Havok 4.0 will be featured in upcoming Blizzard games
For those of you who have been following the PC physics arms
race, Havok might have just unveiled the equivalent of the hydrogen bomb.
Blizzard Entertainment, (in)famous for the incredible success of World of Warcraft, has
just announced that the company has licensed the Havok 4.0 engine for use
in new titles on the PC and Mac.
“Havok 4.0 will add power and flexibility to our development process,” said
Mike Morhaime, president and co-founder of Blizzard Entertainment. “We’re
looking forward to utilizing this technology with our upcoming games.”
Blizzard did not release names of its upcoming games during E3 this past May,
but the company has acknowledged that new Starcraft, Warcraft and Diablo titles
are possibly in the works.
Although the Havok engine has been ported to just about every console made
since 1999, last month Blizzard sent out a press released claiming that the
company is committed to developing PC (and Mac) based games and will not focus
on console development.
The Havok 4.0 engine was announced a little over two months ago. Part of
the Havok FX engine is the ability to use spare processing power from NVIDIA
and ATI GPUs for physics calculations -- a feature which is certainly awed over
across the board.
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