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The most common Big Daddy ailment: the broken nail, err, drill  (Source: DailyTech)
How the developer and publisher of BioShock made an excellent game even better

BioShock is a game that I’ve had my eye on ever since it was announced. I was a fan of the games from Irrational, so the developer’s street cred alone was enough to get me excited. Sadly, I haven’t had a chance to pick up a copy of the game yet – which I suppose isn’t too painful for me since I’ve been too busy to have the adequate time to devote to it just yet.

Another challenge for me is to decide which platform to play BioShock on. I’ve played through the demos on both the Xbox 360 and PC, so I have a pretty good idea of how each will run the full game.

My PC with its Radeon X1950 is able to run the game quite well, and the option to play with a keyboard and mouse is pretty big plus. But then again, sitting on the comfy recliner to play the game on the big TV with the Xbox 360 could make for a more enjoyable experience.

Even though I do not own a copy of BioShock yet, I’ve been closely following the news of it since the release last week. Various messageboards have been filled with talk about BioShock, most of which is exceptionally positive, but there have been several issues that have a noticeable group of gamers in an uproar.

Fans of the game are already well aware of the issues I’m about to discuss, but for those of you who haven’t yet immersed yourself in what is a sure contender for game of the year, read on.

One issue that immediately caught my eye was the debate over the developer’s choice on how to implement various aspect ratios when playing the game on a widescreen or standard display. While the common expectation is that widescreen users would be privy to more information on the left and right sides of the display, the developers of BioShock instead chose to provide more vertical image for users of 4:3 displays. Another way that some gamers interpreted this is that the developers took the 4:3 image and cropped off the top and bottom parts to make the widescreen image.

The cropping point is debatable. If Lucasfilm mistakenly decided to bring Star Wars on high-definition by just taking the “full screen” version and cropping it to make the 16:9 image, then there’s definitely a reason to head to the pitchfork and torch store. On the other hand, Stanley Kubrick’s films were shot and framed with the wider theatrical aspect ratio in mind, and later open matted with additional picture on the top and bottom for the home video releases.

I’m thinking that the developers at Irrational (or 2K Boston/Australia) were thinking more along the lines of Kubrick’s method. 2K Games representative Elizabeth Tobey (who also participates in the excellent Played Podcast) explained on the official BioShock website, “Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays.”

Despite that, the dedicated members of the Widescreen Gaming Forum weren’t satisfied at the notion of seeing less than their more traditional and square counterparts. Widescreen aficionado Racer_S created a hack for the PC version that expands the FOV, giving the keyboard and mouse crew a soother for all their moans. And guess what – both the developer and publisher of BioShock are supportive of the hack. 2K Games’ Elizabeth Tobey expressed her thanks and offered a GeForce 8800 to Racer_S.

Ken Levine of Irrational (which is now called 2K Boston) said in an interview, “It [widescreen] was the way we want it to be, but clearly not every gamer agrees with us or how the way it was implemented. Hey, they spent $50 on it, they should have the right to play the game to their atheistic pleasure, not our aesthetic pleasure... While this may make us cringe a bit to see people play at different FOV than we intended to, it's their game.” The developer is now working on an official patch for the PC version to open up more FOV options. As for patch for the Xbox 360 version, that could take a little longer.

From what I’ve played from the demo, it’s noticeable that the developers intentionally framed parts of BioShock for a specific horizontal FOV. For example, when taking the elevator down into Rapture, a slideshow of Andrew Ryan plays. The original FOV, perfectly frames the slides against the background – directing player’s full focus. With the expanded FOV hack applied, the gamer sees more peripheral information, which could take a little something away from the presentation of the slideshow.

I’m big on respecting the artists’ original intentions, which is why I’m such an evangelist of widescreen movies (or whatever the original aspect ratio is). For BioShock, however, it appears that the vertical view-deficient widescreen mode is the way the developers intended it to be.

Moving along, another issue plaguing only PC gamers of BioShock is its copy protection scheme. Rather than just using an easily crackable encrypted executable, 2K Games laced BioShock with an online-activation system that requires users to connect to the Internet before installation. Unfortunately, an authentication server went down for about six hours, leaving anxious new owners of the game denied of playing something they just paid for. Frustrating, I’d imagine.

Levine feels their pain, saying to 1UP, “It was a screw up on our part. I don't think we were ready. We didn't know the game was going to do as well as it did [and the] servers got overwhelmed. Well, we're geniuses, so we didn't have a plan in place, so that if it went down, we'd have a person quickly responding to it... So it went down 6 hours one night and that was really stupid. People had just bought the game, spent $50 and they go home and find out they can't run it. That ain't good.”

Furthermore, BioShock originally shipped with an allowance for two installations from a single copy. Apparently, this allowance was too few for some users, which 2K Games graciously responded by upping the total simultaneous installs to five. It seems like 2K Games is doing an excellent job of responding to its customers.

Alright, this blog is running a bit long. Just one more thing regarding BioShock woes and the support of the people behind the game: if your Big Daddy is broken, 2K Games will fix it all expenses paid and give you a free artbook for your troubles.

Kudos to the entire BioShock developer and publisher team – you have raised the bar not only with your game, but also for your care of your customer.



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Bioshock -- best game i've played for some time
By irev210 on 8/30/2007 6:31:08 AM , Rating: 2
While I also pondered if I should buy the xbox 360 version or the PC version... what ended up selling me was the reports of all the potential hassle of playing the game on my PC. I reformat my computer FREQUENTLY and would probably forget to uninstall the game before I format.

I hope 2K ditches the limit for the number of installs, since this will be cracked within the next few days, does it really matter anyway?

The other thing that sold me on the 360 was my new 46" sharp AQUOS. Definitely not a bad way to game.

If you havent picked this up, be it for the 360 or PC, definitely do so. You will love it.




RE: Bioshock -- best game i've played for some time
By darkpaw on 8/30/2007 7:27:15 AM , Rating: 2
I really want to play Bioshock, but I will not buy it until they remove the DRM "feature". I'm so sick of over intrusive DRM that I just won't buy any product that comes with it. Only way to make a point is to vote with the wallet.

If they don't remove it I just won't play it, or I'll eventually buy the 360 version when it hits the bargin bin in a year or so even though I'd rather play the PC version.


By 3kliksphilip on 8/30/2007 8:20:57 AM , Rating: 2
Does this mean that when Steam and other programmes eventually close down, the game won't be playable? (They're not going to allow people to activate this game online for ever- it costs money). Hopefully a patch will come out, enabling offline people to play. X3 Reunion did this, removing Starforce from the game in a later patch, probably once everybody who was going to buy it had.

I was too scared to play System Shock 2 when it first came out- to my horror I realised the 'Backwards' button on my keyboard failed when playing bioshock. I got a mouth full of rusty pipe until I realised that it was a bug with Xfire 1.80. I love Deus Ex and Half Life 2, and this game seems to be a mix between the two, with its inventory, developer history and 'graphical look' of the former and set pieces of the latter. If only they had real time water in place, where the city fills up in real time, bursting through doors and crashing through windows... now THAT would be a reason to buy an agiea physx card!


By darkpaw on 8/30/2007 8:41:41 AM , Rating: 2
Pretty much, its not only that but also the DRM program tells you what you can and can't run on your own computer. For example, it will not let you start without rebooting if you run a program like Microsoft's process viewer. Thats just total BS to me. I won't let some third party software tell me I can't use development tools on my own box. The activation thing isn't the deal killer to me, that is.

Mentioning X3 is a good example. It is another game I would have bought at launch, but didn't because of the Starforce malware that came with it.


By killerroach on 8/30/2007 11:01:33 AM , Rating: 2
Some clarifications:

Gabe Newell has said that they have various contingency plans in place for Steam customers in case Valve goes belly-up. He won't elaborate on them, but says that they are in place.

And yes, 2K Games has mentioned that they will be removing the SecuROM copy protection and the online activation requirement somewhere along the line. Personally, I'm not as scared of SecuROM as some people are (since it runs in Ring 3, not Ring 0 like StarForce or SafeDisc do), but I know I'll be upgrading my system in January or so and would like a bit more piece of mind when it comes to reinstalling.

Until then, I'll enjoy my Limited Edition version of the game, the audio EP, and my own Mr. Bubbles (who is currently chilling out on top of my Klipsch subwoofer, looking rather imposing as he does so).


By mars777 on 8/31/2007 12:40:21 PM , Rating: 2
Starforce runs in ring mode 0 ???

So basically you cant play if you arent an administrator of the PC?

Instll drivers to play a game... where are we heading to...

This russian copy protection is total crap...


By DEVGRU on 8/30/2007 11:27:14 AM , Rating: 2
Bioshock IS a great game with spectacular graphics. I had fun playing it 8 years ago as System Shock 2. Intially I was disappointed, as it is a direct clone of SS2 only wrapped in the gorgeous UT3 engine (and underwater) - so instead of getting a 100% new playing experience, its a sweet revisit of an old friend.

My PC playes it beautifuly, and I love my Dell P1130 21" CRT, so no aspect ratio woes for me. As for the 360/PC debate - anyone with a clue knows PC's rule the FPS arena - and thats what BioShock should be played on (and yes I love my 360 too, but it can't hold a candle to my PC).

If you have a PC that can handle it, or only have a 360, GET IT, you'll love it!


By iNGEN on 8/30/2007 4:58:34 PM , Rating: 2
quote:
I really want to play Bioshock, but I will not buy it until they remove the DRM "feature". I'm so sick of over intrusive DRM that I just won't buy any product that comes with it. Only way to make a point is to vote with the wallet.


I'm in agreement on this one. I simply won't buy a game with all the DRM/activation stuff. I sick and tired of it. The only exception I make is for online only games that work by subscription (ex: MMORPGs). At least they are trying to find a solution that doesn't hijack my property.


Real Customer Friendly Companies
By ancient46 on 8/30/2007 12:40:20 PM , Rating: 2
Customer friendly game companies are ones like Stardock that have no disc copy protection or download DRM. You don't need the CD in the drive to play if you bought the boxed version, the EXE is shipped with a "No CD crack".

Unlike DRM game companies like 2K, they treat their customers as responsible adults and assume they are willing to abide by the fair use of copyrighted material. They don't assume we are lying in wait to rip, crack, and distribute the game minutes after opening the box. They don't assume we spend hours of our lives earning the money to purchase the game with criminal intent.

2K games looks out upon their customer base, sees a bunch of crooks, plans to fight them off with DRM and ends up with a major problem. Sure they are apologizing and scrambling around trying to make things better, but none of it would be necessary if they thought better of their customers. Kudos for damage control but very few for customer friendliness.




By darkpaw on 8/30/2007 5:20:06 PM , Rating: 2
Stardock is awesome, just wish they'd release a multiplayer version of galactic civ.


RE: Real Customer Friendly Companies
By killerroach on 8/30/2007 7:43:59 PM , Rating: 2
Keep in mind Stardock has far fewer sunk costs in their game development; GalCiv2, while being a great game, was nowhere near as expensive to develop. For them, using any DRM scheme would increase their costs dramatically, so it doesn't make sense for them to bother with it (not to mention would reduce the possibilities for direct online distribution, which Stardock has been very innovative in).

Different strokes for different folks, I guess... but Stardock does need to be commended for showing there are different ways of playing the industry's game.


RE: Real Customer Friendly Companies
By mars777 on 8/31/2007 12:45:10 PM , Rating: 2
Wanna bet on how much time will the major pirate groups need to crack any protection on market today?

I say a few hours to 2 days :D


RE: Real Customer Friendly Companies
By mars777 on 8/31/2007 12:47:46 PM , Rating: 2
Just for educational purposes, here it is:

Bioshock, no activation:

http://isohunt.com/download/25239654/bioshock


By Pezman37 on 9/12/2007 3:32:49 PM , Rating: 2
*sarcasm, beware*
Kudos to everyone who's doing their best to kill the PC gaming industry, why on earth should people be paid for a quality product. People will probably fight me on this, but if you already have the game downloaded, for free, it's not like you are going to run out and buy it. It happens, but I doubt even most of the time. There is a fairly good demo out that gives you a good feel for the game.


Good Companies
By JasonMick (blog) on 8/30/2007 10:46:23 AM , Rating: 3
I haven't played Bioshock yet, but hearing the positive reviews and the gorgeous screenshots, I intend to, though I am sure it will be graphically crippled on my laptop, sadly!

Good companies act like 2K Games did. They don't stop on the modding/hack community, they encourage them. When the customer has a problem, they try to fix it. And when they screw up, they appologize, and they actually are sincere.

It sounds obvious, but if you listen to the news, a lot of companies (not to name any names) try to shirk off as much responsibility for any problems their game/console/hardware/batteries have as possible, by trying to deny claims, make excuses, or often even going as far to blame the consumer for "misuse". This is such a bad business decision, as it alienates those who initially supported their products and gave their hard earned dollars for them.

After reading this article, I have a lot more respect for 2K Games, and I am even more eager to play the game.

Great article, Chris, and great work 2K Games, for being a role model to tech companies in general.




RE: Good Companies
By Marcus Yam on 8/30/2007 10:53:12 AM , Rating: 2
Chris?


RE: Good Companies
By JasonMick (blog) on 8/30/2007 10:57:26 AM , Rating: 2
Whoops Marcus. Sorry for some reason I though Master Kenobi was writing...I should look more carefully when I'm multitabbing.

If I had an edit key, the sentence would read:
"Nice article Marcus"

Great job, and sorry about that =[


RE: Good Companies
By Master Kenobi (blog) on 8/30/2007 4:00:17 PM , Rating: 2
He just has me on his mind all the time =(. I picked up a copy of Bioshock today for my PC, to go with the 8800GTX card that showed up today from Newegg..... should be a fun night.


RE: Good Companies
By Belard on 9/1/2007 6:07:29 AM , Rating: 2
2K Respect?

er, no. 2K has lost a lot of respect with PC gamers. The 2GB DEMO that I was so looking forward to trying out - doesn't work - period. Don't know why and neither does anyone else. And its wraped in its DRM with its "root-kit" like functions and the mess it leaves behind when its uninstalled... oh yeah, it doesn't uninstall everything.

2K = (a) Treat customers/gamers like crimminals (b) super buggy game (c) Limited installs IS A PROBLEM. Its already a problem. Hard to uninstall a game if your HD crashes... you know. (d) Possible root-kit issues, or can become a rootkit from the possible hole it creates... its a big ?

Check out the 2-3 videos from Tomshardware where they slam 2K for screwing up a GREAT game.

I downloaded the 1GB demo for Supreme Commmander, had a blast and spent $40 on the actual game within days... no problem. I DL the demo for Doom3... Looked quite good for the time... I didn't buy the actual game (Now sells for $15~20) and I don't have a pirate version of it. After playing the PREY DEMO, I've bought that game.

Going online trying to resolve why this stupid BioShock demo doesn't work showed nothing but site and site after message boards of problems with DRM, rootkits, crashes, installation issues...

Bioshock looks great, the reviews look great.... but the game is poison by their own creators. I don't want the game, I can live without the game. I got better uses for my $40~50. I can go out to a club, drink and dance with real women and have more fun than thinking about what 2K has done to my PC.

2K will have to do A WHOLE lot to repair the damage. Do I still want to play BioShock...? Yes.
1 - Fixed bugs
2 - No SecureROM
3 - Unlimited installs. Comeon, PIRATES don't use retail discs! They DOWNLOAD the game, burn copies for their friends... they crack the games by the time it hits store shelves.


Stunning game
By pheffern on 8/30/2007 8:32:23 AM , Rating: 2
Without a doubt the best I've played in a while. I finished it the other night and started over without missing a beat. Great writing, great story, great music, great sound, great graphics, solid gameplay. And now, apparently great PR/customer service. The people at Irrational and 2K in all of these departments are a credit to the industry.

I'm playing the XBox version, incidentally. I've got a 22" LCD as my TV/XBox monitor, so the resolution is nice. The biggest selling point for me though is to be able to buy a game knowing I can play it without any BS - just put in the disc and play. I used to be a PC gamer, but I wore out on paying so much for components and then fighting with bugs and compatibility problems all the time. Not saying it's for anyone, though just that I'm happy with my conversion!




RE: Stunning game
By Master Kenobi (blog) on 8/30/2007 9:17:40 AM , Rating: 2
Frankly PC gamers are getting the shaft here with these weird ass protection schemes. Ken Levine, lead designer for the game, stated that the game's copy protection will be removed at some undisclosed point in the future. This is good. I will pickup a copy today as my 8800GTX will be also arriving today, but I'm grudgingly going to load it with the damn protection, but hey its no different than me using Steam. :(


By indianpunk on 8/30/2007 6:27:47 AM , Rating: 2
nice to know Big corps going down to the level and helping the customers but then being sucha big company should'nt they know bioshock was really big and they could have hired some releiable servers 6 hrs downtime is something big

And yes kudos to the copy protection i here its still not broken or cracked /hacked

No if i wish EA has some sense like these guys




Cool
By James Holden on 8/30/2007 12:25:31 PM , Rating: 2
Great synopsis. I'm going to pick this up after work.




indeed
By nekobawt on 8/30/2007 2:44:21 PM , Rating: 2
I stayed up past my bedime last night watching my roommate play BioShock; incidently, on a widescreen TV. Absolutely gorgeous!

On a sidenote:
quote:
"Hey, they spent $50 on it, they should have the right to play the game to their atheistic pleasure, not our aesthetic pleasure... "

Just wondering, but shouldn't that read "aesthetic"? I fail to see what gamers' religious (or non-religious, I suppose) views have to do with whether they play a game on 4:3 or 16:9. ;)




what?!
By TomCorelis on 8/31/2007 12:00:16 AM , Rating: 2
Hey... my broken big daddy figurine is a bigger celebrity than I am now! WTF!




Steam
By DonkeyRhubarb on 9/2/2007 3:12:26 AM , Rating: 2
I bought Bioshock on Steam. Preloaded it and everything. Was waiting for ages to play it. Then when it was released, I clicked play and what do I see?

'bioshock.exe has stopped working'!!!

It worked once and crashed 10 mins in, then didnt work again. This is so frustrating. I also ended up paying $66 on steam with 20% tax.

So I have the best game in ages on my comp and cant even play it.

Whats worse is that this is apparently A COMMON PROBLEM!!!




"I want people to see my movies in the best formats possible. For [Paramount] to deny people who have Blu-ray sucks!" -- Movie Director Michael Bay














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