Signing on two major 3D engine developers, AGEIA's physics processing architecture gains momentum
AGEIA, the company famous for launching the world's first PPU, or the
physics processing unit, has announced that it has established
partnerships with two more industry leaders in game development.
Emergent Game Technologies and Destineer Studios have both
announced that AGEIA's PhysX SDK is the cream of the crop when it comes
to physics processing. AGEIA says that the use of its PhysX SDK is
being recognized by more and more major game studios, and both Emergent
and Destineer are saying that we will see more games being developed
with AGEIA's processor in mind.
Emergent develops 3D engines
for some of today's most popular games. Sid Meier’s Civilization 4, Sid
Meier’s Pirates, Dark Age of Camelot, The Elder Scrolls and Freedom
Force are just some of the games out there that uses Emergent's
Gamebryo engine. The engine has now been programmed to recognize an
AGEIA PhysX processor when it sees one and kick into high gear.
Emergent says that its Gamebryo engine is also being configured to
support the PlayStation 3. With or without AGEIA's PhysX PPU on a
system however, Gamebryo also integrates algorithms based on AGEIA's
SDK, providing the some of the latest special effects but without the
hardware acceleration.
Meanwhile, Destineer Studios
has announced that it has outright replaced its physics engine with
AGEIA's. Destineer had been designing engines for use in simulation for
United States Marines but it too is now using AGEIA's expertise for
games.
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