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Sony shares some of its more interesting facts about the PlayStation Network

When it comes to online console gaming, Microsoft’s Xbox Live is the undisputed leader. But not all games are on the Xbox 360, and Xbox Live isn’t the only service in town. Sony’s PlayStation Network is the foundation of PlayStation 3’s online strategy, and unlike Xbox Live, it gives a great deal of control to the developer.

Speaking at the Games Developer Conference, chronicled by GameSetWatch, Sony’s senior developer relations manager Chris Eden said to his audience, “With the PlayStation Network, a lot of the land is still up for grabs ... Sony want to manage, but not own the platform.”

Eden’s point is highlighted by Epic Games’ release of Unreal Tournament III on the PS3, made possible by Sony’s permission for drop-in game modification support. Epic has said that Microsoft’s restrictions on Xbox Live content interfere with the developer’s intentions.

Another differentiating point between the PlayStation Network and Xbox Live is Sony’s lack of a cap on the size of downloadable games. Microsoft launched its Xbox Live Arcade with a 50MB total limit for downloads, only to bump it up to 150MB following the threat of games not releasable due to the restrictions. The PlayStation Network has no limit for PS3 games, with the only limit being 1.8GB for PSP downloads (the capacity of a UMD).

Recently, game developer Capcom has expressed mild grief over the 150MB limit size on Xbox Live Arcade for its upcoming Street Fighter II HD Remix and Bionic Commando Rearmed, stating that the Xbox 360 would run with lower resolution artwork than the PS3 version in order to accommodate Microsoft’s 150MB limit.

Eden also revealed that Sony allows developers to set their own prices. “We don't set or recommend prices, or have price slots,” he said. “Sony just acts as a digital reseller, you're free to set your own prices.”

Even though the PlayStation Network is a free of charge, not every PS3 owner is partaking in the service. Only about half of all PS3 owners have gone online, with 82 percent of them having downloaded at least one piece of content. Over 46 million pieces of content, likely including free videos and movie trailers, have been downloaded from PSN. Other information gathered from the network is that 92 percent of the audience is male and 79 percent are between the ages of 18 and 34.



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It's in the cards
By Chaser on 3/11/2008 3:51:14 PM , Rating: 4
Sony has done a commendable job at updating the PS3 and expanding its capabilities. In hind sight Sony's plan for the PS3's future was thought out well and unlike the views of many they didn't base their goals on the competition or critics.

My point is 6 months ago the PS3 was about doomed by many of the experts in here. Too expensive, no games, having a BR player was wrong, etc. But then again blue Ray was also predicted doomed by HD DVD's pricing advantages, no regions and more. All the while the PS3 continued along with little regard from their critics and stuck with their plans and in my opinion it is paying off.

The PS network, it's design is also am example of looking in the long term, good for them.




RE: It's in the cards
By saiga6360 on 3/11/2008 4:13:20 PM , Rating: 2
Well at the height of the format war, I didn't think the PS3 was a good product, at least from a cost perspective. I bought one recently and I must say it is rather impressive.

Now if only the cost of software would go down a bit more.


RE: It's in the cards
By deeznuts on 3/11/2008 4:25:17 PM , Rating: 2
Actually at the height of the format war, it was the same product as it is now. You just had HD DVD supporters saying it wasn't a good value ;)


RE: It's in the cards
By saiga6360 on 3/11/2008 5:08:25 PM , Rating: 2
Well the fact that there was a 'war' and uncertainty made it an unattractive buy. Now that all the format nonsense is over with, those of us who cared not for either camp and just wanted an HD format to use on our TVs finally have the something that won't end up like the Betamax. Playing games and media streaming with it are all great bonuses.


RE: It's in the cards
By robinthakur on 3/13/2008 1:00:54 PM , Rating: 2
It looks like the general perception of the PS3 versus 360 is now turning around. You can see that MS is getting slightly nervous as well, with their defensive price cuts in Europe. With MGS4, FFXIII and the rest coming up, plus Bluray you will start to see the PS3 explode. People have so far been blind to the 360's many faults including paid for Gold XBL online matching service (Oh Dreamcast how I miss thee...) the jet-engine like running noise, upcoming lack of games, the loss of face for backing the losing HDDVD and the big white elephant in the corner, which nobody likes to make eye contact with, the monumental fact that *33%* of all their consoles fail at least once. As soon as that fact became public knowledge, I think it turned alot of potential customers off to it. 360 apologists might beg to differ, but their opinion is hardly unbiased.

I have always been impressed personally by the tank like build quality, sleek interface and expandibility of the PS3 compared to my 360. It seems to have been thought out for the long term. The high initial cost masks the fact that for alot of what Sony includes, you have to pay for on the Xbox. Best thing is that it looks stylish and is whisper quiet. Anyone complaining about lack of games for it doesn't live in the here and now, if you look at the actual games out right now, most of them appear for both consoles.

I've been turned off the XBL by the thought of having to pay for it. I download trailers, demos etc on the PS3 network and it seems really nicely designed. Online play is a bonus I haven't ever used on either console, so cannot comment. So overall despite everybody else's early jitters, I can see the PS3 going from strength to strength and Microsoft having to resort to their cheap trick of cutting a generation short to make way for a new console yet again...pretty soon actually. I see 2008 being the 360's last big year.


RE: It's in the cards
By crazyblackman on 3/13/08, Rating: 0
RE: It's in the cards
By MonkeyPaw on 3/11/2008 6:04:57 PM , Rating: 2
Hindsight is a beautiful thing. Had BluRay lost the format war, Sony wouldn't look so smart anymore. MS took the safer approach--they just kept their HD drive external and waited for the winner. Sony really got lucky on their big gamble on BR and a $600 console. They got lucky again when MS shipped noisy, poorly manufactured 360s. Sony needed a few breaks, and they got them. The most you can comment Sony on is that, unlike MS, they built a reliable product.


RE: It's in the cards
By mmntech on 3/11/2008 7:04:08 PM , Rating: 2
Even if Blu-ray had lost, it would have still proved smart to include the BD drive in the PS3 in the long run. We're at the point where games (ie MGS4) won't fit on an 8.54gb DVD9 disc. You'd have to be blind not to see that coming. The question is whether console gamers will want to put up with multiple discs. They're a fickle bunch. Look at how much they whined at the 5gb install for Devil May Cry. They don't put up with the crap us PC gamers do.


RE: It's in the cards
By AlphaVirus on 3/12/2008 1:38:33 PM , Rating: 2
quote:
Look at how much they whined at the 5gb install for Devil May Cry. They don't put up with the crap us PC gamers do.

Lol, and to think that is the only way us PC gamers can play a game, by installing to the hard drive. Depending on your hardware it could take in upwards of 10 minutes to install a game, and not to mention if the game has multiple cds you are looking at a lot of time spent on an install.

Sims series anyone? 4 discs included to install + expansion pack cds to install + making sure you have a cd key for every disc...


RE: It's in the cards
By wallijonn on 3/12/2008 4:12:10 PM , Rating: 2
quote:
Look at how much they whined at the 5gb install for Devil May Cry.


Why is it that copying the game to an HD dic drive, which the 360 does not do, took half an hour? That's why they whined. The 360 doesn't allow game copying to the HD but it played just as quickly. Why?


RE: It's in the cards
By 3v1lkr0w on 3/13/2008 12:20:00 PM , Rating: 2
quote:
Why is it that copying the game to an HD dic drive, which the 360 does not do, took half an hour? That's why they whined. The 360 doesn't allow game copying to the HD but it played just as quickly. Why?


Are you asking why does the PS3 require the install and it only runs as fast as the 360 version which doesnt require an install??? The reason is because the 360 has a x12 speed DVD player and the PS3 has a x2 speed Blu-Ray player. Data can be read alot faster from a DVD game in a x12 DVD player then a Blu-Ray game can be read in a x2 Blu-Ray player. That is why the PS3 version requires an install. Without the install people would be complaining about the load times instead.


RE: It's in the cards
By deeznuts on 3/11/2008 8:27:20 PM , Rating: 2
quote:
MS took the safer approach--they just kept their HD drive external and waited for the winner
Safer for them. Their consumers who bought the HD DVD are stuck holding the loser of a format war.

With Sony, even if Blu-Ray lost, the format would still live on in the form of a proprietary game medium. And lets face it, everyone except HD DVD fanboys knew, either they would share the crown, HD DVD and Blu-ray, or Blu-Ray would win. With the PS3 selling at a worse case scenariou 20M+ units AND sony owning a studio, there was no way for Blu-Ray to lose completely.


RE: It's in the cards
By 3v1lkr0w on 3/12/2008 6:12:36 AM , Rating: 2
quote:
Safer for them. Their consumers who bought the HD DVD are stuck holding the loser of a format war.


So true...I backed Blu since the beginning, but i do own a HD Player Add-on for the 360, for one reason, and one reason only...it came with a free copy of Heroes Season 1 on HD-DVD. As of now I own 6 free HD-DVD movies, Heroes Season 1, and the Oceans Trilogy (only because a store near me was charging the 30 dollar DVD price and not the 60 dollar HD-DVD price)

I wish there was a trade-in policy for all my crap HD-DVD movies...would increase my Blu collection from 30 to almost 40. ^_^


RE: It's in the cards
By whickywhickyjim on 3/11/08, Rating: -1
RE: It's in the cards
By TerranMagistrate on 3/11/2008 7:47:11 PM , Rating: 2
From the perspective of retarded Xbox fanboys? Most certainly not.

But then there's reality.


RE: It's in the cards
By Farfignewton on 3/11/2008 8:27:23 PM , Rating: 2
quote:
There still are no games.


Apparently you bought a bundle with out a pack-in game. Get an advance on your allowance and go to the store. You have to buy the games separately, Sony is not going to mail them to you.


RE: It's in the cards
By bgm063 on 3/12/2008 12:35:39 AM , Rating: 2
For every time I hear somebody mention that the PS3 has no games, I guess what some people really mean is the Xbox360 has no games as well... I mean other than the exclusives is it me or does the Xbox360 and the PS3 share alot of the same titles since the PS3 was release?

And as far as that limit on XBL, that does kinda suck. I don't own a 360, and I honestly didn't know that situation existed.


Xbox Live 150MB Limit
By gaakf on 3/11/2008 3:35:29 PM , Rating: 2
I really don't get the point of this limit anymore. How many people actually save arcade games to their xbox memory cards? I'm willing to bet that far more people out there would prefer 300MB or 400MB games with better sound and graphics than highly compressed lame visuals with some added special effects.

Lose the limit Microsoft!




RE: Xbox Live 150MB Limit
By darkpaw on 3/11/2008 3:40:18 PM , Rating: 2
I think a big reason they still have the limit is due to MS sticking tiny ass harddrives in most of the systems and overcharging like crazy for something bigger.

I own both systems and one of the few things Sony does do better then MS is open storage and download options.


RE: Xbox Live 150MB Limit
By omnicronx on 3/11/08, Rating: -1
RE: Xbox Live 150MB Limit
By afkrotch on 3/11/2008 11:45:24 PM , Rating: 3
I own one of the arcade systems. After making a gamer profile, console updates, game updates, and a couple themes, that piece of crap 256 memory card you get only has room for one arcade game.

I don't care what the limited is, it's not there to help the ppl who bought an arcade system, I know that much. If it was as such, then the download limit would have been reduced to 5 meg, just so you can at least get 10 arcade games on there.

Even if they lifted the game size limitation, it's hardly giving arcade system users the cold shoulder. Guess what the arcade system came with? A dvd with a bunch of arcade games, trailers, and demos. It'd be pretty easy for these arcade game developers to simply throw out a cheap pressed cd with their arcade game on it, then push it out to the public.


RE: Xbox Live 150MB Limit
By TomCorelis (blog) on 3/11/08, Rating: -1
RE: Xbox Live 150MB Limit
By isorfir on 3/11/08, Rating: 0
RE: Xbox Live 150MB Limit
By deeznuts on 3/11/2008 4:18:20 PM , Rating: 5
quote:
The limit is a good thing. It keeps things simple, and fun. If you want crazy graphics, make a game on the DVD disc.
You are reaching here. If you remove the limit, it still allows developers to develop simple and fun games. It's removing a ceiling, not implementing a floor on the size of the games. Look at everyday shooter, a popular game, created by one dude. 37MB.

And with the limit, you can't have a 160MB game without explicit accomotation/permission from MS. So are you arguing that at 150 it doesn't need a DVD, but at 160 it does?


RE: Xbox Live 150MB Limit
By omnicronx on 3/11/2008 5:36:43 PM , Rating: 2
You all forget microsoft still has to support those without a hard drive. The entry level 360 which is advertised as 'arcade' still needs to be able to play these games. With a 512M storage cards at the max, MS can only allow game sizes to be so large.

And lets face it, this issue is being blown way out of proportion, I bet 1-100 devs need the extra space for what they are doing. Whats more is who cares if Street fighter on the ps3 runs at 1080p vs 720p on the 360, its a damn 2d game.

I am also pretty sure this 'limit' is the binary limit for the exe you download, not the size that it is uncompressed too when you are running the game.


RE: Xbox Live 150MB Limit
By murphyslabrat on 3/11/2008 6:41:42 PM , Rating: 2
quote:
You all forget microsoft still has to support those without a hard drive.

Yes, and because Microsoft sold a bottom-of-the-barrel product , that means that the rest of us get screwed? They saved a little money, they lose some functionality. It's just common sense.
quote:
Whats more is who cares if Street fighter on the ps3 runs at 1080p vs 720p on the 360, its a damn 2d game

I do! 2D does not equal lame graphics. 2D sprites give a lot more room for art, regardless of system specs.

I admit that the difference between 1280x720 and 1920x1080 is negligible, but people seemed to care enough when they found out that Halo 3 used a lower resolution. I just hate seeing people assume that 2D games can't have stunning visuals.


RE: Xbox Live 150MB Limit
By afkrotch on 3/11/2008 11:58:07 PM , Rating: 2
And if owned an arcade you'd know, Microsoft can easily put arcade games onto a dvd.

Shoot, I'd raise the limit, then make arcade game download kiosks. You go to the kiosk, login with your Xbox live account or not, buy a game, it burns the arcade game onto a cd/dvd with some type of code to tie it into your Xbox live account. If your account lacks enough credits, you can insert cash, input a redeem code, or use a debit/credit card.

Hell, this is a better solution than what's going on now. How many users are left out in the dust, as the only way to get an arcade game is to be online.


RE: Xbox Live 150MB Limit
By nwrigley on 3/11/2008 5:37:40 PM , Rating: 2
quote:
So are you arguing that at 150 it doesn't need a DVD, but at 160 it does?


Very good point. Increasing the ceiling doesn't force companies to release larger games, it just gives them the option to if necessary.


RE: Xbox Live 150MB Limit
By omnicronx on 3/11/08, Rating: -1
RE: Xbox Live 150MB Limit
By deeznuts on 3/11/2008 8:23:02 PM , Rating: 2
No I'm not proving his point. the limit pigeonholes the type of games that can come out. no limit (let me hear you say uhhhh) allows all types, small, large, complex, simple etc.


RE: Xbox Live 150MB Limit
By AlphaVirus on 3/11/2008 5:58:51 PM , Rating: 5
quote:
The limit is a good thing.

Did you forget that 360 owners have to PAY for, full, online capabilities. Why is it that Sony can offer a free online community and have unlimited size cap while MS offers a pay2play style but is capped at 150mb.

I would figure since Live members are paying a premium that they would have special privleges but I guess not.


RE: Xbox Live 150MB Limit
By omnicronx on 3/11/08, Rating: -1
RE: Xbox Live 150MB Limit
By Kanti on 3/11/2008 8:10:02 PM , Rating: 3
Wrong. You don't have to pay to play PS3 games online, completely free. With Live you have to buy the game, and pay a monthly fee. So there's an advantage right there for the PSN.


RE: Xbox Live 150MB Limit
By deeznuts on 3/11/2008 8:24:18 PM , Rating: 2
quote:
In other words no advantage either way.. access is free, download you pay for
As mentioned, you left one out.

Access is free, games you have to pay, but to play online, you need Gold.


You say tomato I say tomatoe
By Gastrian on 3/11/2008 8:08:20 PM , Rating: 2
You can only say Sony's method is better based on personal bias.

My personal bias is that I prefer MSs approach.

Game size - as mentioned before there's the arcade conso,e and also there's the download speeds. Broadband isn't that good across the bar, there's great fluctuations in quality from British ISPs and from DailyTech's reporting the USA's is pants. The whole point of the service is that it should be as quick and hassle free as possible.

Fixed pricing - I prefer the idea of set prices, you've generally got a good idea of what you are buying otherwise whats to stop the likes of Capcom artificially raising the prices of titles such as StreetFighter because of the name?

Is Microsoft's ridigity a sign of being a control freak or trying to make a better shopping experience and is Sony's efforts a case of them providing developer freedom or them not wanting to take responsibility?

My bias is with the Microsoft route but that doesn't make it the better option for anyone but me.




RE: You say tomato I say tomatoe
By deeznuts on 3/11/2008 8:30:37 PM , Rating: 4
quote:
Fixed pricing - I prefer the idea of set prices, you've generally got a good idea of what you are buying otherwise whats to stop the likes of Capcom artificially raising the prices of titles such as StreetFighter because of the name?
Uh, how about nobody buying it? I tend to favor a free market instead of a Marxist ... I mean controlled market, and that is analogous to this

;)


RE: You say tomato I say tomatoe
By tirminyl on 3/11/2008 11:27:31 PM , Rating: 2
Now download speeds are coming into play to justify the cap size on XBLA games. Maybe they should limit game demos and movie rentals to the 150mb cap size as well due to download speeds?

Both sides have their good and bad. Sony being more open and Microsoft being too strict. If they both walked down the middle then it would be just about perfect.


RE: You say tomato I say tomatoe
By afkrotch on 3/12/2008 12:27:22 AM , Rating: 2
quote:
Fixed pricing - I prefer the idea of set prices, you've generally got a good idea of what you are buying otherwise whats to stop the likes of Capcom artificially raising the prices of titles such as StreetFighter because of the name?


I don't know. What stopped Konami and Microsoft from charging $5 for TMNT II? What stopped Warashi from charging $10 for Trigger Heart?

Just cause there are fixed prices, doesn't mean you still can't inflate your price. Standards points costs for arcade games is what? 300, 400, 500, 800, and 1000? All you have to do is make a Street Fighter game with 4 playable characters for 300 points. 100 points to open up new players, maps, music, and whatever else I can come up with. Viola! Ripoff prices while still being locked into fixed prices.

There's a reason why companies like Samsung, Micron, etc have been fined for price fixing. It's a stupid idea.


RE: You say tomato I say tomatoe
By 3v1lkr0w on 3/12/2008 6:36:42 AM , Rating: 2
quote:
Fixed pricing - I prefer the idea of set prices, you've generally got a good idea of what you are buying otherwise whats to stop the likes of Capcom artificially raising the prices of titles such as StreetFighter because of the name?


I think Fixed pricing is a double edged sword. On one had it prevents companies form doing evil things like charge 80 gazillion but it also prevents people from charging low prices. The makers of Geometry Wars wanted to give the game away for like 400 points or less, but M$ was like...NOPE 800 points!!! Same thing with the Gears of War Maps released this past summer, they wanted to release them for free, but M$ said nope!!!


RE: You say tomato I say tomatoe
By Chaser on 3/12/2008 10:51:52 AM , Rating: 2
quote:
You can only say Sony's method is better based on personal bias.

Try reading the article again.


What happened to Playstation Home?
By Marlowe on 3/11/2008 4:00:22 PM , Rating: 2
I haven't seen any more news about this PS3 online feature, where you walked around in a lounge with other players, and could meet people and watch your videos and play games in different rooms.

Was it cancelled?




RE: What happened to Playstation Home?
By tirminyl on 3/11/2008 4:22:24 PM , Rating: 2
No. The feature you are talking about is called HOME. There have been updates in the closed beta and new screen shots have been released as well. It's been in discussion since GDC last month. HOME is set for an open beta this spring with a full launch in the fall. So far games such as Warhawk, Resistance 1, and Uncharted are being prepped for HOME support.


RE: What happened to Playstation Home?
By AlphaVirus on 3/11/2008 6:05:03 PM , Rating: 2
quote:
So far games such as Warhawk, Resistance 1, and Uncharted are being prepped for HOME support.

All great games, but what sort of prepping are they doing? If you are in the beta, just say that, I dont want you to violate the NDA rules.


By tirminyl on 3/11/2008 11:32:07 PM , Rating: 2
Warhawk developer Incognito have spoken about HOME support on the playstation blog. There is also strong rumors of their area within HOME will contain a lobby with a layout of the maps for users to plan their strategy and then launch into the game. Just think of things like that being developed by Sony's 1st party devs.

And no, I am not in the beta.


By deeznuts on 3/11/2008 4:23:52 PM , Rating: 2
PS Home. No it's not cancelled, and it is getting huge press. Just do a search for playstation home.


What about homebrew?
By Alexvrb on 3/11/2008 10:21:58 PM , Rating: 2
If Microsoft is so evil and controlling of XBL, why are they the first to put homebrew games on it? They're letting us test their idea out right now. In the fall, we'll see it start to kick off in ernest.




RE: What about homebrew?
By afkrotch on 3/12/2008 12:37:20 AM , Rating: 2
Someone doesn't know.

Net Yaroze for the PS1. Linux programming kit for the PS2. Sony has been allowing ppl to create whatever they felt like on all their consoles and are simply going to be doing the same on the PS3.

The only time they didn't was on the PSP. Don't know why, maybe they have grand schemes for it.


RE: What about homebrew?
By Alexvrb on 3/12/2008 11:32:45 PM , Rating: 2
I was pointing out that MS isn't entirely opposed to user generated and free content on their online network as most people here seem to think.

But since you brought it up, your example is terrible. Not even in the same league. We're talking about their online networks here. That's what this article was about. You can't create free homemade content on the PS3 and upload it to the playstation network to be downloaded by other users. MS is on schedule to bring this to the table this fall, and they even have some homebrew right now. The Dishwasher: Dead Samurai is on my 360 right now.

Maybe they'll follow Microsoft's example in the future, however. I just wanted to point out that MS is not completely closing XBL to outside content. There's a whole lot of potential there.


I hope PSN starts to rock
By JKflipflop98 on 3/12/2008 6:44:18 AM , Rating: 4
Hopefully PSN will take off like a rocket. Then greedy, greedy M$ will stop charging us for a friends list and peer-2-peer gaming.




RE: I hope PSN starts to rock
By Integral9 on 3/12/2008 9:06:45 AM , Rating: 2
I agree that M$ should stop charging for XBL. I don't own a 360, but I think it's ludicrous to charge for that kind of service. If a console company is going to limit the where and how a game is played online, then the cost of the online service should be included in the console. If M$ wanted to provide an online gaming portal that guaranteed a top level QOS then I think they could charge for that provided it wasn't the only means of playing on the internet. Just like PC-gaming can use either the game servers from the company or you can setup your own game servers and just play with your friends / classmates. I know not every game is online playable, but many are and the developers make a huge effort to make the online playability great and I know they include that cost in the game's price. So because Joe doesn't spend the money to have XBL, he's essentially getting ripped off from the game developers because he cannot use the online features. Unfortunately I cannot fault the game companies as the real problem is the limitation from the console provider.


Meanwhile...
By isorfir on 3/11/2008 3:42:52 PM , Rating: 2
The other 50 percent are learning that their consoles play Blu-ray movies; that there was a format war and that it's now over; and that HD stands for High Definition, not Heavy Duty.




RE: Meanwhile...
By afkrotch on 3/12/2008 12:29:21 AM , Rating: 2
So I own a Chevy Silverado 1500HD (High Definition) truck?

roflcakes!


By gaakf on 3/12/2008 1:47:07 AM , Rating: 2
Give yourself a pat on the back. You truly deserve it.


By DingieM on 3/12/2008 5:05:30 AM , Rating: 2
Go ahead, continue to live in your own paranoid little world, I bet you wear only pink Sony glasses.
Did you know some people have other opinions and truths?
I don't think you know that or are ignorant as hell.
But you will probably understand a little more of this world when you grow up...
Well maybe...
And you are afraid of the Xbox360...how come?


Get rid of the fee too.
By bsd230 on 3/12/2008 12:26:49 PM , Rating: 2
I have both the 360 and PS3 and find that the PS3 online is very good. Playing both COD4 on both systems I can't tell the difference other than the 50.00 a year I have to pay for the 360. I am seriously considering not renewing my Live account and just play the PS3 online. I think it is B.S. to pay to for online, I don't have to pay it for my computer or the PS3 and quite honestly most of the content I could care less about, I just want to play games that's it.




RE: Get rid of the fee too.
By crazyblackman on 3/13/08, Rating: 0
"So if you want to save the planet, feel free to drive your Hummer. Just avoid the drive thru line at McDonalds." -- Michael Asher














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