However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.
Sources: ZDNet, Adobe Blog
quote: Flash 11 is essentially the final hurrah. They did everything they wanted to do. Full hardware acceleration across all platforms. 64 bit support. Small footprint. Low CPU and power usage. Ridiculous 3D capabilities.Obviously they can further improve on the engine if they wish, but transitioning to HTML5 is a sensible move. It needs a lot of work but once perfected, HTML5 will simply work throughout everything without Adobe having to waste time developing and tailoring to every platform.
quote: We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
quote: In Flash Player 10.1, H.264 hardware acceleration is not supported under either Linux or Mac OS X. Linux currently lacks a developed standard API that supports H.264 hardware video decoding, and Mac OS X does not expose access to the required APIs. The Flash Player team will continue to evaluate adding hardware acceleration to Linux and Mac OS X in future releases.
quote: In analyzing the results of the tests, Ozer determined that the key to better Flash performance was dependent upon whether or not it could access hardware acceleration. This feature, launched in Flash 10.1, allows the plugin to use the graphics processing unit (GPU) on some computers to decode video. Depending on the video card and drivers, (NVIDIA, AMD/ATI and Intel offer products that support this), the video decoding process in Flash 10.1 can now work for all video playback, not just full-screen playback as was available in Flash 10.0.Here's what this all means in layman's terms: Apple isn't allowing Flash to become more efficient on their Mac OS X/Safari platform (or their iPod/iPhone/iPad one, either) by not providing the access to the hardware it needs to reduce its CPU load. Adobe is waiting and watching to see if they do, but, as Ozer says "the ball is in Apple's court."
quote: Nobody in their right mind is going to make a website that works on desktops but doesn't work on tablets or cell phones, especially when there's an easy way (HTML5) to make a website that works on both.
quote: Microsoft may join in decisions to drop proprietary plugins with an exit from Silverlight, insiders mentioned later on Tuesday. Silverlight 5, expected to be finished by the end November, is said by Microsoft partner contacts for ZDNet to be the last-ever version. It might not get any minor updates and may even go without any support beyond Internet Explorer for Windows, backtracking on claims of cross-platform support.
quote: Apple has made it a point to completely ignore Flash for mobile devices and it appears that Adobe has finally gotten the hint that open standards are the way of the future.
quote: This means that the numerous Android devices out there that rely on Adobe's Mobile Flash Player plugin will no longer receive feature upgrades. Users can only now expect the occasional security update to fix vulnerabilities.
quote: Looks like this is the end for mobile Flash. We should all celebrate. Mobile Flash was mostly a poor experience and is being replaced by open standards. Who in their right minds (other than Apple phobes) could dislike this development? Apple should be congratulated for leading the push to move beyond Flash but mostly we should just forget about Flash and move on.
quote: Celebrate? Seriously?