Microsoft: Third Party Publishers Can Ban Used Xbox One Games, Charge Fees
June 7, 2013 11:27 AM
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Microsoft-published games will be available
Microsoft Corp. (
) has cleared the muddied waters somewhat about its plans regarding "always on" digital rights management (DRM) and used games for its upcoming
Xbox One console
. Until now much of the reports on the topic did have some official sources -- Microsoft employees interviewed at press events -- but Microsoft had not formally announced its plans as a company.
I. Microsoft Looks to Shift the Blame for Used Game Bans to Third Parties
The good news when it comes to used games is that Microsoft won't charge you an additional fee on top of the inflated rates used game stores typically charge.
, the stated policy is
Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.
Note the key phrase is "participating retailers". That most likely means the days of buying games at garage sales or on Craigslist are at an end. It also may prohibit customers from buying and selling games on auction sites like eBay, Inc. (
Third party publishers get to ban used game sales or charge extra fees.
[Image Source: Multiplayer]
Microsoft allows more liberal sales policies for third party publishers -- but it also allows them to opt out of used game sales. Its policy for them is as follows:
Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won't be available at launch, but we are exploring the possibilities with our partners.
As publishers like Electronics Arts, Inc. (
already looked to lock out used gamers
don't seem overly concerned about negative publicity
, it seems likely that at least some of them will ban used game sales altogether now that Microsoft allows them this option. This is a pretty sneaky tactic from Microsoft. Remember, Microsoft gets no license fee on these sales either -- but by allowing third parties to make the decision on whether to ban the new games it can
shift the blame to the publishers
EA will likely be among the first to ban used games, given that it's
already tried to do so in the past.
One loophole may be for customers to sell a game via unauthorized means and then "give" the game away. This will only work with acquaintances and online buddies, though, as you're required to have been Xbox Live friends with the recipient for at least 30 days before the transaction, and "each game can only be given once" (seemingly suggesting subsequent transfers from the receiver are forbidden).
II. "Always On" -- It's Official, Folks
Microsoft has already stated that it
"hopes" developers will make games unplayable offline
(or on slower internet connections) by taking advantage of its cloud-processing features. Microsoft revealed that its suggested connection for stable play will be a 1.5 Mbps connection, which means that users in some rural areas may be out of luck when it comes to certain titles.
No internet, no Xbox One, Microsoft says. [Image Source: C Blog]
But even without cloud computing, you won't be able to play
titles without at least a periodic internet connection. In its announcements Microsoft made "always on" official. As rumored, Microsoft's console must "phone home" every 24 hours (you get one free hour without a check if you play a game you own on a friend's console). The company
[The connection will be used to] verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend.
queried Microsoft regarding providing offline playability to overseas military officers playing Xbox or
customers in rural regions
The blog posts on Xbox Wire detail everything we can share today. We look forward to sharing more details in the months ahead.
In other words, if you don't have a stable, always on internet connection, you may not be able to use the Xbox One unless Microsoft changes course from its currently announced plans. It's slightly ironic that Microsoft
fired Creative Director Adam Orth
for arguing in support of the policy on Twitter:
..then went and carried out the rumored policy anyhow.
that that it would allow users to disable the voice control activation ("Xbox On") and offer a set of privacy controls at launch.
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Initially - SO WHAT.
6/8/2013 1:26:53 PM
So what if the Device wants internet, 24/7.. YADA YADA..
BUT then, Thoughts came a running..
1. Their LAST Console, IE Xbox360, could barely stay on for 3-4 hrs, before OVER-Heating.. Red Ring of Death.. SOOO many Xbox's Burning themselves out..
NOW they want to keep the Device on 24/7..- F-That..
Used games.= That was comming no matter what.. BUT- NOW Microsoft wants to Dictate, on WHAT we purchase, HOW we play it, AND WHAT to do with it, when its OLD???===- F-THAT..
AND-- THE BIGGEST, OH F-THAT--.. Microsoft allows the NSA IE the Ultra secret Government agency-ACCESS to All their stuff.. AND with a gaming system, which has a VERY highspeed Camera\Sound recording capability\CAN sense bodyheat, ETC...
SO now they want us to keep a potential 24\7 Surveillance device online, at all times..
Naa.. F-That.. This is getting very Freaky.. I can only imagine, the First Arrest, BASED on Xbox1- Surveillance..
RE: Initially - SO WHAT.
6/9/2013 6:51:15 PM
I actually agree with the NSA-Facebook-Big Brother-XBOX One connection feeling like a possibility in the future.
It's all getting a little too creepy. Always online, phoning home, data collection, control sets, pattern recognition.
It was just a few years ago people were afraid their iPhones would becoming tracking devices. They have.
“We do believe we have a moral responsibility to keep porn off the iPhone.” -- Steve Jobs
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