AGEIA is entering new territory with
its new Physics Processing Unit (PPU). The company is hoping to do
for the world of phyics what 3dfx did for 3D graphics 10 years ago. The new add-in board will be available
from leading board manufacturers including ASUS and BFG beginning in May of 2006. AGEIA is also touting design wins from the leading
enthusiast-level PC manufacturers in the industry. The company claims:
AGEIA is charting new territory by
bringing dedicated physics hardware to market that delivers the
real-time physics gameplay that gamers and developers alike have been
clamoring for,” said Manju Hegde, CEO at AGEIA. “With the PhysX
accelerator board in these new PCs from Dell, Alienware and Falcon
Northwest, gamers now have future-proof systems for a fast-growing
library of great games that exploit their power.
The initial cards will be available in
PCI format with 128MB of onboard GDDR3 memory. Hopefully, PCIe
versions are earmarked for the future seeing as how PCI is on its way
AGEIA is confident that its PhysX
processor will enhance the user experience in the following
This latest announcement means that
AGEIA will be competing head to head with NVIDIA and Havok in the
realm of physics processing. AGEIA is going with a dedicated card
while NVIDIA and Havok are offloading some of the physics
calculations to a single GPU in an SLI configuration. Each comes with
its own set of advantages and disadvantages so it will be interesting
to see which solution (if any) becomes the norm for future gaming
quote: Doubt it, every one who is willing to buy SLI(especially with the BS sli-ppu idea nvidia came up with) will get this for 300$ and it will be considered an enthuist product.
quote: All games have physics, it will likely be implemented over the entire game, and have some kind of low, medium, high, and ultra high settings, with 4 kinds of low, middle, high, and unneccessarily high card variants.
quote: when you consider interactive physics in online multiplayer games. If one person has an Ageia card and the other doesn't, how can gameplay be equaliezed between them, if their two equal actions results in two different outcomes?
quote: As ATI is already up to 48 shaders with 600+ MHz, their next major release (when they change to 65nm process) might be 64 or 96 (like Ageia). Because it´s going to be unified shaders it means that one (with 64) could choose to use 32 for pixels and 32 for physics. Maybe even scalable in the driver