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Astronomers plan to make use of new software to better collaborate on research

Supercomputers have had an important role in how astronomers learn more about the universe, and will now be used to share collected research around the world.

During a recent test, a team of astronomers in Chicago streamed a computer simulation to a team in Portland.  This same practice would work for live conferences, astronomers note, as the computing power necessary to run such large, complex simulations is high.  The simulation was streamed to Chicago at 10 gigabits per second, Space.com learned during a recent interview.

Being able to collaborate with another research team in a different part of the country will likely be beneficial as researchers look for new ways to share content.

A new simulation is now being used to help detect the density of intergalactic gas.

"We can measure the density of intergalactic gas by seeing how strongly it absorbs the light from distance objects, particularly quasars," said Rick Wagner, University of California, San Diego astrophysicist.  Measuring the "peaks" of density helps provide accurate "measuring these peaks accurately is one of the best tools for nailing down the fundamental properties of the universe."

Supercomputing clusters are very expensive to purchase and maintain, with the logistics and cost of frequently sending astronomers to other locations causing additional financial burden.  The use of these supercomputers to stream photo and video feeds among researchers can be used for a wide variety of space-related projects.



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Dejavu?
By R3T4rd on 2/1/2010 9:22:54 AM , Rating: 2
Didn't I hear something similar to this in the 70's (well minus the 10 GBit transfer speed? I swear I heard this before.




RE: Dejavu?
By amanojaku on 2/1/2010 9:40:48 AM , Rating: 3
Yeah, it's called cluster/grid/cloud computing. Basically, this is what a 3D render farm does with a room of a few hundred servers, but scaled to the size of half the country. The bandwidth is nothing special; you can't afford 10Gbit/sec, but it's been around for at least years starting with OC-192's. The clustering isn't special, either; clustering software has been around since the 70's.

What's special is the real-time rendering in 3D. Even workstations can have a problem with that for small scenes (a park or a city, for example). This is modeling the universe!


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