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Havok 4.0 will be featured in upcoming Blizzard games

For those of you who have been following the PC physics arms race, Havok might have just unveiled the equivalent of the hydrogen bomb.  Blizzard Entertainment, (in)famous for the incredible success of World of Warcraft, has just announced that the company has licensed the Havok 4.0 engine for use in new titles on the PC and Mac.

“Havok 4.0 will add power and flexibility to our development process,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We’re looking forward to utilizing this technology with our upcoming games.”  Blizzard did not release names of its upcoming games during E3 this past May, but the company has acknowledged that new Starcraft, Warcraft and Diablo titles are possibly in the works.

Although the Havok engine has been ported to just about every console made since 1999, last month Blizzard sent out a press released claiming that the company is committed to developing PC (and Mac) based games and will not focus on console development.

The Havok 4.0 engine was announced a little over two months ago.  Part of the Havok FX engine is the ability to use spare processing power from NVIDIA and ATI GPUs for physics calculations -- a feature which is certainly awed over across the board. 




“And I don't know why [Apple is] acting like it’s superior. I don't even get it. What are they trying to say?” -- Bill Gates on the Mac ads
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