FCC complaints on original ban likely helped the change come about
AT&T's
network woes since the iPhone launched have become legendary with the
company unable to support the bandwidth that is being consumed by
iPhone users. The poor performance of the AT&T network has led to
bad press for the mobile provider and a number
of attacks from U.S. mobile wireless market leader Verizon.
To
keep the load on its network at a lower level, AT&T has a long
history of banning applications that could consume significant
bandwidth when used. AT&T banned
3G streaming when using the SlingPlayer app back in May of
2009 on the iPhone despite the fact that other handsets on the AT&T
network were allowed to use the SlingPlayer with 3G. AT&T also
originally banned VoIP apps from being used over its 3G network only
to lift that ban on with the unveiling of the new iPhone/iPad
SDK in January 2010.
The New
York Times reports
that AT&T is now also reversing the ban of 3G streaming on the
iPhone for the SlingPlayer app. AT&T announced today that it
would now let the SlingPlayer app be used
for 3G streaming.
The updated SlingPlayer app with 3G
streaming will reportedly still need to be approved by Apple. Once
approved, an update will be offered to users of the original app that
sold for $30.
The
real question is whether or not the 3G streaming will make an already
ailing AT&T 3G network even worse.
"When an individual makes a copy of a song for himself, I suppose we can say he stole a song." -- Sony BMG attorney Jennifer Pariser
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