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AMD claims that its industry effort will bring console graphics to your phone

AMD today announced a suite of tools to help content creators jumpstart the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and Unified Shader Architecture. AMD’s upcoming graphics technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers.

“AMD is working closely with OEMs and semiconductor suppliers to bring to market an incredibly powerful handheld gaming platform equipped with AMD’s innovative, open-standard technology,” said Paul Dal Santo, vice president and general manager of AMD’s Handheld Division. “At the same time, we are driving the creation of truly compelling content for the next-generation mobile gaming devices that consumers demand. This industry-wide effort will help ensure a robust handheld gaming ecosystem.”

These technologies will include support for both the OpenVG 1.0 and OpenGL ES 2.0 graphics standards, and will incorporate a similar Unified Shader Architecture found in the Xbox 360, said the company. AMD’s suite of tools includes RenderMonkey 1.7, which adds support for mobile content development including full OpenGL ES 2.0 shader support.

AMD’s next-generation mobile graphics architecture will feature native hardware acceleration for rendering vector graphics and flash-like applications. This architectural design hopes to deliver high-quality graphics, while consuming less power than either software rendering or rendering using a traditional 3D graphics core.

AMD expects that a billion handheld devices will be sold this year, and that mobile devices have the potential to be the next major gaming platform worldwide. AMD is working with content developers now in preparation for the arrival of phones powered by its next-generation Imageon expected next year.



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How long?
By jabber on 3/7/2007 6:18:12 AM , Rating: 2
I suppose it might be handy when most phones get a screen res of 640x480+. Until then I wont hold my breath.

How big will those phones be though? Will it go in my jeans pocket?




RE: How long?
By FITCamaro on 3/7/2007 7:35:46 AM , Rating: 4
I really don't understand how something with a 3" screen at best can be an enjoyable gaming platform. Even some larger phones with somewhat bigger screens are still tiny.


RE: How long?
By TSS on 3/7/2007 9:16:59 AM , Rating: 2
nevermind a phone, i'd have alot of difficulty gaming on anything smaller then 15".

i'll admit i've had a couple of times that gaming on my phone saved me a few dull moments, but nothing more then tetris has caught my eye, maybe bust-a-move. certainly nothing fancy.

nevermind controlling a game like quake or C&C with those tiny buttons you press 4 at once.

did i mention battery time? no i didnt. battery time. there. current battery tech is enough to keep a phone on for days, on standby. once you go look at actual call time its a bit less, and thats just talking. now imagine a way way more powerfull chip in there. not to say the new ones wont be efficient, but if current tech delivers 10M calculations @ 0,5 watt, and this new tech delivers 70M calc. @ 1,5 watt, its still going to have a 3 time bigger impact on the battery.

oh yeah, something like standards would be nice too. not all games work on all phones. now i havent downloaded a game in a while for mobiles but a year or 3 back it was chaos trying to find the right game for the right model.

mark my words, i do belive mobile phones will one day become a true gaming platform, but thats way after they figure a way to make it all a bit better. once they come out with a mobile phone with a projector and a removable joystick/mouse, i'll consider it.


RE: How long?
By heffeque on 3/7/2007 9:38:10 AM , Rating: 2
They're watching YouTube videos with flash enabled cell phone browsers in Japan and... how come cell phones in the rest of the world can't do that? And I mean cell phones, not smartphones with Windows Mobile or Linux (and soon MacOS X ;-D)


DPI AND RESOLUTIONS and... Knowing your market
By rupaniii on 3/7/2007 10:21:16 AM , Rating: 2
Well, 3D gaming needs about twice the resolution as 2D gaming.
Sprites and Blitter objects were perfectly acceptable at 240 horizontal lines. And, ofcourse 480 was better.
We like Widescreen these days, so that's 840x480.
Fine.
Samsung is making that resolution screen now in 3 inch sizes.
I would RATHER have an Apple Style smartphone which was all screen. Then, i'd like to either clip on a dpad/button combo or slide them out from behind the unit.

This is doable. You can do this. However, Nintendo owns mobile gaming and they are more likely to just release a PDA like unit with their own version of an operating system as the next gameboy. The DS will likely be replaced with a single wide touchscreen unit that also has parental control tracking features, gps, calendar, andother funtions. Heck, it might even be a pay as you go mobile phone...
As long as it plays DS games and maybe even GBA games, Nintendo will make money.




RE: DPI AND RESOLUTIONS and... Knowing your market
By Scabies on 3/7/2007 11:52:45 AM , Rating: 2
Good lord! A nintendo PDA! Genius!


By oab on 3/7/2007 3:01:18 PM , Rating: 2
You could actually buy one for the GameBoy Colour back in the day....

Although, the DS would work very well for it (touch screen and all), although, there probably already is a homebrew one available to download, or its a japanese-only title (like their learn japanese language carts)


Last thing
By JayDeeJohn on 3/7/2007 5:34:17 AM , Rating: 1
a driver says while playing ...."WOW"




RE: Last thing
By KristopherKubicki (blog) on 3/7/2007 4:05:40 PM , Rating: 2
Aye. World of Warcraft has been the death of many individuals over the last 3 years.


By Mitch101 on 3/7/2007 10:01:24 AM , Rating: 2
Something like this should catch the eyes of the executives of the major gaming companies especially Microsoft since they dont have a portable gaming unit yet. Zune 2? or Even an iPod gaming unit?

OMG I used Apple and Gaming in the same sentence.




Hrm.....
By Master Kenobi (blog) on 3/7/2007 10:25:48 AM , Rating: 2
Gaming on a Cell Phone is questionable at best. However gaming on Mobile PC's, Smart Phone's, and Blackberries might be a good idea.




Handeld Gaming?
By Xenoterranos on 3/7/2007 12:05:20 PM , Rating: 2
Forget cellphones, howabout the next DS/PSP/etc...
I could see MS using somethign like this to make a portable gaming 360/Zune device of some sort. As far as cellphones go, 3D accelleration could go a long way toward some very awsome user interfaces. 3D Rotating polygon (cube and up?)"desktops" on a mobile phone and so forth. That's where I could see this coming in handy.




By miekedmr on 3/7/2007 12:40:25 PM , Rating: 2
...for describing things that have absolutely no relation to ecology should have a boat dropped on them.




So... my question is...
By Saist on 3/7/2007 1:38:00 PM , Rating: 2
does this mean that ATi OpenGL drivers will improve?

I would hope that if AMD is series about supporting OpenGL 2.0 that the support would be equal across all products...




Could it be
By ira176 on 3/7/2007 5:24:53 AM , Rating: 1
that cell phones will have R500 lite built in?




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