When it comes to online console gaming, Microsoft’s Xbox
Live is the undisputed leader. But not all games are on the Xbox 360, and Xbox
Live isn’t the only service in town. Sony’s PlayStation Network is the
foundation of PlayStation 3’s online strategy, and unlike Xbox Live, it gives a
great deal of control to the developer.
Speaking at the Games Developer Conference, chronicled by GameSetWatch,
Sony’s senior developer relations manager Chris Eden said to his audience, “With
the PlayStation Network, a lot of the land is still up for grabs ... Sony want
to manage, but not own the platform.”
Eden’s point is highlighted by Epic Games’ release of Unreal
Tournament III on the PS3, made possible by Sony’s permission for drop-in game
modification support. Epic has said that Microsoft’s restrictions on Xbox Live
content interfere
with the developer’s intentions.
Another differentiating point between the PlayStation
Network and Xbox Live is Sony’s lack of a cap on the size of downloadable
games. Microsoft launched its Xbox Live Arcade with a 50MB total limit for
downloads, only to bump
it up to 150MB following the threat of games not releasable due to the
restrictions. The PlayStation Network has no limit for PS3 games, with the only
limit being 1.8GB for PSP downloads (the capacity of a UMD).
Recently, game developer Capcom has expressed mild grief
over the 150MB limit size on Xbox Live Arcade for its upcoming Street Fighter II HD Remix and Bionic Commando Rearmed, stating that
the Xbox 360 would run with lower resolution artwork than the PS3 version in
order to accommodate Microsoft’s 150MB limit.
Eden also revealed that Sony allows developers to set their
own prices. “We don't set or recommend prices, or have price slots,” he said. “Sony
just acts as a digital reseller, you're free to set your own prices.”
Even though the PlayStation Network is a free of charge, not
every PS3 owner is partaking in the service. Only about half of all PS3 owners
have gone online, with 82 percent of them having downloaded at least one piece
of content. Over 46 million pieces of content, likely including free videos and
movie trailers, have been downloaded from PSN. Other information gathered from
the network is that 92 percent of the audience is male and 79 percent are
between the ages of 18 and 34.