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Rights groups fear a dangerous shift in precedent

MDY Industries, makers of the World of Warcraft-playing bot MMOGlider, lost a lawsuit against WoW developer Blizzard Entertainment – and the decision is set to put the pinch on players who choose to automate their MMORPG playtime.

In its suit, Blizzard accused MDY Industries of committing, or enabling its users to commit, a variety of legal sins against World of Warcraft and the End User License Agreement (EULA) that users are forced to sign if they wish to play. One claim alleged that MDY tortiously interfered with the contractual relationship between Blizzard and its users, while another claims that World of Warcraft players who use Glider infringe on Blizzard’s copyrights. U.S. District Judge David Campbell of the Arizona District Court sided with Blizzard on these claims, ruling against MDY with a motion for summary judgment that short-circuits the case before going to trial.

Campbell rejected a third claim, however, that would have found MDY in violation of the DMCA for providing countermeasures to circumvent technological protections built into World of Warcraft’s programming code.

Blizzard’s second claim proved to be the most controversial, with a variety of commentators and public rights group stepping in to support MDY’s position. The argument essentially claims that players are only allowed to load World of Warcraft into their computer’s RAM when they comply with the terms of the game’s EULA – which includes rules forbidding the use of bots or other programs to hack the game. According to Blizzard, when a player loads WoW into RAM with Glider, he or she is breaking those terms; ergo, absent of their compliance with the EULA, copying the game into RAM is then unauthorized and an infringement of Blizzard’s copyrights.

Both MDY and copyright-reform action group Public Knowledge attempted to refute that claim, citing the so-called “section 117 defense,” which allows “owners” of a computer program to copy it freely for the purposes of executing the software – regardless of whether or not the developer authorizes it. An amicus curiae (“friend of the court”) letter from Public Knowledge (PDF) called Blizzard’s claims unjustified, accusing the game developer of “[attempting] to use contract to alter and displace those aspects of copyright law it does not like, while using copyright penalties to … enforce the terms of that alteration.”

Campbell’s rejection (PDF) of MDY’s “section 117” defense notes two important points: first, that the Arizona district court’s hands are tied due to Ninth Circuit precedence, and secondly, WoW users do not “own” the copy since the game’s license agreement enforces strict limitations on how the game can be used.

The decision sets a bold precedent, augmenting the power of copyright holders. Since nearly all software sold enforces limitations on how it can be used via a lengthy EULA – as does most open-source software, via the GPL and similar licenses – software users may lose their entitlement as “owner” of that copy and be strictly bound to its terms. According to Public Knowledge and the Electronic Frontier Foundation, this is directly contrary to the intent and writing of current copyright law.

“As Public Knowledge explained in its brief, Blizzard's theory confuses a copyright holder's intellectual property rights in the software it develops with a buyer's rights in the actual copy of the software,” reads a blog entry at the EFF’s website.

“The logical implication of the holding is that any time you buy software … [developers] can always use license agreements to prevent you from ever having full control over your software and taking advantage of standard copyright limitations (such as the right to sell your copy [Section 109 of the Copyright Act] or the right to make copies necessary for use of the software [Section 117]). You can buy it, but you can’t own it.”

While Campbell appreciated and recognized PK’s arguments, his order flatly states that he is “not free to disregard Ninth Circuit precedent directly on point.”

It is unknown as to whether or not MDY will attempt to appeal the decision – although the EFF expects an appeals court to address the issue “in the near term.”

At the time of this writing, an evaluation version of Glider remains freely downloadable from its website.



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Grats Bliz, keep up the good work
By CSQuake on 7/16/2008 4:42:48 AM , Rating: 1
Cheating whichever way you look at the code, almost ruins games and the gaming experience. Counterstrike 1.0 - 1.6 is a prime example, in early 2k we had to have more than one admin per UK server on the most popular server farms just to cope with the ever increasing problem of cheaters and kiddy scripts. Most competitive online games have been affected by cheating.

I don't see a problem with the ruling as long as it is used to purely defeat assholes who won't play fair. If you buy the game, then you agree to the rules, otherwise **** off!




RE: Grats Bliz, keep up the good work
By piroroadkill on 7/16/2008 7:51:45 AM , Rating: 2
Gliding only gives you an economics edge though, to be any good at WoW requires you to.. be good at WoW, and no amount of using Glider will change that - it's completely different from Counterstrike and such, where you would use an aimbot to headshot everyone - thus giving the appearance of mad skills.


RE: Grats Bliz, keep up the good work
By CSQuake on 7/16/2008 8:55:59 AM , Rating: 1
Hmm, I would rather see the two as the same.

Glider, automates your game.

Aimbots, automate your game.

You can airbrush it as much as you like, but to me, its all the same.


RE: Grats Bliz, keep up the good work
By CSQuake on 7/16/2008 9:01:02 AM , Rating: 1
To detail Glider a bit better - "Glider is a tool that plays your World of Warcraft character for you, the way you want it. It grinds, it loots, it skins, it heals, it even farms soul shards... without you."


RE: Grats Bliz, keep up the good work
By FITCamaro on 7/16/2008 9:11:20 AM , Rating: 3
Sounds like its better than an aimbot. You don't have to play the game with it on.


RE: Grats Bliz, keep up the good work
By tallcool1 on 7/16/2008 10:03:59 AM , Rating: 2
Agreed, its a hack / cheat or whatever you want to call it and should not be allowed. The whole purpose of any game is to actually play it for enjoyment. If you do not enjoy it or that aspect of the game, then don't play.


RE: Grats Bliz, keep up the good work
By Souka on 7/16/08, Rating: -1
By Mojo the Monkey on 7/16/2008 1:04:33 PM , Rating: 5
So you're the jerk that ruined my fun.


RE: Grats Bliz, keep up the good work
By Durrr on 7/16/2008 2:43:41 PM , Rating: 1
I always loved the map with the house and a sewer you could run through underneath.


RE: Grats Bliz, keep up the good work
By MrBlastman on 7/16/2008 1:23:43 PM , Rating: 5
What's the point in paying for a game just to use a program to play it for you?

You are paying for the computer to entertain itself? I mean really? What's the point?


By Spookster on 7/16/2008 5:05:17 PM , Rating: 2
People that use those bots use it to build up the experience levels of a character and then sell the account to someone who doesn't want to have to start from scratch. They also use the bots to build up WoW gold and then sell it for real money to people that don't want to have to acquire the WoW gold the hard way.


RE: Grats Bliz, keep up the good work
By Boze on 7/17/2008 7:24:08 AM , Rating: 1
Unfortunately, you obviously do not know enough about World of Warcraft to give an informed opinion on this.

I used to use Glider a long time ago, initially because I had leveled up three characters to level 60 before the first expansion pack was released, and the thought of going through the game yet again doing the same old quests just to try out a new class at endgame did not appeal to me. Glider allowed me bring up one of each class to 60 to enjoy the endgame without the toil of grinding out levels and quests I'd done three times over. Ironically, even Jeffery Kaplan (Tigole) has stated that he wishes there was some way you could insta-level a character to max level once you've brought up one or two characters. Glider allowed for that.

For about five months I tried the PVE endgame of raiding (pre-BC). By the time my guild was seriously working on Naxxramas, I was looking at two to three hours of farming for gold just to afford repair bills and potions for the next night of raiding. Players familiar to WOW know that Blizzard, more or less, fixed this problem in-game by instituting daily quests that are quick to do and easily to accomplish, which eliminated one of the primary uses of Glider that I saw in my guild. After raiding for a few hours a night and having fun, do you really want to spend an equal amount of time just to have the virtual currency to try again tomorrow? Of course not, there's nothing fun about that.

As a result of the institution of daily quests, I stopped using Glider quite some time ago, as I just didn't see the need anymore. However, until Blizzard implements a straight-to-max-level, or near-straight-to-max-level option for established account holders, Glider use will probably continue, or at least Glider-like application use, although the lowered experience cost to level from 10 to 60 was supposed to ease the leveling of another character.

TLDR Version:

The existence of Glider was/is a direct result of Blizzard's inability to make the game "fun" in a long-term sense, especially where PVE content is concerned, which has, for the most part, been remedied.


RE: Grats Bliz, keep up the good work
By jklauderdale on 7/16/2008 10:02:22 AM , Rating: 3
So you're paying money in order to NOT play a game that you pay money to play?

How does that even make sense?


RE: Grats Bliz, keep up the good work
By hrah20 on 7/16/2008 12:44:15 PM , Rating: 2
lol, seriously why play at all.


By The0ne on 7/17/2008 2:12:40 AM , Rating: 2
It makes sense because of one simple word.."addiction". Players will do whatever it takes to get their enjoyment out of it. And if there's demand, there's supply :D


By MightyAA on 7/17/2008 11:50:10 AM , Rating: 2
You don't get it. Leveling once you've done it a couple times is not fun... it's repetition on a massive scale. Endgame play is fun with friends. But, as a casual player to self level from 0-70 and equip your character is about a 4 month process or more. You'll have to do this for each class you want to play. On top of this, the game is heavily reliant on equipment which cost gold and a ton of gathering materials... grinding to achieve that also takes a serious amount of time.

It is absolutely nothing like a fps hack. A fps hack is developed to hack the game code (unlimited ammo, armor, aimbot, maphacks, etc.). If you were to compare it, imagine having to finish the single player mode of your favorite fps game so you could create a online account. Now make the single player mode like having to finish oblivion where it'd take you months. Would you consider using a bot to bypass that requirement so you could play the "real game"?

There's a reason WoW accounts sell for $600+... A lot of people want to bypass the endless months of grinding to play the best parts of the game with friends.


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