only soiree. Once you play
through the game entirely, unlocking all of the hidden treasures and extras, a
user will not be able to erase the game's data and start over again. What does
this mean? The next person who plays a used copy can only continue playing the
saved data with that particular player's settings, and cannot start over fresh
for their own personal gaming experience.
So far, only "Resident Evil: The Mercenaries 3D" for the Nintendo 3DS has been confirmed as a one-save
game. The one-save feature has been added to the game's manual in both the U.S.
Capcom is looking to make one-save games in what seems to
be an attempt to demolish the used video game market and make more money on new
titles. Used video game sales do not benefit video game publishers, and only
time will tell how this one-save game feature will affect Capcom's profits.
One has to wonder if other video game publishers will follow suit.
quote: What were they thinking?
quote: you could basically play yourself into a corner.
quote: mid-level checkpoint forced saves and saves before boss encounters.
quote: Games are so designed for wimps these days.
quote: I'll be damned if they get one cent from me on any title that has this stupid restriction.
quote: Imagine if a movie locked itself on the last scene after you'd watched it once
quote: Erm...You let your kids beat up people on the streets? Or you like your kids pretend they are vempires kicking warewolves' arse? Some zombie-smacking-cross-dressing journalist? May be you would like to give them giant two-handed swords as Christmas present, so they could go out and kill some giant Pink Baboons?
quote: Wow, you are a good dad.
quote: Unless this kills replayability even for the original owner,
quote: If the result of "killing off the used game market", would mean more revenue to the developers, which CAN then result in lower new prices. Why are we not allowed to consider that possibility? Why must the mindset always be that the big bad greedy corporation is stealing all our money? Or, in the particular situation of a Resident Evil title, a survival horror game, not having saved game possibilities changes the gaming experience immensely. It'll change the way you approach gameplay in a way never before done. I don't know, might be kind of cool playing a Resident Evil game under the pressure of not having a fallback save point.
quote: "Or, in the particular situation of a Resident Evil title, a survival horror game, not having saved game possibilities changes the gaming experience immensely."