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Adobe will no longer develop Flash Player for mobile browsers

According to a report from ZDNet, Adobe has announced that it is ceasing development of Flash Player for mobile devices and will instead focus on HTML5. Although the move isn't exactly unexpected, it’s still a slight shock to the system.
 
Apple, which leads in tablet shipments and has a sizable share of the smartphone market, has been a big proponent of HTML5. Apple has made it a point to completely ignore Flash for mobile devices and it appears that Adobe has finally gotten the hint that open standards are the way of the future.
 
Adobe released the following statement to ZDNet:
 
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.
 
This means that the numerous Android devices out there that rely on Adobe's Mobile Flash Player plugin will no longer receive feature upgrades. Users can only now expect the occasional security update to fix vulnerabilities.
 
It's no secret that the late Steve Jobs was no fan of Adobe Flash. The tech visionary railed against Flash and said on numerous occasions that it would never, ever appear on any of Apple's iOS-based mobile devices. Jobs complained about security risks, battery life, and the proprietary nature of Flash.
 
In April of last year, Jobs wrote an open letter entitled "Thoughts on Flash" in which he explained:
 
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.
 
He continued, adding:
 
Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
 
Adobe CEO Shantanu Narayen later responded to Jobs' rage, saying that Jobs was putting up a smokescreen and that Apple was truly the one stifling development on mobile platforms. Narayan also went on to refute the claims that Adobe Flash hampers battery life.
 
In the end, it looks as though Jobs won this battle. It's just unfortunate that it wasn't alive to say, "I told you so" as we know he certainly would have done.

Updated 11/9/2011 @ 10am EST
Adobe has confirmed the move to abandon Flash Player for mobile devices. The statement on the company's Flash Blog includes an expanded version of the snippet released to ZDNet:

Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML.  Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively.  This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.

Sources: ZDNet, Adobe Blog



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Best to leave on a high note IMO
By quiksilvr on 11/9/2011 9:46:12 AM , Rating: 3
Flash 11 is essentially the final hurrah. They did everything they wanted to do. Full hardware acceleration across all platforms. 64 bit support. Small footprint. Low CPU and power usage. Ridiculous 3D capabilities.

Obviously they can further improve on the engine if they wish, but transitioning to HTML5 is a sensible move. It needs a lot of work but once perfected, HTML5 will simply work throughout everything without Adobe having to waste time developing and tailoring to every platform.




RE: Best to leave on a high note IMO
By phatboye on 11/9/2011 10:01:56 AM , Rating: 2
The article states that Adobe will cease development on mobile platforms, it does not say anything about the desktop market. This may not be Flash's final hurrah.


RE: Best to leave on a high note IMO
By 91TTZ on 11/9/2011 10:36:43 AM , Rating: 4
Nobody in their right mind is going to make a website that works on desktops but doesn't work on tablets or cell phones, especially when there's an easy way (HTML5) to make a website that works on both.


RE: Best to leave on a high note IMO
By ElderTech on 11/9/2011 12:16:21 PM , Rating: 5
Whoopee!!! No more flash cookies and the necessity of special cleaning tools to remove them easily.


RE: Best to leave on a high note IMO
By TheRequiem on 11/9/2011 1:48:30 PM , Rating: 2
Well now that Steve Jobs isn't around to taunt Adobe, they no longer have incentive to oppose html 5. Now, it's a good idea. =)


RE: Best to leave on a high note IMO
By Solandri on 11/9/2011 3:56:46 PM , Rating: 5
Adobe already saw the writing on Flash's wall long before the iPhone came out. HTML5 was already in the works, because it's better to put most of the Flash-like features people were using into a standard rather than a plug-in.

What the spat with Apple was about was how to make the transition. Adobe/Google/Android felt it should be left up to users and developers. They could continue to use Flash or phase it out in favor of HTML5 as quickly or slowly as they wanted.

Jobs felt it was Apple's decision to make. They decided to drop Flash support, and their users/developers would have to go along with it be it willingly, or kicking and screaming.

Apple has a history of being very aggressive about phasing out support for what they deem to be obsolete technologies and standards. They were the first to drop 3.5" floppies even though they introduced them. They started phasing out support for PowerPC binaries just 3 years after they switched to Intel, and completely dropped support 5 years after the switch. They're currently in the process of eliminating optical drives.

That is just Apple's way. They decide what's best for you, and you learn to live with it. That's not to say this is necessarily a bad thing. Intel's continued support for the x86 architecture (who still runs DOS programs?) prevents them from implementing some simple optimizations to their CPU designs. It holds them back, while Apple is not weighed down by having to support something that hasn't been sold for 5 years. It's a trade-off between backwards compatibility and transitioning quickly, with no one right answer. Apple just happens to be far on the side of transitioning quickly.


RE: Best to leave on a high note IMO
By TheRequiem on 11/9/2011 6:14:17 PM , Rating: 2
Yet, they still don't support Blu-ray, which is now an International HD optical format standard (with dvd sales continuing to decline). I understand the whole digital transformation thing and them wanting to push iTunes, however, all my HD films on iTunes are from Blu-Ray bundles... I don't see Digital HD films becoming a reality for a very long time. Also of note, we still don't have a clear standard for HD (lossless) music.


RE: Best to leave on a high note IMO
By Da W on 11/10/2011 11:08:31 AM , Rating: 1
Blue Ray is a proprietary format. Apple will never adopt a third party's proprietary format.
And this is the reason why Blue ray will never reach the same wide audiance that DVD has. HD streaming will come sooner than Sony expected.


By TheRequiem on 11/10/2011 11:15:32 AM , Rating: 3
Blasphemy! DVD was a propietary format as well! It was developed by Philips, Sony, Toshiba, and Panasonic. Btw, it's Blu-ray not Blue Ray. Digital HD is not coming sooner then expected, this was advised by people like you 5 years ago when blu-ray was still competing with HD-DVD. The only thing in my mind that can threaten Blu-ray sales is streaming HD, but when I look at blu-ray sales (which are still growing at a fast rate, btw), I don't feel this is the case. This is a moment when Apple is just actually being stubborn.


By PrezWeezy on 11/9/2011 1:47:29 PM , Rating: 2
You assume every web developer out there is in their right mind.


RE: Best to leave on a high note IMO
By Brandon Hill (blog) on 11/9/2011 10:05:52 AM , Rating: 2
Flash Player for desktops is continuing, and they are currently developing Flash 12

http://blogs.adobe.com/conversations/2011/11/flash...


RE: Best to leave on a high note IMO
By CU on 11/9/2011 10:34:26 AM , Rating: 2
I don't see how this will work. I expect and I assume most users expect websites to work and look the same on my phone, tablet, and desktop. But if flash is only on desktops this cannot happen. So, either you don't use flash, or you have to develop two websites. I think killing mobile flash will kill the desktop version eventually. If speed was the problem, the mobile hardware will only get faster, and that problem would have fixed itself in a year or two anyway. I just don't get it.

Plus what happens to Windows 8 on tablets, flash or no flash? Will it be the only tablet with official flash support? Will this help or enable Windows phones to have flash support?


By Brandon Hill (blog) on 11/9/2011 10:36:42 AM , Rating: 3
This whole debacle reminded me to turn on the HTML5 flag for YouTube in Google Chrome. No more Flash for videos.

But I agree... it seems like the beginning of the end. If you want a consistent experience across all devices, Flash is gonna have to go.


RE: Best to leave on a high note IMO
By Paj on 11/9/2011 11:23:29 AM , Rating: 3
The problem is that phones do not, and probably never will have, the same capabilities as desktops in terms of physical interaction. A touchscreen is not a mouse + keyboard, and as long as this holds true, there will always be a case for desktop Flash.

HTML5 and CSS3 is still a long way off being able to make rich online games, which is still a massive industry.

The other reason you will still see Flash is AIR, which essentially packages Flash content as a standalone executable. This makes it far, far easier to develop apps without advanced coding skills. Even iOS have allowed AIR apps since 2010, and its user base is growing.


By TakinYourPoints on 11/9/2011 8:40:14 PM , Rating: 1
This has already been happening for years. There is no lack of video content on iOS, even things like live streaming are widely supported. Flash was already well on the way out for website navigation and effects in the late 2000s, so again it is a non-issue.

As for work on the backend, that work is also minimized as the video is all h.264 anyway, the only difference is the video container.


RE: Best to leave on a high note IMO
By 91TTZ on 11/9/2011 10:41:47 AM , Rating: 2
Let's see, I can add content on my website using Flash 12 that will only display on desktops, or I can add content using HTML5 that will display on desktops, tablets, and cell phones.

I wonder which one I should use?


RE: Best to leave on a high note IMO
By Fritzr on 11/9/2011 3:24:10 PM , Rating: 2
If you are using AIR to to create a standalone executable, then Flash remains usable. Advertisers though will likely abandon Flash as their ads will show up as <broken link> on mobile devices without Flash support.

Now that Adobe is dropping mobile Flash the advertisers no longer have the hope that Apple will drop their proprietary non-support of Flash and join the rest of the mobile world in supporting it.


By kleinma on 11/9/2011 1:01:48 PM , Rating: 2
Flash is dead. No mobile device support, no IE metro support...

Adobe sees the writing on the wall, they just can't up and abandon it just yet. As their tools get better to port existing flash projects to HTML5, they will slowly kill flash off totally and focus on HTML5 tools.

Even if you don't like adobe flash, it sort of sucks that Apple can go around killing off whatever products it wants by not supporting it.


RE: Best to leave on a high note IMO
By Taft12 on 11/10/2011 10:21:35 PM , Rating: 2
Brandon, they laid off 750 people including of them core Flash team.

It is officially a dead-end and will be treated as such by the industry starting today (make that yesterday)


By tecknurd on 11/9/2011 5:38:34 PM , Rating: 3
quote:
Flash 11 is essentially the final hurrah. They did everything they wanted to do. Full hardware acceleration across all platforms. 64 bit support. Small footprint. Low CPU and power usage. Ridiculous 3D capabilities.

Obviously they can further improve on the engine if they wish, but transitioning to HTML5 is a sensible move. It needs a lot of work but once perfected, HTML5 will simply work throughout everything without Adobe having to waste time developing and tailoring to every platform.

Please tell me this is sarcasm because this is not true at all.

One thing hardware acceleration probably works well on Windows, but besides that it kinda eh. Under Linux, hardware acceleration for Flash has never worked reliable and not stable. Mainly, I have hardware acceleration turned off. Of all the Adobe Flash versions, version 9 works the best for me. When 10 and to the latest, Flash has just gotten worst and worst.

I would not say HTML 5 is best path either. It probably the first version that is including proprietary features that could cause headaches to deliver or share web browsers. If HTML 5 is introduced and proprietary features are not left out, web browsers may have to bought at stores. Everybody can thank Apple, Google, and Microsoft for making HTML 5 cost money to use.

FYI, Adobe is taking away the Flash player plug-in for mobile devices, but Flash is still can be used on mobile devices using Adobe Air. I do not think this is a win of Adobe Flash is being rid of on a computer based device. Until web designers stop using Flash for their sites, unfortunately Flash is here to stay.


Hypocracy
By FITCamaro on 11/9/2011 9:41:00 AM , Rating: 5
Love how Apple acts like Flash is evil for having a closed standard while their platform is completely closed.

Personally I don't care if the web is Flash or HTML5. I agree Flash is bloated though. But really its starting to do some pretty cool things like being able to run high quality 3D games in a browser.




RE: Hypocracy
By Yames on 11/9/2011 10:02:18 AM , Rating: 1
This is one thing I applaud Apple for. I guess that makes me a hypocrite. My problem with flash is its security track record and Adobe's sweet time in addressing some of them.


RE: Hypocracy
By danjw1 on 11/9/2011 10:14:52 AM , Rating: 2
Well, I agree it is hypocritical, I don't really like flash either. For the same reasons that Jobs didn't, it has never been a very good platform from many technical stand points.


RE: Hypocracy
By Paj on 11/9/2011 11:13:22 AM , Rating: 4
While the complaints about previous versions being inefficient and bloated are true to a degree, along with some security issues, Flash is still a very capable tool.

You won't find a bigger advocate of open standards than me, but its only recently that they have come anywhere near to matching Flash's capabilities, and in some areas they still have a long way to go (3D being one example).

The main reason that Jobs hated Flash was for commercial reasons - that it would remove Apple's control of apps developed for iOS by allowing the use of a third party development tool. Saying that it was for battery life, performance or security was just spin.


RE: Hypocracy
By msheredy on 11/9/2011 3:24:30 PM , Rating: 1
Please tell me how Apple is "completely closed."


RE: Hypocracy
By Cheesew1z69 on 11/9/2011 3:54:47 PM , Rating: 4
And please tell us how it isn't . This ought to be interesting.


RE: Hypocracy
By msheredy on 11/9/2011 5:02:06 PM , Rating: 2
Wow way to answer a question with a question.

Let's see... how many software companies have software written specifically for the Macintosh to date? If they're so "closed" how is this possible? If they're so "closed" how is it there are hundreds of thousands of iOS devs working within their supposedly "closed" system.

Just because they won't license their OS to anyone doesn't mean they're closed.


RE: Hypocracy
By Alexstarfire on 11/9/2011 5:44:14 PM , Rating: 3
I believe he's talking more about the mobile division, considering this is an article about mobile devices. In that regard they totally are closed. You are not allowed in unless they say so, that's pretty closed by most standards.


RE: Hypocracy
By TakinYourPoints on 11/9/2011 8:47:54 PM , Rating: 2
There's also the fact that Apple leans quite a bit on open source. They've contributed back improvements they've made to Webkit, BSD, and OpenGL. They were a huge backer of HTML5 standards. OpenCL was an internal project at Apple that was then open sourced. Even the mini-DisplayPort connector was released royalty free.

The reasoning for this is that Apple is a hardware company, that's where they make their money. It isn't a case like Microsoft where they make their profit from software and have historically benefited more from a closed approach. It is in Apple's best interest for software standards to be as widely adopted and compatible as possible, especially given their relatively small marketshare. It is one important reason they contribute as much as they do to open source.


Funny how Jason didn't write this story :D
By lukarak on 11/9/11, Rating: 0
By Brandon Hill (blog) on 11/9/2011 10:37:42 AM , Rating: 3
Why's it funny, or am I missing some inside joke here? :)


RE: Funny how Jason didn't write this story :D
By Tony Swash on 11/9/11, Rating: -1
By Paj on 11/9/2011 11:29:06 AM , Rating: 2
You've forgotten about Adobe Air, which is basically offline Flash. Apple has allowed this since 2010.


By Onimuto on 11/9/2011 7:50:41 PM , Rating: 1
And i bet is Steve jobs Liked flash so would you huh?


RE: Funny how Jason didn't write this story :D
By adiposity on 11/9/2011 1:21:15 PM , Rating: 2
I think he was saying, Jason loves to post anti-Apple trolling articles. But this one, which sort of validates one of Apple's most controversial decisions (don't support Flash on mobile), doesn't seem to interest him.

Granted, this story isn't completely about Apple, but then, you did use a picture of Jobs grinning as an article pic, so...


RE: Funny how Jason didn't write this story :D
By messele on 11/9/2011 4:13:01 PM , Rating: 2
Jason Mick has never revisited one of his rashly published articles when ultimately the person he was trying to denounce was proven correct.

Not surprising really but once you have seen it happen a few times it gives pretty hollow satisfaction to know that the guy is an idiot.


By TakinYourPoints on 11/9/2011 8:49:30 PM , Rating: 2
I thought the watermark he made that looks like it was designed by a four year old was proof enough of that


RE: Funny how Jason didn't write this story :D
By messele on 11/10/2011 1:24:08 PM , Rating: 2
Yeah the watermark is a bit "Special Needs" which made me feel a bit sad about calling him an idiot but then I remembered how he puts it on other people's work so felt ok again.


By TakinYourPoints on 11/13/2011 5:39:32 PM , Rating: 1
Haha, brutal


When will they give up on the desktop market?
By mydogfarted on 11/9/2011 9:18:39 AM , Rating: 1
It is crap on the phones, it is crap on my Windows and Mac machines. Flash needs to go period. It was great for a long time, but you never know if an update is going to work or not.




RE: When will they give up on the desktop market?
By Devenish on 11/9/2011 10:01:13 AM , Rating: 4
Flash was never the true problem, but what the end user suffered from was the result of an easy platform with a low barrier of entry to develop for that attracted knowledge poor developers and bad coding practices.

Don't worry soon enough HTML5 will annoy us all and it will be a plug-in we can't turn off.


By jimbojimbo on 11/9/2011 10:14:12 AM , Rating: 2
I agree. I liked Flash with what it could do but when many websites decided that their main page would just be one gigantic Flash object that took forever to load up in the first place it was the biggest pain in the ass.


By erple2 on 11/12/2011 12:49:25 PM , Rating: 2
The real problem is the same crap that everyone had to go through with HTML 3, CSS and whathaveyou. As a developer, I can certainly complain about the sheer volume of time it has taken to get various web browsers to "look right" with our product. Do you honestly think that's going to change with HTML5?

Standards for CSS and HTML have existed since they originally came out. Browsers that don't completely support those standards have been the norm. IE6, IE7, IE8, Firefox 3.x, 4.x+, Chrome, Safari, and "other" (Sorry Opera) never quite handle things the same. Even Chrome and Safari can't render the same page the same way all the time, and they're based on the same codebase! You think this is going to change with HTML5? If so, I hear there's a bridge in New York that's for sale.

As much as it pains me to say it, Flash did one thing particularly well - "standards compliance". Yes, the "standards" weren't actually industry standards (they were Adobe's Standards), but in general, I didn't have to worry about a page looking the same on IE vs. Firefox vs. Mac vs. PC. It all more or less worked correctly. At least, in my experience.


flash is terrible anyways
By KOOLTIME on 11/9/2011 1:15:18 PM , Rating: 1
Good flash is terrible, it might be ok as a media player, but adobe also allowed it to do more then just that which is why its a horrible system integration. Its one of the worst causes of hacks spam unwanted pop-ups click adds around.

Click here to view video, when its actually some hacked up thing not even the intended purpose. Need media players that dont do dishonest things to consumers like that.

Need a media player that only does media and doesnt allow spamvertising inside of it or embedding click spam links as well.

Flash stinks due to it allows more then its intended purpose to occur, which is how most end users get hacked. Finally they realize hacking peoples software for there advertising greed, eventually people will move elsewhere and they wont make money any more.




RE: flash is terrible anyways
By adiposity on 11/9/2011 4:22:22 PM , Rating: 2
Flash does have a lot of downsides, I will admit. However, if you have ever played the huge number of flash games out there, you might realize it is the predecessor to "app stores," but for desktops.

The biggest difference is, on desktop, the apps were almost all free. Flash games are a very rich and large market. There are probably millions of flash games out there. And they are (nearly) all free.

For those games to be able to run on phones properly would kill the app stores. Granted, a lot of them just *wouldn't work* because they really need a mouse or keyboard, but a lot of them would. It's sad to see that dream die.

Hopefully AIR at least will allow those apps to run on phone, if not in the phone's browser.


RE: flash is terrible anyways
By Taft12 on 11/10/2011 10:32:55 PM , Rating: 2
You've really pointed out the fatal flaw of Flash: There was just no good way for Adobe to monetize it.

Look at Apple rake it in with their off-the-top take from app store purchases. Adobe made revenue from Flash developer tools and such, but not the golden goose that Apple produced. They had a huge development staff dedicated to keeping that bloated pig maintained (and the security nightmares that came along with that). I can't see how they broke even with those expenses.

Java was the same way for Sun (look where that got them!)


3rd parties?
By amanojaku on 11/9/2011 10:20:47 AM , Rating: 2
quote:
We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
So, developers should go back to assembly for truly native applications? Because all modern software uses at least one 3rd party layer: the operating system.

I have my complaints about Flash, but it can be improved. I don't see how switching to HTML5 is going to be better for the world as it's less functional than Flash is, at the moment. I think Adobe caved in too early, and needs to be more public about what's going on.

Which is this:
quote:
In Flash Player 10.1, H.264 hardware acceleration is not supported under either Linux or Mac OS X. Linux currently lacks a developed standard API that supports H.264 hardware video decoding, and Mac OS X does not expose access to the required APIs. The Flash Player team will continue to evaluate adding hardware acceleration to Linux and Mac OS X in future releases.
quote:
In analyzing the results of the tests, Ozer determined that the key to better Flash performance was dependent upon whether or not it could access hardware acceleration. This feature, launched in Flash 10.1, allows the plugin to use the graphics processing unit (GPU) on some computers to decode video. Depending on the video card and drivers, (NVIDIA, AMD/ATI and Intel offer products that support this), the video decoding process in Flash 10.1 can now work for all video playback, not just full-screen playback as was available in Flash 10.0.

Here's what this all means in layman's terms: Apple isn't allowing Flash to become more efficient on their Mac OS X/Safari platform (or their iPod/iPhone/iPad one, either) by not providing the access to the hardware it needs to reduce its CPU load. Adobe is waiting and watching to see if they do, but, as Ozer says "the ball is in Apple's court."


http://en.wikipedia.org/wiki/Comparison_of_HTML5_a...
http://www.readwriteweb.com/archives/does_html5_re...
http://www.adobe.com/devnet/flashplayer/articles/f...




RE: 3rd parties?
By ltcommanderdata on 11/9/2011 2:27:15 PM , Rating: 2
http://www.bytearray.org/?p=1957

Subsequent shipping versions of Flash 10.1 has hardware H.264 acceleration enabled for Mac OS X and that has been the case ever since. Flash has also been making use of the various GPU access APIs Apple has made available such as QuickDraw, Quartz 2D, and Core Animation.


By petrosy on 11/9/2011 5:45:02 PM , Rating: 2
Both their flagship mobile posterboys are dead!




It was fun while it lasted
By Adam M on 11/9/2011 6:21:33 PM , Rating: 2
Flash had a great run and still has a little life left on both mobile and pc but it is time for it to fade into the sunset. My mobile experiance hasn't been the greatest. Many sites aren't supported. Videos don't play or Flash just crashes. It's kind of a memory hog. I remember the good old days of Newgrounds and such. I even played around with making a few flash cartoons too. I am kind of sad to see it go but I have been wating for a better mobile experiance for a long time. We will see what Air and HTML 5 have to offer as they progress.




What?
By ballist1x on 11/10/2011 6:42:03 AM , Rating: 2
quote:
Nobody in their right mind is going to make a website that works on desktops but doesn't work on tablets or cell phones, especially when there's an easy way (HTML5) to make a website that works on both.


They already do..?

Oh 'you need an app for that', i scee...




By Tony Swash on 11/9/2011 11:14:26 AM , Rating: 1
It looks like HTML5 has won. Which will be good for everyone.

quote:
Microsoft may join in decisions to drop proprietary plugins with an exit from Silverlight, insiders mentioned later on Tuesday. Silverlight 5, expected to be finished by the end November, is said by Microsoft partner contacts for ZDNet to be the last-ever version. It might not get any minor updates and may even go without any support beyond Internet Explorer for Windows, backtracking on claims of cross-platform support.


http://www.electronista.com/articles/11/11/09/micr...




Celebrate and move on
By Tony Swash on 11/9/11, Rating: -1
RE: Celebrate and move on
By its tom hanks on 11/9/2011 1:11:51 PM , Rating: 1
quote:
Looks like this is the end for mobile Flash. We should all celebrate. Mobile Flash was mostly a poor experience and is being replaced by open standards. Who in their right minds (other than Apple phobes) could dislike this development? Apple should be congratulated for leading the push to move beyond Flash but mostly we should just forget about Flash and move on.


and yet, if steve jobs had supported flash, you'd be rallying the troops to save mobile flash right now... get your own opinion...


RE: Celebrate and move on
By Cheesew1z69 on 11/9/2011 1:21:12 PM , Rating: 2
I don't think that will happen, he rides off the opinions of others, which is why almost every post he has some link to try to strengthen his arguments.


RE: Celebrate and move on
By Tony Swash on 11/9/2011 2:24:18 PM , Rating: 2
Just celebrate. It's a good day for the open web. It's a bad day for proprietary and buggy plugins. What's not to like :)

Goodbye Flash

Goodbye Silverlight (soon)

Christmas has come early :)


RE: Celebrate and move on
By Cheesew1z69 on 11/9/2011 3:32:37 PM , Rating: 2
Celebrate? Seriously? Are you that brain dead? I think so...


RE: Celebrate and move on
By Tony Swash on 11/9/11, Rating: 0
"If you mod me down, I will become more insightful than you can possibly imagine." -- Slashdot














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