Print 18 comment(s) - last by magmaviper.. on Jan 11 at 4:09 PM

SDK will leave beta Feb 1
Kinect for Windows will cost $249

The Microsoft Kinect for gaming on the Xbox 360 has proven to be quite a popular device (Microsoft has sold over 18 million units), and the popularity isn't just limited to gamers. There have been a number of hacks to use the Kinect for Xbox for tasks other than gaming. Microsoft is now offering up some firm launch dates and pricing detail on Kinect for Windows.
Kinect for Windows hardware and software will launch on February 1 in 12 different countries. The countries include the United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, and United Kingdom. The hardware will sell for $249 to start and will be offered in limited quantities at launch.
The purchase price includes a one-year warranty and access to software updates as they are made for speech and human tracking. Microsoft says that the money on the Windows platform from Kinect will be made on the hardware and the software and SDK will be offered for free. Later in 2012, Microsoft will launch discount educational pricing on the Kinect for Windows at $149.99.
The reason for the extra cost compared to Kinect for Xbox 360 according to Microsoft is that the price on Xbox is subsidized by the Kinect games that consumers purchase. Microsoft will be extending the beta license for developers that are already working with the beta SDK and the Kinect for Xbox 360 for another three years for non-commercial applications. After that point, the Xbox Kinect will no longer be licensed for use on other platforms.
Microsoft is hoping that the Kinect for Windows will improve how data is captured and sent in the Windows environment. The Kinect for Windows will undoubtedly find use in PC gaming as well. It's worth noting that non-commercial deployments with the new software are not permitted.
Microsoft launched the Kinect Accelerator Program in November to spur development of products to use Kinect.

Sources: Microsoft, 123KINECT

Comments     Threshold

This article is over a month old, voting and posting comments is disabled

ha ha
By french toast on 1/10/2012 10:26:21 AM , Rating: 3
Kinect is awesome, maybe the next version of it will be completely lag free and higher resolution.

However this seems like a complete rip off, the bill of materials of those things is about $30, they already make substantial profit on the price that sell for that on the 360, so this is gonna make them a fortune.

RE: ha ha
By Inkjammer on 1/10/2012 10:46:47 AM , Rating: 3
It's generally been reported that the Kinect costs an estimated $56 to make (for parts). But this does not include costs of R&D, promotion and marketing, paying the people who made the devices (manufacturering, devs and coding), cost of shipment/transit and other little things that fall in there. All costs companies have to recover for any product before they can ever make a profit.

The PC version of Kinect may cost $250, but it also includes to have been upgraded to allow for extremely up-close usage (of which the Kinect is limited), along with custom software. The cost of that is hard to say, but I still somehow doubt that it was cheap. And wWhile I have no doubt the Kinect makes a profit, I doubt it's "substantial". The software/implementation/design/QA costs quite a bit of money.

RE: ha ha
By MeesterNid on 1/10/2012 2:41:36 PM , Rating: 2
ROFL! I just love this discourse on how "oh, well, we don't know how much money they spent on R&D and software development...gggbbrrrgghhh". If this article was about an Apple product this thread would be full of comments about how it's overpriced and a rip off, and how you'd be an idiot to buy it!

Take the next moment to get some coffee and wash down that bitter taste of hypocrisy in your mouth(s).

RE: ha ha
By Inkjammer on 1/10/2012 6:35:28 PM , Rating: 2
I'm sorry, but I don't complain about the cost of Apple products? I'm really not sure where this anger towards my post is coming from.

RE: ha ha
By OSUHarms on 1/11/2012 11:20:39 AM , Rating: 2
Actually, Apple is going to come out with something similar to this called the iConnect. It will come in a beautiful shade of white with a cute emblem of a piece of fruit someone has already started to enjoy. However, it is going to cost $500 for the same hardware.

The really cool thing is they are also going to offer a support plan for $250 a year so you can ask questions on how to use the SDK.

In the meantime, one can choose not to become an early adopter on this wonderfully creative product with tons of potential and wait for the price to inevitable to lower in time.

RE: ha ha
By Reclaimer77 on 1/10/2012 10:58:47 AM , Rating: 4
Kinect is awesome, maybe the next version of it will be completely lag free and higher resolution.

Is it? My friend has one and so far I'm unimpressed. The "sports" games that come with it are all horrible. Terrible lag and half the time the sensor doesn't accurately pick up movement. And what's with the Wii ripoff graphics and bubble-head style characters when the 360 is capable of SO much more?

In other titles the Kinect offers little to no viable functionality and quite often makes gameplay worst.

Every time I use the goddamn thing I desperately want it to be as accurate, quick, and predictable and the controller and it's just NOT. I shudder to think how this "experience" is going to translate to a Windows PC.

RE: ha ha
By masamasa on 1/10/2012 11:08:14 AM , Rating: 3
Agreed, not so awesome at this point. Aside from one or two titles, the majority have terrible ratings and are cheesy at best. Kinect definitely has potential and certainly an edge on competition as it's controller free, but it's going to take a revision or two to get it to the point where it's worth buying. Right now, it's just another Wii with plenty of Wii-like games for kiddies.

By masamasa on 1/10/2012 11:09:49 AM , Rating: 2
What can you do with this on a PC? Has anyone seen or heard of practical uses it offers PC users?

RE: Curious...?
By masamasa on 1/10/2012 11:15:18 AM , Rating: 2
RE: Curious...?
By The Raven on 1/10/2012 11:32:37 AM , Rating: 2
Yeah I don't know if any of those are "practical" uses.
If by practical you mean that it could help, yes. It is practical.
On the other hand you think it is practical to use a Kinect to teach phys ed...

"Practically" all of those ideas are unnecessary IMHO.

RE: Curious...?
By B3an on 1/10/2012 11:38:00 AM , Rating: 2
Also look on YouTube. Theres tons of stuff where people have already got Kinect working on PC's and doing some imaginative things with it. It has a pretty large hacking community already.

RE: Curious...?
By The Raven on 1/10/2012 11:49:57 AM , Rating: 2
It is not hacking per se according to MS since they made it all open and what not. They are so open you know.

But seriously, what is the difference? Does it come with a special PCI card that can power it like the Xbox does with their proprietary connection? Or is it just the inclusion of official drivers, software, etc.?

RE: Curious...?
By omnicronx on 1/10/2012 12:43:46 PM , Rating: 2
It does not even come with a proprietary connection, its USB so that older xbox 360's could use it.

What is most likely different is the field of view for close up use, and right now we have no idea if the camera hardware is the same or not.

Remember everything is done in software, the Kinect hardware is merely a peripheral to make use of, all the heavy lifting is currently done on the 360 itself.

Availability for the PC is really just the official release of the SDK to implement and use Kinect how you see fit. As others have noted, many people have already created some really cool stuff on their own.

RE: Curious...?
By The Raven on 1/11/2012 11:52:57 AM , Rating: 2
It does not even come with a proprietary connection, its USB so that older xbox 360's could use it.

I do not have a Kinect, but my understanding is that it has a proprietary connection that you use on 360 Slims where you do not need the power supply that it comes with. You need the power supply if you use the USB connection.
Because the Kinect sensor's motorized tilt mechanism requires more power than the Xbox 360's USB ports can supply, the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector, while older models require a special power supply cable (included with the sensor) that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter.

So is this version of the Kinect runs on less power?

So it'll "coast" $249
By MeesterNid on 1/10/2012 10:19:52 AM , Rating: 3
but how much will it "cost"?

RE: So it'll "coast" $249
By The Raven on 1/10/2012 11:35:41 AM , Rating: 2
It will cost $250...but proofreading is extra!

Wisdom of Elijah
By The Raven on 1/10/2012 11:45:51 AM , Rating: 2
Marty McFly: [showing the two boys how to play the shoot 'em up video game] I'll show you, kid. I'm a crack shot at this.
[shoots a perfect score with the electronic gun]
Video Game Boy #1: You mean you have to use your hands?
Video Game Boy #2: That's like a baby's toy!

Yes Elijah, you have to use your hands.

Old Biff: Buttheads...

I won't be hanging up my mouse anytime soon.

By magmaviper on 1/11/2012 4:09:18 PM , Rating: 2
I'm going to use this to control my mech.

PPC ftw.

"We shipped it on Saturday. Then on Sunday, we rested." -- Steve Jobs on the iPad launch

Copyright 2016 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki